/* This file is part of GEGL. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . * * Copyright 2006, 2007 Øyvind Kolås */ #include "config.h" #include #include "glib-object.h" #include "gegl-buffer-types.h" #include "gegl-tile-handler-chain.h" #include "gegl-tile-handler-cache.h" G_DEFINE_TYPE (GeglTileHandlerChain, gegl_tile_handler_chain, GEGL_TYPE_TILE_HANDLER) static void gegl_tile_handler_chain_nuke_cache (GeglTileHandlerChain *tile_handler_chain) { GSList *iter; while (gegl_tile_handler_chain_get_first (tile_handler_chain, GEGL_TYPE_TILE_HANDLER_CACHE)) { iter = tile_handler_chain->chain; while (iter) { if (GEGL_IS_TILE_HANDLER_CACHE (iter->data)) { g_object_unref (iter->data); tile_handler_chain->chain = g_slist_remove (tile_handler_chain->chain, iter->data); break; } iter = iter->next; } } } static void gegl_tile_handler_chain_dispose (GObject *object) { GeglTileHandlerChain *tile_handler_chain = GEGL_TILE_HANDLER_CHAIN (object); GSList *iter; GSList *chain; /* Get rid of the cache before any further parts of the deconstruction of the * TileStore chain, unwritten tiles need a living TileStore for their * deconstruction. */ gegl_tile_handler_chain_nuke_cache (tile_handler_chain); /* While we destroy tile_handler_chain->chain, don't have * tile_handler_chain->chain set, because it might otherwise be used * by other objects in the dispose phase */ chain = tile_handler_chain->chain; tile_handler_chain->chain = NULL; iter = chain; while (iter) { if (iter->data) { if (G_IS_OBJECT (iter->data)) g_object_unref (iter->data); else g_free (iter->data); } iter = iter->next; } if (chain) g_slist_free (chain); chain = NULL; G_OBJECT_CLASS (gegl_tile_handler_chain_parent_class)->dispose (object); } static void gegl_tile_handler_chain_finalize (GObject *object) { G_OBJECT_CLASS (gegl_tile_handler_chain_parent_class)->finalize (object); } static gpointer gegl_tile_handler_chain_command (GeglTileSource *tile_store, GeglTileCommand command, gint x, gint y, gint z, gpointer data) { GeglTileHandlerChain *tile_handler_chain = (GeglTileHandlerChain *) tile_store; GeglTileSource *source = ((GeglTileHandler *) tile_store)->source; if (tile_handler_chain->chain != NULL) return gegl_tile_source_command ((GeglTileSource *)(tile_handler_chain->chain->data), command, x, y, z, data); else if (source) return gegl_tile_source_command (source, command, x, y, z, data); else g_assert (0); return FALSE; } static void gegl_tile_handler_chain_class_init (GeglTileHandlerChainClass *class) { GObjectClass *gobject_class; gobject_class = (GObjectClass *) class; gobject_class->finalize = gegl_tile_handler_chain_finalize; gobject_class->dispose = gegl_tile_handler_chain_dispose; } static void gegl_tile_handler_chain_init (GeglTileHandlerChain *self) { ((GeglTileSource*)self)->command = gegl_tile_handler_chain_command; self->chain = NULL; } void gegl_tile_handler_chain_bind (GeglTileHandlerChain *tile_handler_chain) { GSList *iter; iter = tile_handler_chain->chain; while (iter) { GeglTileHandler *handler; GeglTileSource *source = NULL; handler = iter->data; if (iter->next) { source = iter->next->data; } else { source = gegl_tile_handler_get_source (tile_handler_chain); } gegl_tile_handler_set_source (handler, source); iter = iter->next; } } GeglTileHandler * gegl_tile_handler_chain_add (GeglTileHandlerChain *tile_handler_chain, GeglTileHandler *handler) { tile_handler_chain->chain = g_slist_prepend (tile_handler_chain->chain, handler); /*gegl_tile_handler_chain_bind (tile_handler_chain);*/ return handler; } /* * return the first handler of a given type */ GeglTileHandler * gegl_tile_handler_chain_get_first (GeglTileHandlerChain *tile_handler_chain, GType type) { GSList *iter; iter = tile_handler_chain->chain; while (iter) { if ((G_TYPE_CHECK_INSTANCE_TYPE ((iter->data), type))) { return iter->data; } iter = iter->next; } return NULL; }