/* An emulation for socket.h header for pc/ systems. */ #ifndef GAWK_SOCKET_H #define GAWK_SOCKET_H #ifdef __MINGW32__ #include #if !defined _WIN32_WINNT || _WIN32_WINNT < 0x501 # undef _WIN32_WINNT # define _WIN32_WINNT 0x501 #endif #include #include #define socket(f,t,p) w32_socket(f,t,p) #define setsockopt(f,l,o,v,s) w32_setsockopt(f,l,o,v,s) #define bind(f,a,l) w32_bind(f,a,l) #define connect(f,a,l) w32_connect(f,a,l) #define listen(f,b) w32_listen(f,b) #define accept(f,a,l) w32_accept(f,a,l) #define closemaybesocket(f) w32_closesocket(f) #define recvfrom(f,b,l,fl,fr,ln) w32_recvfrom(f,b,l,fl,fr,ln) #define shutdown(f,h) w32_shutdown(f,h) #define SOCKET_TO_FD(s) socket_to_fd(s) #define FD_TO_SOCKET(fd) \ ((fd) == INVALID_HANDLE ? INVALID_SOCKET : _get_osfhandle(fd)) int w32_socket (int, int, int); int w32_setsockopt (int, int, int, const char *, int); int w32_bind (int, const struct sockaddr *, int); int w32_connect (int, const struct sockaddr *, int); int w32_listen (int, int); int w32_accept (int, struct sockaddr *, int *); int w32_closesocket (int); int w32_recvfrom (int, char *, int, int, struct sockaddr *, int *); int w32_shutdown (int, int); int socket_to_fd (SOCKET); SOCKET valid_socket (int); #endif /* __MINGW32__ */ #endif /* GAWK_SOCKET_H */