#!/usr/bin/env ruby copyright = ' /* !!!! AUTOGENERATED FILE generated by svg12-blend.rb !!!!! * * This file is an image processing operation for GEGL * * GEGL is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * GEGL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with GEGL; if not, see . * * Copyright 2006, 2007 Øyvind Kolås * 2007 John Marshall * * SVG rendering modes; see: * http://www.w3.org/TR/SVG12/rendering.html * http://www.w3.org/TR/2004/WD-SVG12-20041027/rendering.html#comp-op-prop * * aA = aux(src) alpha aB = in(dst) alpha aD = out alpha * cA = aux(src) colour cB = in(dst) colour cD = out colour * * !!!! AUTOGENERATED FILE !!!!! */' a = [ ['multiply', 'cA * cB + cA * (1 - aB) + cB * (1 - aA)'], ['screen', 'cA + cB - cA * cB'], ['darken', 'MIN (cA * aB, cB * aA) + cA * (1 - aB) + cB * (1 - aA)'], ['lighten', 'MAX (cA * aB, cB * aA) + cA * (1 - aB) + cB * (1 - aA)'], ['difference', 'cA + cB - 2 * (MIN (cA * aB, cB * aA))'], ['exclusion', '(cA * aB + cB * aA - 2 * cA * cB) + cA * (1 - aB) + cB * (1 - aA)'] ] b = [ ['overlay', '2 * cB > aB', '2 * cA * cB + cA * (1 - aB) + cB * (1 - aA)', 'aA * aB - 2 * (aB - cB) * (aA - cA) + cA * (1 - aB) + cB * (1 - aA)'], ['color_dodge', 'cA * aB + cB * aA >= aA * aB', 'aA * aB + cA * (1 - aB) + cB * (1 - aA)', '(cA == aA ? 1 : cB * aA / (aA == 0 ? 1 : 1 - cA / aA)) + cA * (1 - aB) + cB * (1 - aA)'], ['color_burn', 'cA * aB + cB * aA <= aA * aB', 'cA * (1 - aB) + cB * (1 - aA)', '(cA == 0 ? 1 : (aA * (cA * aB + cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA))'], ['hard_light', '2 * cA < aA', '2 * cA * cB + cA * (1 - aB) + cB * (1 - aA)', 'aA * aB - 2 * (aB - cB) * (aA - cA) + cA * (1 - aB) + cB * (1 - aA)'] ] c = [ ['soft_light', '2 * cA < aA', 'cB * (aA - (aB == 0 ? 1 : 1 - cB / aB) * (2 * cA - aA)) + cA * (1 - aB) + cB * (1 - aA)', '8 * cB <= aB', 'cB * (aA - (aB == 0 ? 1 : 1 - cB / aB) * (2 * cA - aA) * (aB == 0 ? 3 : 3 - 8 * cB / aB)) + cA * (1 - aB) + cB * (1 - aA)', '(aA * cB + (aB == 0 ? 0 : sqrt (cB / aB) * aB - cB) * (2 * cA - aA)) + cA * (1 - aB) + cB * (1 - aA)'] ] d = [ ['plus', 'cA + cB', 'MIN (aA + aB, 1)'] ] file_head1 = ' #include "config.h" #include #ifdef GEGL_CHANT_PROPERTIES /* no properties */ #else ' file_head2 = ' static void prepare (GeglOperation *operation) { const Babl *format = babl_format ("RaGaBaA float"); gegl_operation_set_format (operation, "input", format); gegl_operation_set_format (operation, "aux", format); gegl_operation_set_format (operation, "output", format); } static gboolean process (GeglOperation *op, void *in_buf, void *aux_buf, void *out_buf, glong n_pixels, const GeglRectangle *roi, gint level) { gfloat * GEGL_ALIGNED in = in_buf; gfloat * GEGL_ALIGNED aux = aux_buf; gfloat * GEGL_ALIGNED out = out_buf; gint i; if (aux==NULL) return TRUE; ' file_tail1 = ' return TRUE; } static void gegl_chant_class_init (GeglChantClass *klass) { GeglOperationClass *operation_class; GeglOperationPointComposerClass *point_composer_class; operation_class = GEGL_OPERATION_CLASS (klass); point_composer_class = GEGL_OPERATION_POINT_COMPOSER_CLASS (klass); point_composer_class->process = process; operation_class->prepare = prepare; ' file_tail2 = ' gegl_operation_class_set_key (operation_class, "categories", "compositors:svgfilter"); } #endif ' a.each do |item| name = item[0] + '' name.gsub!(/_/, '-') filename = name + '.c' puts "generating #{filename}" file = File.open(filename, 'w') capitalized = name.capitalize swapcased = name.swapcase formula1 = item[1] file.write copyright file.write file_head1 file.write " #define GEGL_CHANT_TYPE_POINT_COMPOSER #define GEGL_CHANT_C_FILE \"#{filename}\" #include \"gegl-chant.h\" " file.write file_head2 file.write " for (i = 0; i < n_pixels; i++) { gfloat aA, aB, aD; gint j; aB = in[3]; aA = aux[3]; aD = aA + aB - aA * aB; for (j = 0; j < 3; j++) { gfloat cA, cB; cB = in[j]; cA = aux[j]; out[j] = CLAMP (#{formula1}, 0, aD); } out[3] = aD; in += 4; aux += 4; out += 4; } " file.write file_tail1 file.write " operation_class->compat_name = \"gegl:#{name}\"; gegl_operation_class_set_keys (operation_class, \"name\" , \"svg:#{name}\", \"description\" , _(\"SVG blend operation #{name} (d = #{formula1})\"), NULL); " file.write file_tail2 file.close end b.each do |item| name = item[0] + '' name.gsub!(/_/, '-') filename = name + '.c' puts "generating #{filename}" file = File.open(filename, 'w') capitalized = name.capitalize swapcased = name.swapcase cond1 = item[1] formula1 = item[2] formula2 = item[3] file.write copyright file.write file_head1 file.write " #define GEGL_CHANT_TYPE_POINT_COMPOSER #define GEGL_CHANT_C_FILE \"#{filename}\" #include \"gegl-chant.h\" " file.write file_head2 file.write " for (i = 0; i < n_pixels; i++) { gfloat aA, aB, aD; gint j; aB = in[3]; aA = aux[3]; aD = aA + aB - aA * aB; for (j = 0; j < 3; j++) { gfloat cA, cB; cB = in[j]; cA = aux[j]; if (#{cond1}) out[j] = CLAMP (#{formula1}, 0, aD); else out[j] = CLAMP (#{formula2}, 0, aD); } out[3] = aD; in += 4; aux += 4; out += 4; } " file.write file_tail1 file.write " operation_class->compat_name = \"gegl:#{name}\"; gegl_operation_class_set_keys (operation_class, \"name\" , \"svg:#{name}\", \"description\" , _(\"SVG blend operation #{name} (if #{cond1}: d = #{formula1} otherwise: d = #{formula2})\"), NULL); " file.write file_tail2 file.close end c.each do |item| name = item[0] + '' name.gsub!(/_/, '-') filename = name + '.c' puts "generating #{filename}" file = File.open(filename, 'w') capitalized = name.capitalize swapcased = name.swapcase cond1 = item[1] formula1 = item[2] cond2 = item[3] formula2 = item[4] formula3 = item[5] file.write copyright file.write file_head1 file.write " #define GEGL_CHANT_TYPE_POINT_COMPOSER #define GEGL_CHANT_C_FILE \"#{filename}\" #include \"gegl-chant.h\" #include " file.write file_head2 file.write " for (i = 0; i < n_pixels; i++) { gfloat aA, aB, aD; gint j; aB = in[3]; aA = aux[3]; aD = aA + aB - aA * aB; for (j = 0; j < 3; j++) { gfloat cA, cB; cB = in[j]; cA = aux[j]; if (#{cond1}) out[j] = CLAMP (#{formula1}, 0, aD); else if (#{cond2}) out[j] = CLAMP (#{formula2}, 0, aD); else out[j] = CLAMP (#{formula3}, 0, aD); } out[3] = aD; in += 4; aux += 4; out += 4; } " file.write file_tail1 file.write " gegl_operation_class_set_keys (operation_class, \"name\" , \"gegl:#{name}\", \"description\" , _(\"SVG blend operation #{name} (if #{cond1}: d = #{formula1}; if #{cond2}: d = #{formula2}; otherwise: d = #{formula3})\"), NULL); " file.write file_tail2 file.close end d.each do |item| name = item[0] + '' name.gsub!(/_/, '-') filename = name + '.c' puts "generating #{filename}" file = File.open(filename, 'w') capitalized = name.capitalize swapcased = name.swapcase formula1 = item[1] formula2 = item[2] file.write copyright file.write file_head1 file.write " #define GEGL_CHANT_TYPE_POINT_COMPOSER #define GEGL_CHANT_C_FILE \"#{filename}\" #include \"gegl-chant.h\" " file.write file_head2 file.write " for (i = 0; i < n_pixels; i++) { gfloat aA, aB, aD; gint j; aB = in[3]; aA = aux[3]; aD = #{formula2}; for (j = 0; j < 3; j++) { gfloat cA, cB; cB = in[j]; cA = aux[j]; out[j] = CLAMP (#{formula1}, 0, aD); } out[3] = aD; in += 4; aux += 4; out += 4; } " file.write file_tail1 file.write " operation_class->compat_name = \"gegl:#{name}\"; gegl_operation_class_set_keys (operation_class, \"name\" , \"svg:#{name}\", \"description\" , _(\"SVG blend operation #{name} (d = #{formula1})\"), NULL); " file.write file_tail2 file.close end