/** * WinPR: Windows Portable Runtime * System.Collections.Specialized.ListDictionary * * Copyright 2012 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include /** * C equivalent of the C# ListDictionary Class: * http://msdn.microsoft.com/en-us/library/system.collections.specialized.listdictionary.aspx * * Internal implementation uses a singly-linked list */ /** * Properties */ /** * Gets the number of key/value pairs contained in the ListDictionary. */ int ListDictionary_Count(wListDictionary* listDictionary) { int count = 0; wListDictionaryItem* item; if (!listDictionary) return -1; if (listDictionary->synchronized) EnterCriticalSection(&listDictionary->lock); if (listDictionary->head) { item = listDictionary->head; while (item) { count++; item = item->next; } } if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); return count; } /** * Lock access to the ListDictionary */ void ListDictionary_Lock(wListDictionary* listDictionary) { if (!listDictionary) return; EnterCriticalSection(&listDictionary->lock); } /** * Unlock access to the ListDictionary */ void ListDictionary_Unlock(wListDictionary* listDictionary) { if (!listDictionary) return; LeaveCriticalSection(&listDictionary->lock); } /** * Methods */ /** * Gets the list of keys as an array */ int ListDictionary_GetKeys(wListDictionary* listDictionary, ULONG_PTR** ppKeys) { int index; int count; ULONG_PTR* pKeys = NULL; wListDictionaryItem* item; if (!ppKeys || !listDictionary) return -1; if (listDictionary->synchronized) EnterCriticalSection(&listDictionary->lock); count = 0; if (listDictionary->head) { item = listDictionary->head; while (item) { count++; item = item->next; } } if (count) { pKeys = (ULONG_PTR*)calloc(count, sizeof(ULONG_PTR)); if (!pKeys) { if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); return -1; } } index = 0; if (listDictionary->head) { item = listDictionary->head; while (item) { pKeys[index++] = (ULONG_PTR)item->key; item = item->next; } } *ppKeys = pKeys; if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); return count; } /** * Adds an entry with the specified key and value into the ListDictionary. */ BOOL ListDictionary_Add(wListDictionary* listDictionary, const void* key, void* value) { wListDictionaryItem* item; wListDictionaryItem* lastItem; BOOL ret = FALSE; if (!listDictionary) return FALSE; if (listDictionary->synchronized) EnterCriticalSection(&listDictionary->lock); item = (wListDictionaryItem*)malloc(sizeof(wListDictionaryItem)); if (!item) goto out_error; item->key = (void*)key; item->value = value; item->next = NULL; if (!listDictionary->head) { listDictionary->head = item; } else { lastItem = listDictionary->head; while (lastItem->next) lastItem = lastItem->next; lastItem->next = item; } ret = TRUE; out_error: if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); return ret; } /** * Removes all entries from the ListDictionary. */ void ListDictionary_Clear(wListDictionary* listDictionary) { wListDictionaryItem* item; wListDictionaryItem* nextItem; if (!listDictionary) return; if (listDictionary->synchronized) EnterCriticalSection(&listDictionary->lock); if (listDictionary->head) { item = listDictionary->head; while (item) { nextItem = item->next; if (listDictionary->objectKey.fnObjectFree) listDictionary->objectKey.fnObjectFree(item->key); if (listDictionary->objectValue.fnObjectFree) listDictionary->objectValue.fnObjectFree(item->value); free(item); item = nextItem; } listDictionary->head = NULL; } if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); } /** * Determines whether the ListDictionary contains a specific key. */ BOOL ListDictionary_Contains(wListDictionary* listDictionary, const void* key) { wListDictionaryItem* item; OBJECT_EQUALS_FN keyEquals; if (!listDictionary) return FALSE; if (listDictionary->synchronized) EnterCriticalSection(&(listDictionary->lock)); keyEquals = listDictionary->objectKey.fnObjectEquals; item = listDictionary->head; while (item) { if (keyEquals(item->key, key)) break; item = item->next; } if (listDictionary->synchronized) LeaveCriticalSection(&(listDictionary->lock)); return (item) ? TRUE : FALSE; } /** * Removes the entry with the specified key from the ListDictionary. */ void* ListDictionary_Remove(wListDictionary* listDictionary, const void* key) { void* value = NULL; wListDictionaryItem* item; wListDictionaryItem* prevItem; OBJECT_EQUALS_FN keyEquals; if (!listDictionary) return NULL; if (listDictionary->synchronized) EnterCriticalSection(&listDictionary->lock); keyEquals = listDictionary->objectKey.fnObjectEquals; item = listDictionary->head; prevItem = NULL; while (item) { if (keyEquals(item->key, key)) { if (!prevItem) listDictionary->head = item->next; else prevItem->next = item->next; value = item->value; free(item); break; } prevItem = item; item = item->next; } if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); return value; } /** * Removes the first (head) entry from the list */ void* ListDictionary_Remove_Head(wListDictionary* listDictionary) { wListDictionaryItem* item; void* value = NULL; if (!listDictionary) return NULL; if (listDictionary->synchronized) EnterCriticalSection(&listDictionary->lock); if (listDictionary->head) { item = listDictionary->head; listDictionary->head = listDictionary->head->next; value = item->value; free(item); } if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); return value; } /** * Get an item value using key */ void* ListDictionary_GetItemValue(wListDictionary* listDictionary, const void* key) { void* value = NULL; wListDictionaryItem* item = NULL; OBJECT_EQUALS_FN keyEquals; if (!listDictionary) return NULL; if (listDictionary->synchronized) EnterCriticalSection(&listDictionary->lock); keyEquals = listDictionary->objectKey.fnObjectEquals; if (listDictionary->head) { item = listDictionary->head; while (item) { if (keyEquals(item->key, key)) break; item = item->next; } } value = (item) ? item->value : NULL; if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); return value; } /** * Set an item value using key */ BOOL ListDictionary_SetItemValue(wListDictionary* listDictionary, const void* key, void* value) { BOOL status = FALSE; wListDictionaryItem* item; OBJECT_EQUALS_FN keyEquals; if (!listDictionary) return FALSE; if (listDictionary->synchronized) EnterCriticalSection(&listDictionary->lock); keyEquals = listDictionary->objectKey.fnObjectEquals; if (listDictionary->head) { item = listDictionary->head; while (item) { if (keyEquals(item->key, key)) break; item = item->next; } if (item) { if (listDictionary->objectValue.fnObjectFree) listDictionary->objectValue.fnObjectFree(item->value); item->value = value; } status = (item) ? TRUE : FALSE; } if (listDictionary->synchronized) LeaveCriticalSection(&listDictionary->lock); return status; } static BOOL default_equal_function(const void* obj1, const void* obj2) { return (obj1 == obj2); } /** * Construction, Destruction */ wListDictionary* ListDictionary_New(BOOL synchronized) { wListDictionary* listDictionary = NULL; listDictionary = (wListDictionary*)calloc(1, sizeof(wListDictionary)); if (!listDictionary) return NULL; listDictionary->synchronized = synchronized; if (!InitializeCriticalSectionAndSpinCount(&(listDictionary->lock), 4000)) { free(listDictionary); return NULL; } listDictionary->objectKey.fnObjectEquals = default_equal_function; listDictionary->objectValue.fnObjectEquals = default_equal_function; return listDictionary; } void ListDictionary_Free(wListDictionary* listDictionary) { if (listDictionary) { ListDictionary_Clear(listDictionary); DeleteCriticalSection(&listDictionary->lock); free(listDictionary); } }