/* This file is an image processing operation for GEGL * * GEGL is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * GEGL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with GEGL; if not, see . * * Color To Alpha plug-in v1.0 by Seth Burgess, sjburges@gimp.org 1999/05/14 * with algorithm by clahey * Copyright (C) 1995 Spencer Kimball and Peter Mattis * Copyright (C) 2011 Robert Sasu */ #include "config.h" #include #ifdef GEGL_CHANT_PROPERTIES gegl_chant_color (color, _("Color"), "black", _("The color to render (defaults to 'black')")) #else #define GEGL_CHANT_TYPE_FILTER #define GEGL_CHANT_C_FILE "color-to-alpha.c" #include "gegl-chant.h" #include #include static void prepare (GeglOperation *operation) { gegl_operation_set_format (operation, "input", babl_format ("RGBA float")); gegl_operation_set_format (operation, "output", babl_format ("RGBA float")); } /* * An excerpt from a discussion on #gimp that sheds some light on the ideas * behind the algorithm that is being used here. * so if a1 > c1, a2 > c2, and a3 > c2 and a1 - c1 > a2-c2, a3-c3, then a1 = b1 * alpha + c1 * (1-alpha) So, maximizing alpha without taking b1 above 1 gives a1 = alpha + c1(1-alpha) and therefore alpha = (a1-c1) / (1-c1). clahey: btw, the ordering of that a2, a3 in the white->alpha didn't matter sjburges: You mean that it could be either a1, a2, a3 or a1, a3, a2? yeah because neither one uses the other sjburges: That's exactly as it should be. They are both just getting reduced to the same amount, limited by the the darkest color. Then a2 = b2 * alpha + c2 * (1- alpha). Solving for b2 gives b2 = (a1-c2)/alpha + c2. yeah That gives us are formula for if the background is darker than the foreground? Yep. Next if a1 < c1, a2 < c2, a3 < c3, and c1-a1 > c2-a2, c3-a3, and by our desired result a1 = b1 * alpha + c1 * (1-alpha), we maximize alpha without taking b1 negative gives alpha = 1 - a1 / c1. And then again, b2 = (a2-c2) / alpha + c2 by the same formula. (Actually, I think we can use that formula for all cases, though it may possibly introduce rounding error. sjburges: I like the idea of using floats to avoid rounding error. Good call. */ static void color_to_alpha (gfloat *color, gfloat *src, gint offset) { gint i; gfloat temp[4]; temp[3] = src[offset + 3]; for (i=0; i<3; i++) { if (color[i] < 1.e-4f) temp[i] = src[offset+i]; else if (src[offset+i] > color[i]) temp[i] = (src[offset+i] - color[i]) / (1.0f - color[i]); else if (src[offset+i] < color[i]) temp[i] = (color[i] - src[offset+i]) / color[i]; else temp[i] = 0.0f; } if (temp[0] > temp[1]) { if (temp[0] > temp[2]) src[offset+3] = temp[0]; else src[offset+3] = temp[2]; } else if (temp[1] > temp[2]) src[offset+3] = temp[1]; else src[offset+3] = temp[2]; if (src[offset+3] < 1.e-4f) return; for (i=0; i<3; i++) src[offset+i] = (src[offset+i] - color[i]) / src[offset+3] + color[i]; src[offset+3] *= temp[3]; } static gboolean process (GeglOperation *operation, GeglBuffer *input, GeglBuffer *output, const GeglRectangle *result, gint level) { GeglChantO *o = GEGL_CHANT_PROPERTIES (operation); const Babl *format = babl_format ("RGBA float"); gfloat *src_buf, color[4]; gint x; src_buf = g_new0 (gfloat, result->width * result->height * 4); gegl_buffer_get (input, result, 1.0, format, src_buf, GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_NONE); gegl_color_get_pixel (o->color, babl_format ("RGBA float"), color); for (x = 0; x < result->width * result->height; x++) color_to_alpha (color, src_buf, 4 * x); gegl_buffer_set (output, result, 0, format, src_buf, GEGL_AUTO_ROWSTRIDE); g_free (src_buf); return TRUE; } static void gegl_chant_class_init (GeglChantClass *klass) { GeglOperationClass *operation_class; GeglOperationFilterClass *filter_class; operation_class = GEGL_OPERATION_CLASS (klass); filter_class = GEGL_OPERATION_FILTER_CLASS (klass); filter_class->process = process; operation_class->prepare = prepare; gegl_operation_class_set_keys (operation_class, "name" , "gegl:color-to-alpha", "categories" , "color", "description", _("Performs color-to-alpha on the image."), NULL); } #endif