/** * WinPR: Windows Portable Runtime * System.Collections.DictionaryBase * * Copyright 2012 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include /** * C equivalent of the C# DictionaryBase Class: * http://msdn.microsoft.com/en-us/library/system.collections.dictionarybase.aspx */ /** * Properties */ /** * Gets the number of key/value pairs contained in the Dictionary. */ int Dictionary_Count(wDictionary* dictionary) { return 0; } /** * Gets a value indicating whether the Dictionary has a fixed size. */ BOOL Dictionary_IsFixedSized(wDictionary* dictionary) { return FALSE; } /** * Gets a value indicating whether the Dictionary is read-only. */ BOOL Dictionary_IsReadOnly(wDictionary* dictionary) { return FALSE; } /** * Gets a value indicating whether the Dictionary is synchronized (thread safe). */ BOOL Dictionary_IsSynchronized(wDictionary* dictionary) { return dictionary->synchronized; } /** * Methods */ /** * Adds an entry with the specified key and value into the Dictionary. */ void Dictionary_Add(wDictionary* dictionary, void* key, void* value) { } /** * Removes all entries from the Dictionary. */ void Dictionary_Clear(wDictionary* dictionary) { } /** * Determines whether the Dictionary contains a specific key. */ BOOL Dictionary_Contains(wDictionary* dictionary, void* key) { return FALSE; } /** * Removes the entry with the specified key from the Dictionary. */ void Dictionary_Remove(wDictionary* dictionary, void* key) { } /** * Construction, Destruction */ wDictionary* Dictionary_New(BOOL synchronized) { wDictionary* dictionary = NULL; dictionary = (wDictionary*) malloc(sizeof(wDictionary)); if (dictionary) { dictionary->synchronized = synchronized; } return dictionary; } void Dictionary_Free(wDictionary* dictionary) { if (!dictionary) return; free(dictionary); }