/* This file is an image processing operation for GEGL * * GEGL is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * GEGL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with GEGL; if not, see . * * Copyright 2006, 2010 Øyvind Kolås */ #include "config.h" #include #ifdef GEGL_CHANT_PROPERTIES gegl_chant_double (opacity, _("Opacity"), -2.0, 2.0, 0.5, _("Opacity")) gegl_chant_double_ui (x, _("X"), -G_MAXDOUBLE, G_MAXDOUBLE, 20.0, -20.0, 20.0, 1.0, _("Horizontal shadow offset")) gegl_chant_double_ui (y, _("Y"), -G_MAXDOUBLE, G_MAXDOUBLE, 20.0, -20.0, 20.0, 1.0, _("Vertical shadow offset")) gegl_chant_double_ui (radius, _("Radius"), 0.0, G_MAXDOUBLE, 10.0, 0.0, 300.0, 1.5, _("Blur radius")) #else #define GEGL_CHANT_TYPE_META #define GEGL_CHANT_C_FILE "dropshadow.c" #include "gegl-chant.h" /* in attach we hook into graph adding the needed nodes */ static void attach (GeglOperation *operation) { GeglNode *gegl = operation->node; GeglNode *input, *output, *over, *translate, *opacity, *blur, *darken, *black; GeglColor *black_color = gegl_color_new ("rgb(0.0,0.0,0.0)"); input = gegl_node_get_input_proxy (gegl, "input"); output = gegl_node_get_output_proxy (gegl, "output"); over = gegl_node_new_child (gegl, "operation", "gegl:over", NULL); translate = gegl_node_new_child (gegl, "operation", "gegl:translate", NULL); opacity = gegl_node_new_child (gegl, "operation", "gegl:opacity", NULL); blur = gegl_node_new_child (gegl, "operation", "gegl:gaussian-blur", NULL); darken = gegl_node_new_child (gegl, "operation", "gegl:src-in", NULL); black = gegl_node_new_child (gegl, "operation", "gegl:color", "value", black_color, NULL); g_object_unref (black_color); gegl_node_link_many (input, darken, blur, opacity, translate, over, output, NULL); gegl_node_connect_from (over, "aux", input, "output"); gegl_node_connect_from (darken, "aux", black, "output"); gegl_operation_meta_redirect (operation, "opacity", opacity, "value"); gegl_operation_meta_redirect (operation, "radius", blur, "std-dev-x"); gegl_operation_meta_redirect (operation, "radius", blur, "std-dev-y"); gegl_operation_meta_redirect (operation, "x", translate, "x"); gegl_operation_meta_redirect (operation, "y", translate, "y"); } static void gegl_chant_class_init (GeglChantClass *klass) { GeglOperationClass *operation_class; operation_class = GEGL_OPERATION_CLASS (klass); operation_class->attach = attach; gegl_operation_class_set_keys (operation_class, "name" , "gegl:dropshadow", "categories" , "meta:effects", "description", _("Creates a dropshadow effect on the input buffer"), NULL); } #endif