/** * FreeRDP: A Remote Desktop Protocol Implementation * * Copyright 2014 Thincast Technologies GmbH * Copyright 2014 Hardening * Copyright 2017 Armin Novak * Copyright 2017 Thincast Technologies GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #define TAG FREERDP_TAG("codec") /* * The functions in this file implement the Region abstraction largely inspired from * pixman library. The following comment is taken from the pixman code. * * A Region is simply a set of disjoint(non-overlapping) rectangles, plus an * "extent" rectangle which is the smallest single rectangle that contains all * the non-overlapping rectangles. * * A Region is implemented as a "y-x-banded" array of rectangles. This array * imposes two degrees of order. First, all rectangles are sorted by top side * y coordinate first (y1), and then by left side x coordinate (x1). * * Furthermore, the rectangles are grouped into "bands". Each rectangle in a * band has the same top y coordinate (y1), and each has the same bottom y * coordinate (y2). Thus all rectangles in a band differ only in their left * and right side (x1 and x2). Bands are implicit in the array of rectangles: * there is no separate list of band start pointers. * * The y-x band representation does not minimize rectangles. In particular, * if a rectangle vertically crosses a band (the rectangle has scanlines in * the y1 to y2 area spanned by the band), then the rectangle may be broken * down into two or more smaller rectangles stacked one atop the other. * * ----------- ----------- * | | | | band 0 * | | -------- ----------- -------- * | | | | in y-x banded | | | | band 1 * | | | | form is | | | | * ----------- | | ----------- -------- * | | | | band 2 * -------- -------- * * An added constraint on the rectangles is that they must cover as much * horizontal area as possible: no two rectangles within a band are allowed * to touch. * * Whenever possible, bands will be merged together to cover a greater vertical * distance (and thus reduce the number of rectangles). Two bands can be merged * only if the bottom of one touches the top of the other and they have * rectangles in the same places (of the same width, of course). */ struct _REGION16_DATA { long size; long nbRects; }; static REGION16_DATA empty_region = { 0, 0 }; void region16_init(REGION16* region) { assert(region); ZeroMemory(region, sizeof(REGION16)); region->data = &empty_region; } int region16_n_rects(const REGION16* region) { assert(region); assert(region->data); return region->data->nbRects; } const RECTANGLE_16* region16_rects(const REGION16* region, UINT32* nbRects) { REGION16_DATA* data; if (nbRects) *nbRects = 0; if (!region) return NULL; data = region->data; if (!data) return NULL; if (nbRects) *nbRects = data->nbRects; return (RECTANGLE_16*)(data + 1); } static INLINE RECTANGLE_16* region16_rects_noconst(REGION16* region) { REGION16_DATA* data; data = region->data; if (!data) return NULL; return (RECTANGLE_16*)(&data[1]); } const RECTANGLE_16* region16_extents(const REGION16* region) { if (!region) return NULL; return ®ion->extents; } static RECTANGLE_16* region16_extents_noconst(REGION16* region) { if (!region) return NULL; return ®ion->extents; } BOOL rectangle_is_empty(const RECTANGLE_16* rect) { /* A rectangle with width = 0 or height = 0 should be regarded * as empty. */ return ((rect->left == rect->right) || (rect->top == rect->bottom)) ? TRUE : FALSE; } BOOL region16_is_empty(const REGION16* region) { assert(region); assert(region->data); return (region->data->nbRects == 0); } BOOL rectangles_equal(const RECTANGLE_16* r1, const RECTANGLE_16* r2) { return ((r1->left == r2->left) && (r1->top == r2->top) && (r1->right == r2->right) && (r1->bottom == r2->bottom)) ? TRUE : FALSE; } BOOL rectangles_intersects(const RECTANGLE_16* r1, const RECTANGLE_16* r2) { RECTANGLE_16 tmp; return rectangles_intersection(r1, r2, &tmp); } BOOL rectangles_intersection(const RECTANGLE_16* r1, const RECTANGLE_16* r2, RECTANGLE_16* dst) { dst->left = MAX(r1->left, r2->left); dst->right = MIN(r1->right, r2->right); dst->top = MAX(r1->top, r2->top); dst->bottom = MIN(r1->bottom, r2->bottom); return (dst->left < dst->right) && (dst->top < dst->bottom); } void region16_clear(REGION16* region) { assert(region); assert(region->data); if (region->data->size) free(region->data); region->data = &empty_region; ZeroMemory(®ion->extents, sizeof(region->extents)); } static INLINE REGION16_DATA* allocateRegion(long nbItems) { long allocSize = sizeof(REGION16_DATA) + (nbItems * sizeof(RECTANGLE_16)); REGION16_DATA* ret = (REGION16_DATA*) malloc(allocSize); if (!ret) return ret; ret->size = allocSize; ret->nbRects = nbItems; return ret; } BOOL region16_copy(REGION16* dst, const REGION16* src) { assert(dst); assert(dst->data); assert(src); assert(src->data); if (dst == src) return TRUE; dst->extents = src->extents; if (dst->data->size) free(dst->data); if (!src->data->size) { dst->data = &empty_region; } else { dst->data = allocateRegion(src->data->nbRects); if (!dst->data) return FALSE; CopyMemory(dst->data, src->data, src->data->size); } return TRUE; } void region16_print(const REGION16* region) { const RECTANGLE_16* rects; UINT32 nbRects, i; int currentBandY = -1; rects = region16_rects(region, &nbRects); WLog_DBG(TAG, "nrects=%"PRIu32"", nbRects); for (i = 0; i < nbRects; i++, rects++) { if (rects->top != currentBandY) { currentBandY = rects->top; WLog_DBG(TAG, "band %d: ", currentBandY); } WLog_DBG(TAG, "(%"PRIu16",%"PRIu16"-%"PRIu16",%"PRIu16")", rects->left, rects->top, rects->right, rects->bottom); } } static void region16_copy_band_with_union(RECTANGLE_16* dst, const RECTANGLE_16* src, const RECTANGLE_16* end, UINT16 newTop, UINT16 newBottom, const RECTANGLE_16* unionRect, UINT32* dstCounter, const RECTANGLE_16** srcPtr, RECTANGLE_16** dstPtr) { UINT16 refY = src->top; const RECTANGLE_16* startOverlap, *endOverlap; /* merges a band with the given rect * Input: * unionRect * | | * | | * ==============+===============+================================ * |Item1| |Item2| |Item3| |Item4| |Item5| Band * ==============+===============+================================ * before | overlap | after * * Resulting band: * +-----+ +----------------------+ +-----+ * |Item1| | Item2 | |Item3| * +-----+ +----------------------+ +-----+ * * We first copy as-is items that are before Item2, the first overlapping * item. * Then we find the last one that overlap unionRect to agregate Item2, Item3 * and Item4 to create Item2. * Finally Item5 is copied as Item3. * * When no unionRect is provided, we skip the two first steps to just copy items */ if (unionRect) { /* items before unionRect */ while ((src < end) && (src->top == refY) && (src->right < unionRect->left)) { dst->top = newTop; dst->bottom = newBottom; dst->right = src->right; dst->left = src->left; src++; dst++; *dstCounter += 1; } /* treat items overlapping with unionRect */ startOverlap = unionRect; endOverlap = unionRect; if ((src < end) && (src->top == refY) && (src->left < unionRect->left)) startOverlap = src; while ((src < end) && (src->top == refY) && (src->right < unionRect->right)) { src++; } if ((src < end) && (src->top == refY) && (src->left < unionRect->right)) { endOverlap = src; src++; } dst->bottom = newBottom; dst->top = newTop; dst->left = startOverlap->left; dst->right = endOverlap->right; dst++; *dstCounter += 1; } /* treat remaining items on the same band */ while ((src < end) && (src->top == refY)) { dst->top = newTop; dst->bottom = newBottom; dst->right = src->right; dst->left = src->left; src++; dst++; *dstCounter += 1; } if (srcPtr) *srcPtr = src; *dstPtr = dst; } static RECTANGLE_16* next_band(RECTANGLE_16* band1, RECTANGLE_16* endPtr, int* nbItems) { UINT16 refY = band1->top; *nbItems = 0; while ((band1 < endPtr) && (band1->top == refY)) { band1++; *nbItems += 1; } return band1; } static BOOL band_match(const RECTANGLE_16* band1, const RECTANGLE_16* band2, RECTANGLE_16* endPtr) { int refBand2 = band2->top; const RECTANGLE_16* band2Start = band2; while ((band1 < band2Start) && (band2 < endPtr) && (band2->top == refBand2)) { if ((band1->left != band2->left) || (band1->right != band2->right)) return FALSE; band1++; band2++; } if (band1 != band2Start) return FALSE; return (band2 == endPtr) || (band2->top != refBand2); } /** compute if the rectangle is fully included in the band * @param band a pointer on the beginning of the band * @param endPtr end of the region * @param rect the rectangle to test * @return if rect is fully included in an item of the band */ static BOOL rectangle_contained_in_band(const RECTANGLE_16* band, const RECTANGLE_16* endPtr, const RECTANGLE_16* rect) { UINT16 refY = band->top; if ((band->top > rect->top) || (rect->bottom > band->bottom)) return FALSE; /* note: as the band is sorted from left to right, once we've seen an item * that is after rect->left we're sure that the result is False. */ while ((band < endPtr) && (band->top == refY) && (band->left <= rect->left)) { if (rect->right <= band->right) return TRUE; band++; } return FALSE; } static BOOL region16_simplify_bands(REGION16* region) { /** Simplify consecutive bands that touch and have the same items * * ==================== ==================== * | 1 | | 2 | | | | | * ==================== | | | | * | 1 | | 2 | ====> | 1 | | 2 | * ==================== | | | | * | 1 | | 2 | | | | | * ==================== ==================== * */ RECTANGLE_16* band1, *band2, *endPtr, *endBand, *tmp; int nbRects, finalNbRects; int bandItems, toMove; finalNbRects = nbRects = region16_n_rects(region); if (nbRects < 2) return TRUE; band1 = region16_rects_noconst(region); endPtr = band1 + nbRects; do { band2 = next_band(band1, endPtr, &bandItems); if (band2 == endPtr) break; if ((band1->bottom == band2->top) && band_match(band1, band2, endPtr)) { /* adjust the bottom of band1 items */ tmp = band1; while (tmp < band2) { tmp->bottom = band2->bottom; tmp++; } /* override band2, we don't move band1 pointer as the band after band2 * may be merged too */ endBand = band2 + bandItems; toMove = (endPtr - endBand) * sizeof(RECTANGLE_16); if (toMove) MoveMemory(band2, endBand, toMove); finalNbRects -= bandItems; endPtr -= bandItems; } else { band1 = band2; } } while (TRUE); if (finalNbRects != nbRects) { int allocSize = sizeof(REGION16_DATA) + (finalNbRects * sizeof(RECTANGLE_16)); region->data = realloc(region->data, allocSize); if (!region->data) { region->data = &empty_region; return FALSE; } region->data->nbRects = finalNbRects; region->data->size = allocSize; } return TRUE; } BOOL region16_union_rect(REGION16* dst, const REGION16* src, const RECTANGLE_16* rect) { const RECTANGLE_16* srcExtents; RECTANGLE_16* dstExtents; const RECTANGLE_16* currentBand, *endSrcRect, *nextBand; REGION16_DATA* newItems = NULL; RECTANGLE_16* dstRect = NULL; UINT32 usedRects, srcNbRects; UINT16 topInterBand; assert(src); assert(src->data); assert(dst); srcExtents = region16_extents(src); dstExtents = region16_extents_noconst(dst); if (!region16_n_rects(src)) { /* source is empty, so the union is rect */ dst->extents = *rect; dst->data = allocateRegion(1); if (!dst->data) return FALSE; dstRect = region16_rects_noconst(dst); dstRect->top = rect->top; dstRect->left = rect->left; dstRect->right = rect->right; dstRect->bottom = rect->bottom; return TRUE; } newItems = allocateRegion((1 + region16_n_rects(src)) * 4); if (!newItems) return FALSE; dstRect = (RECTANGLE_16*)(&newItems[1]); usedRects = 0; /* adds the piece of rect that is on the top of src */ if (rect->top < srcExtents->top) { dstRect->top = rect->top; dstRect->left = rect->left; dstRect->right = rect->right; dstRect->bottom = MIN(srcExtents->top, rect->bottom); usedRects++; dstRect++; } /* treat possibly overlapping region */ currentBand = region16_rects(src, &srcNbRects); endSrcRect = currentBand + srcNbRects; while (currentBand < endSrcRect) { if ((currentBand->bottom <= rect->top) || (rect->bottom <= currentBand->top) || rectangle_contained_in_band(currentBand, endSrcRect, rect)) { /* no overlap between rect and the band, rect is totally below or totally above * the current band, or rect is already covered by an item of the band. * let's copy all the rectangles from this band +----+ | | rect (case 1) +----+ ================= band of srcRect ================= +----+ | | rect (case 2) +----+ */ region16_copy_band_with_union(dstRect, currentBand, endSrcRect, currentBand->top, currentBand->bottom, NULL, &usedRects, &nextBand, &dstRect); topInterBand = rect->top; } else { /* rect overlaps the band: | | | | ====^=================| |==| |=========================== band | top split | | | | v | 1 | | 2 | ^ | | | | +----+ +----+ | merge zone | | | | | | | 4 | v +----+ | | | | +----+ ^ | | | 3 | | bottom split | | | | ====v=========================| |==| |=================== | | | | possible cases: 1) no top split, merge zone then a bottom split. The band will be splitted in two 2) not band split, only the merge zone, band merged with rect but not splitted 3) a top split, the merge zone and no bottom split. The band will be split in two 4) a top split, the merge zone and also a bottom split. The band will be splitted in 3, but the coalesce algorithm may merge the created bands */ UINT16 mergeTop = currentBand->top; UINT16 mergeBottom = currentBand->bottom; /* test if we need a top split, case 3 and 4 */ if (rect->top > currentBand->top) { region16_copy_band_with_union(dstRect, currentBand, endSrcRect, currentBand->top, rect->top, NULL, &usedRects, &nextBand, &dstRect); mergeTop = rect->top; } /* do the merge zone (all cases) */ if (rect->bottom < currentBand->bottom) mergeBottom = rect->bottom; region16_copy_band_with_union(dstRect, currentBand, endSrcRect, mergeTop, mergeBottom, rect, &usedRects, &nextBand, &dstRect); /* test if we need a bottom split, case 1 and 4 */ if (rect->bottom < currentBand->bottom) { region16_copy_band_with_union(dstRect, currentBand, endSrcRect, mergeBottom, currentBand->bottom, NULL, &usedRects, &nextBand, &dstRect); } topInterBand = currentBand->bottom; } /* test if a piece of rect should be inserted as a new band between * the current band and the next one. band n and n+1 shouldn't touch. * * ============================================================== * band n * +------+ +------+ * ===========| rect |====================| |=============== * | | +------+ | | * +------+ | rect | | rect | * +------+ | | * =======================================| |================ * +------+ band n+1 * =============================================================== * */ if ((nextBand < endSrcRect) && (nextBand->top != currentBand->bottom) && (rect->bottom > currentBand->bottom) && (rect->top < nextBand->top)) { dstRect->right = rect->right; dstRect->left = rect->left; dstRect->top = topInterBand; dstRect->bottom = MIN(nextBand->top, rect->bottom); dstRect++; usedRects++; } currentBand = nextBand; } /* adds the piece of rect that is below src */ if (srcExtents->bottom < rect->bottom) { dstRect->top = MAX(srcExtents->bottom, rect->top); dstRect->left = rect->left; dstRect->right = rect->right; dstRect->bottom = rect->bottom; usedRects++; dstRect++; } if ((src == dst) && (src->data->size)) free(src->data); dstExtents->top = MIN(rect->top, srcExtents->top); dstExtents->left = MIN(rect->left, srcExtents->left); dstExtents->bottom = MAX(rect->bottom, srcExtents->bottom); dstExtents->right = MAX(rect->right, srcExtents->right); newItems->size = sizeof(REGION16_DATA) + (usedRects * sizeof(RECTANGLE_16)); dst->data = realloc(newItems, newItems->size); if (!dst->data) { free(newItems); return FALSE; } dst->data->nbRects = usedRects; return region16_simplify_bands(dst); } BOOL region16_intersects_rect(const REGION16* src, const RECTANGLE_16* arg2) { const RECTANGLE_16* rect, *endPtr, *srcExtents; UINT32 nbRects; if (!src || !src->data || !arg2) return FALSE; rect = region16_rects(src, &nbRects); if (!nbRects) return FALSE; srcExtents = region16_extents(src); if (nbRects == 1) return rectangles_intersects(srcExtents, arg2); if (!rectangles_intersects(srcExtents, arg2)) return FALSE; for (endPtr = rect + nbRects; (rect < endPtr) && (arg2->bottom > rect->top); rect++) { if (rectangles_intersects(rect, arg2)) return TRUE; } return FALSE; } BOOL region16_intersect_rect(REGION16* dst, const REGION16* src, const RECTANGLE_16* rect) { REGION16_DATA* newItems; const RECTANGLE_16* srcPtr, *endPtr, *srcExtents; RECTANGLE_16* dstPtr; UINT32 nbRects, usedRects; RECTANGLE_16 common, newExtents; assert(src); assert(src->data); srcPtr = region16_rects(src, &nbRects); if (!nbRects) { region16_clear(dst); return TRUE; } srcExtents = region16_extents(src); if (nbRects == 1) { BOOL intersects = rectangles_intersection(srcExtents, rect, &common); region16_clear(dst); if (intersects) return region16_union_rect(dst, dst, &common); return TRUE; } newItems = allocateRegion(nbRects); if (!newItems) return FALSE; dstPtr = (RECTANGLE_16*)(&newItems[1]); usedRects = 0; ZeroMemory(&newExtents, sizeof(newExtents)); /* accumulate intersecting rectangles, the final region16_simplify_bands() will * do all the bad job to recreate correct rectangles */ for (endPtr = srcPtr + nbRects; (srcPtr < endPtr) && (rect->bottom > srcPtr->top); srcPtr++) { if (rectangles_intersection(srcPtr, rect, &common)) { *dstPtr = common; usedRects++; dstPtr++; if (rectangle_is_empty(&newExtents)) { /* Check if the existing newExtents is empty. If it is empty, use * new common directly. We do not need to check common rectangle * because the rectangles_intersection() ensures that it is not empty. */ newExtents = common; } else { newExtents.top = MIN(common.top, newExtents.top); newExtents.left = MIN(common.left, newExtents.left); newExtents.bottom = MAX(common.bottom, newExtents.bottom); newExtents.right = MAX(common.right, newExtents.right); } } } newItems->nbRects = usedRects; newItems->size = sizeof(REGION16_DATA) + (usedRects * sizeof(RECTANGLE_16)); if (dst->data->size) free(dst->data); dst->data = realloc(newItems, newItems->size); if (!dst->data) { free(newItems); return FALSE; } dst->extents = newExtents; return region16_simplify_bands(dst); } void region16_uninit(REGION16* region) { assert(region); if (region->data) { if (region->data->size) free(region->data); region->data = NULL; } }