#include #include #include DEFINE_EVENT_BEGIN(MouseMotion) int x; int y; DEFINE_EVENT_END(MouseMotion) DEFINE_EVENT_BEGIN(MouseButton) int x; int y; int flags; int button; DEFINE_EVENT_END(MouseButton) void MouseMotionEventHandler(void* context, MouseMotionEventArgs* e) { printf("MouseMotionEvent: x: %d y: %d\n", e->x, e->y); } void MouseButtonEventHandler(void* context, MouseButtonEventArgs* e) { printf("MouseButtonEvent: x: %d y: %d flags: %d button: %d\n", e->x, e->y, e->flags, e->button); } static wEventType Node_Events[] = { DEFINE_EVENT_ENTRY(MouseMotion) DEFINE_EVENT_ENTRY(MouseButton) }; #define NODE_EVENT_COUNT (sizeof(Node_Events) / sizeof(wEventType)) int TestPubSub(int argc, char* argv[]) { wPubSub* node; node = PubSub_New(TRUE); if (!node) return -1; PubSub_AddEventTypes(node, Node_Events, NODE_EVENT_COUNT); PubSub_SubscribeMouseMotion(node, MouseMotionEventHandler); PubSub_SubscribeMouseButton(node, MouseButtonEventHandler); /* Call Event Handler */ { MouseMotionEventArgs e; e.x = 64; e.y = 128; PubSub_OnMouseMotion(node, NULL, &e); } { MouseButtonEventArgs e; e.x = 23; e.y = 56; e.flags = 7; e.button = 1; PubSub_OnMouseButton(node, NULL, &e); } PubSub_Free(node); return 0; }