/* GIO - GLib Input, Output and Streaming Library * * Copyright (C) 2011 Collabora, Ltd. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, see . * * Author: Stef Walter */ #include "config.h" #include #include #ifdef G_OS_WIN32 #include #include #endif #include "console-interaction.h" #include /* * WARNING: This is not the example you're looking for [slow hand wave]. This * is not industrial strength, it's just for testing. It uses embarassing * functions like getpass() and does lazy things with threads. */ #define TYPE_CONSOLE_INTERACTION (console_interaction_get_type ()) #define CONSOLE_INTERACTION(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), TYPE_CONSOLE_INTERACTION, ConsoleInteraction)) #define CONSOLE_INTERACTION_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), TYPE_CONSOLE_INTERACTION, ConsoleInteractionClass)) #define IS_CONSOLE_INTERACTION(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), TYPE_CONSOLE_INTERACTION)) #define IS_CONSOLE_INTERACTION_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), TYPE_CONSOLE_INTERACTION)) #define CONSOLE_INTERACTION_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), TYPE_CONSOLE_INTERACTION, ConsoleInteractionClass)) typedef struct _ConsoleInteraction ConsoleInteraction; typedef struct _ConsoleInteractionClass ConsoleInteractionClass; struct _ConsoleInteraction { GTlsInteraction parent_instance; }; struct _ConsoleInteractionClass { GTlsInteractionClass parent_class; }; GType console_interaction_get_type (void) G_GNUC_CONST; G_DEFINE_TYPE (ConsoleInteraction, console_interaction, G_TYPE_TLS_INTERACTION); #ifdef G_OS_WIN32 /* win32 doesn't have getpass() */ static gchar * getpass (const gchar *prompt) { static gchar buf[BUFSIZ]; gint i; g_printf ("%s", prompt); fflush (stdout); for (i = 0; i < BUFSIZ - 1; ++i) { buf[i] = _getch (); if (buf[i] == '\r') break; } buf[i] = '\0'; g_printf ("\n"); return &buf[0]; } #endif static GTlsInteractionResult console_interaction_ask_password (GTlsInteraction *interaction, GTlsPassword *password, GCancellable *cancellable, GError **error) { const gchar *value; gchar *prompt; prompt = g_strdup_printf ("Password \"%s\"': ", g_tls_password_get_description (password)); value = getpass (prompt); g_free (prompt); if (g_cancellable_set_error_if_cancelled (cancellable, error)) return G_TLS_INTERACTION_FAILED; g_tls_password_set_value (password, (guchar *)value, -1); return G_TLS_INTERACTION_HANDLED; } static void ask_password_with_getpass (GSimpleAsyncResult *res, GObject *object, GCancellable *cancellable) { GTlsPassword *password; GError *error = NULL; password = g_simple_async_result_get_op_res_gpointer (res); console_interaction_ask_password (G_TLS_INTERACTION (object), password, cancellable, &error); if (error != NULL) g_simple_async_result_take_error (res, error); } static void console_interaction_ask_password_async (GTlsInteraction *interaction, GTlsPassword *password, GCancellable *cancellable, GAsyncReadyCallback callback, gpointer user_data) { GSimpleAsyncResult *res; res = g_simple_async_result_new (G_OBJECT (interaction), callback, user_data, console_interaction_ask_password); g_simple_async_result_set_op_res_gpointer (res, g_object_ref (password), g_object_unref); g_simple_async_result_run_in_thread (res, ask_password_with_getpass, G_PRIORITY_DEFAULT, cancellable); g_object_unref (res); } static GTlsInteractionResult console_interaction_ask_password_finish (GTlsInteraction *interaction, GAsyncResult *result, GError **error) { g_return_val_if_fail (g_simple_async_result_is_valid (result, G_OBJECT (interaction), console_interaction_ask_password), G_TLS_INTERACTION_FAILED); if (g_simple_async_result_propagate_error (G_SIMPLE_ASYNC_RESULT (result), error)) return G_TLS_INTERACTION_FAILED; return G_TLS_INTERACTION_HANDLED; } static void console_interaction_init (ConsoleInteraction *interaction) { } static void console_interaction_class_init (ConsoleInteractionClass *klass) { GTlsInteractionClass *interaction_class = G_TLS_INTERACTION_CLASS (klass); interaction_class->ask_password = console_interaction_ask_password; interaction_class->ask_password_async = console_interaction_ask_password_async; interaction_class->ask_password_finish = console_interaction_ask_password_finish; } GTlsInteraction * console_interaction_new (void) { return g_object_new (TYPE_CONSOLE_INTERACTION, NULL); }