/* This file is part of GEGL. * ck * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . * * Copyright 2008 Øyvind Kolås */ #ifndef __GEGL_BUFFER_ITERATOR_H__ #define __GEGL_BUFFER_ITERATOR_H__ #include "gegl-buffer.h" #define GEGL_BUFFER_MAX_ITERATORS 6 #define GEGL_BUFFER_READ 1 #define GEGL_BUFFER_WRITE 2 #define GEGL_BUFFER_READWRITE (GEGL_BUFFER_READ|GEGL_BUFFER_WRITE) typedef struct GeglBufferIterator { gint length; gpointer data[GEGL_BUFFER_MAX_ITERATORS]; GeglRectangle roi[GEGL_BUFFER_MAX_ITERATORS]; gint level; } GeglBufferIterator; /** * gegl_buffer_iterator_new: * @buffer: a #GeglBuffer * @roi: the rectangle to iterate over * @format: the format we want to process this buffers data in, pass 0 to use the buffers format. * @flags: whether we need reading or writing to this buffer one of GEGL_BUFFER_READ, GEGL_BUFFER_WRITE and GEGL_BUFFER_READWRITE. * @level: the level at which we are iterating, the roi will indicate the * extent at 1:1, x,y,width and height are/(2^level) * * Create a new buffer iterator, this buffer will be iterated through * in linear chunks, some chunks might be full tiles the coordinates, see * the documentation of gegl_buffer_iterator_next for how to use it and * destroy it. * * Returns: a new buffer iterator that can be used to iterate through the * buffers pixels. */ GeglBufferIterator * gegl_buffer_iterator_new (GeglBuffer *buffer, const GeglRectangle *roi, gint level, const Babl *format, guint flags, GeglAbyssPolicy abyss_policy); /** * gegl_buffer_iterator_add: * @iterator: a #GeglBufferIterator * @buffer: a #GeglBuffer * @roi: the rectangle to iterate over * @format: the format we want to process this buffers data in, pass 0 to use the buffers format. * @flags: whether we need reading or writing to this buffer. * * Adds an additional buffer iterator that will be processed in sync with * the original one, if the buffer doesn't align with the other for tile access * the corresponding scans and regions will be serialized automatically using * gegl_buffer_get. * * Returns: an integer handle refering to the indice in the iterator structure * of the added buffer. */ gint gegl_buffer_iterator_add (GeglBufferIterator *iterator, GeglBuffer *buffer, const GeglRectangle *roi, gint level, const Babl *format, guint flags, GeglAbyssPolicy abyss_policy); /** * gegl_buffer_iterator_stop: * @iterator: a GeglBufferIterator * * Cancels the current iteration, freeing up any temporary resources. You have * to bail out of any loop you are currently. */ void gegl_buffer_iterator_stop (GeglBufferIterator *iterator); /** * gegl_buffer_iterator_next: * @iterator: a #GeglBufferIterator * * Do an iteration, this causes a new set of iterator->data[] to become * available if there is more data to process. Changed data from a previous * iteration step will also be saved now. When there is no more data to * be processed FALSE will be returned (and the iterator handle is no longer * valid). * * Returns: TRUE if there is more work FALSE if iteration is complete. */ gboolean gegl_buffer_iterator_next (GeglBufferIterator *iterator); #ifdef EXAMPLE GeglBufferIterator *gi; gi = gegl_buffer_iterator_new (buffer, roi, babl_format("Y' float"), GEGL_BUFFER_WRITE); while (gegl_buffer_iterator_next (gi)) { gfloat *buf = gi->data[0]; gint i; for (i=0; ilength; i++) { buf[i]=0.5; } } #endif #endif