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/* This file is an image processing operation for GEGL
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*
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* GEGL is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* GEGL is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright 2006 Øyvind Kolås <pippin@gimp.org>
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* 2008 James Legg
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*/
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#include "config.h"
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#include <glib/gi18n-lib.h>
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#ifdef GEGL_CHANT_PROPERTIES
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gegl_chant_double (value, _("Value"), -G_MAXDOUBLE, G_MAXDOUBLE, 0.0, _("global value used if aux doesn't contain data"))
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#else
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#define GEGL_CHANT_TYPE_POINT_COMPOSER
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#define GEGL_CHANT_C_FILE "weighted-blend.c"
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#include "gegl-chant.h"
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static void prepare (GeglOperation *operation)
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{
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const Babl *format = babl_format ("RGBA float");
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gegl_operation_set_format (operation, "input", format);
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gegl_operation_set_format (operation, "aux", format);
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gegl_operation_set_format (operation, "output", format);
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}
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static gboolean
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process (GeglOperation *op,
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void *in_buf,
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void *aux_buf,
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void *out_buf,
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glong n_pixels,
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const GeglRectangle *roi,
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gint level)
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{
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gfloat *in = in_buf;
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gfloat *out = out_buf;
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gfloat *aux = aux_buf;
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gint i;
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if (aux == NULL)
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{
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/* there is no auxilary buffer.
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* output the input buffer.
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* gfloat value = GEGL_CHANT_PROPERTIES (op)->value;
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*/
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for (i = 0; i < n_pixels; i++)
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{
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gint j;
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for (j = 0; j < 4; j++)
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{
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out[j] = in[j];
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}
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}
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}
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else
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{
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for (i=0; i
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{
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gint j;
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gfloat total_alpha;
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/* find the proportion between alpha values */
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total_alpha = in[3] + aux[3];
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if (!total_alpha)
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{
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/* no coverage from any source pixel */
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for (j = 0; j < 4; j++)
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{
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out[j] = 0.0;
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}
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}
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else
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{
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/* the total alpha is non-zero, therefore we may find a colour from a weighted blend */
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gfloat in_weight = in[3] / total_alpha;
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gfloat aux_weight = 1.0 - in_weight;
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for (j = 0; j < 3; j++)
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{
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out[j] = in_weight * in[j] + aux_weight * aux[j];
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}
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out[3] = total_alpha;
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}
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in += 4;
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aux += 4;
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out += 4;
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}
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}
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return TRUE;
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}
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static void
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gegl_chant_class_init (GeglChantClass *klass)
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{
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GeglOperationClass *operation_class;
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GeglOperationPointComposerClass *point_composer_class;
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operation_class = GEGL_OPERATION_CLASS (klass);
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point_composer_class = GEGL_OPERATION_POINT_COMPOSER_CLASS (klass);
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point_composer_class->process = process;
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operation_class->prepare = prepare;
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gegl_operation_class_set_keys (operation_class,
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"name" , "gegl:weighted-blend",
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"categories" , "compositors:blend",
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"description",
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_("blend two images using alpha values as weights"),
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NULL);
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}
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#endif
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