/** * WinPR: Windows Portable Runtime * Buffer Pool * * Copyright 2012 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include /** * C equivalent of the C# BufferManager Class: * http://msdn.microsoft.com/en-us/library/ms405814.aspx */ /** * Methods */ static BOOL BufferPool_ShiftAvailable(wBufferPool* pool, int index, int count) { if (count > 0) { if (pool->aSize + count > pool->aCapacity) { wBufferPoolItem* newArray; int newCapacity = pool->aCapacity * 2; newArray = (wBufferPoolItem*)realloc(pool->aArray, sizeof(wBufferPoolItem) * newCapacity); if (!newArray) return FALSE; pool->aArray = newArray; pool->aCapacity = newCapacity; } MoveMemory(&pool->aArray[index + count], &pool->aArray[index], (pool->aSize - index) * sizeof(wBufferPoolItem)); pool->aSize += count; } else if (count < 0) { MoveMemory(&pool->aArray[index], &pool->aArray[index - count], (pool->aSize - index) * sizeof(wBufferPoolItem)); pool->aSize += count; } return TRUE; } static BOOL BufferPool_ShiftUsed(wBufferPool* pool, int index, int count) { if (count > 0) { if (pool->uSize + count > pool->uCapacity) { int newUCapacity = pool->uCapacity * 2; wBufferPoolItem* newUArray = (wBufferPoolItem*)realloc(pool->uArray, sizeof(wBufferPoolItem) * newUCapacity); if (!newUArray) return FALSE; pool->uCapacity = newUCapacity; pool->uArray = newUArray; } MoveMemory(&pool->uArray[index + count], &pool->uArray[index], (pool->uSize - index) * sizeof(wBufferPoolItem)); pool->uSize += count; } else if (count < 0) { MoveMemory(&pool->uArray[index], &pool->uArray[index - count], (pool->uSize - index) * sizeof(wBufferPoolItem)); pool->uSize += count; } return TRUE; } /** * Get the buffer pool size */ int BufferPool_GetPoolSize(wBufferPool* pool) { int size; if (pool->synchronized) EnterCriticalSection(&pool->lock); if (pool->fixedSize) { /* fixed size buffers */ size = pool->size; } else { /* variable size buffers */ size = pool->uSize; } if (pool->synchronized) LeaveCriticalSection(&pool->lock); return size; } /** * Get the size of a pooled buffer */ int BufferPool_GetBufferSize(wBufferPool* pool, void* buffer) { int size = 0; int index = 0; BOOL found = FALSE; if (pool->synchronized) EnterCriticalSection(&pool->lock); if (pool->fixedSize) { /* fixed size buffers */ size = pool->fixedSize; found = TRUE; } else { /* variable size buffers */ for (index = 0; index < pool->uSize; index++) { if (pool->uArray[index].buffer == buffer) { size = pool->uArray[index].size; found = TRUE; break; } } } if (pool->synchronized) LeaveCriticalSection(&pool->lock); return (found) ? size : -1; } /** * Gets a buffer of at least the specified size from the pool. */ void* BufferPool_Take(wBufferPool* pool, int size) { int index; int maxSize; int maxIndex; int foundIndex; BOOL found = FALSE; void* buffer = NULL; if (pool->synchronized) EnterCriticalSection(&pool->lock); if (pool->fixedSize) { /* fixed size buffers */ if (pool->size > 0) buffer = pool->array[--(pool->size)]; if (!buffer) { if (pool->alignment) buffer = _aligned_malloc(pool->fixedSize, pool->alignment); else buffer = malloc(pool->fixedSize); } if (!buffer) goto out_error; } else { /* variable size buffers */ maxSize = 0; maxIndex = 0; if (size < 1) size = pool->fixedSize; for (index = 0; index < pool->aSize; index++) { if (pool->aArray[index].size > maxSize) { maxIndex = index; maxSize = pool->aArray[index].size; } if (pool->aArray[index].size >= size) { foundIndex = index; found = TRUE; break; } } if (!found && maxSize) { foundIndex = maxIndex; found = TRUE; } if (!found) { if (!size) buffer = NULL; else { if (pool->alignment) buffer = _aligned_malloc(size, pool->alignment); else buffer = malloc(size); if (!buffer) goto out_error; } } else { buffer = pool->aArray[foundIndex].buffer; if (maxSize < size) { void* newBuffer; if (pool->alignment) newBuffer = _aligned_realloc(buffer, size, pool->alignment); else newBuffer = realloc(buffer, size); if (!newBuffer) goto out_error_no_free; buffer = newBuffer; } if (!BufferPool_ShiftAvailable(pool, foundIndex, -1)) goto out_error; } if (!buffer) goto out_error; if (pool->uSize + 1 > pool->uCapacity) { int newUCapacity = pool->uCapacity * 2; wBufferPoolItem* newUArray = (wBufferPoolItem*)realloc(pool->uArray, sizeof(wBufferPoolItem) * newUCapacity); if (!newUArray) goto out_error; pool->uCapacity = newUCapacity; pool->uArray = newUArray; } pool->uArray[pool->uSize].buffer = buffer; pool->uArray[pool->uSize].size = size; (pool->uSize)++; } if (pool->synchronized) LeaveCriticalSection(&pool->lock); return buffer; out_error: if (pool->alignment) _aligned_free(buffer); else free(buffer); out_error_no_free: if (pool->synchronized) LeaveCriticalSection(&pool->lock); return NULL; } /** * Returns a buffer to the pool. */ BOOL BufferPool_Return(wBufferPool* pool, void* buffer) { int size = 0; int index = 0; BOOL found = FALSE; if (pool->synchronized) EnterCriticalSection(&pool->lock); if (pool->fixedSize) { /* fixed size buffers */ if ((pool->size + 1) >= pool->capacity) { int newCapacity = pool->capacity * 2; void** newArray = (void**)realloc(pool->array, sizeof(void*) * newCapacity); if (!newArray) goto out_error; pool->capacity = newCapacity; pool->array = newArray; } pool->array[(pool->size)++] = buffer; } else { /* variable size buffers */ for (index = 0; index < pool->uSize; index++) { if (pool->uArray[index].buffer == buffer) { found = TRUE; break; } } if (found) { size = pool->uArray[index].size; if (!BufferPool_ShiftUsed(pool, index, -1)) goto out_error; } if (size) { if ((pool->aSize + 1) >= pool->aCapacity) { int newCapacity = pool->aCapacity * 2; wBufferPoolItem* newArray = (wBufferPoolItem*)realloc(pool->aArray, sizeof(wBufferPoolItem) * newCapacity); if (!newArray) goto out_error; pool->aCapacity = newCapacity; pool->aArray = newArray; } pool->aArray[pool->aSize].buffer = buffer; pool->aArray[pool->aSize].size = size; (pool->aSize)++; } } if (pool->synchronized) LeaveCriticalSection(&pool->lock); return TRUE; out_error: if (pool->synchronized) LeaveCriticalSection(&pool->lock); return FALSE; } /** * Releases the buffers currently cached in the pool. */ void BufferPool_Clear(wBufferPool* pool) { if (pool->synchronized) EnterCriticalSection(&pool->lock); if (pool->fixedSize) { /* fixed size buffers */ while (pool->size > 0) { (pool->size)--; if (pool->alignment) _aligned_free(pool->array[pool->size]); else free(pool->array[pool->size]); } } else { /* variable size buffers */ while (pool->aSize > 0) { (pool->aSize)--; if (pool->alignment) _aligned_free(pool->aArray[pool->aSize].buffer); else free(pool->aArray[pool->aSize].buffer); } while (pool->uSize > 0) { (pool->uSize)--; if (pool->alignment) _aligned_free(pool->uArray[pool->uSize].buffer); else free(pool->uArray[pool->uSize].buffer); } } if (pool->synchronized) LeaveCriticalSection(&pool->lock); } /** * Construction, Destruction */ wBufferPool* BufferPool_New(BOOL synchronized, int fixedSize, DWORD alignment) { wBufferPool* pool = NULL; pool = (wBufferPool*)malloc(sizeof(wBufferPool)); if (pool) { pool->fixedSize = fixedSize; if (pool->fixedSize < 0) pool->fixedSize = 0; pool->alignment = alignment; pool->synchronized = synchronized; if (pool->synchronized) InitializeCriticalSectionAndSpinCount(&pool->lock, 4000); if (pool->fixedSize) { /* fixed size buffers */ pool->size = 0; pool->capacity = 32; pool->array = (void**)calloc(pool->capacity, sizeof(void*)); if (!pool->array) goto out_error; } else { /* variable size buffers */ pool->aSize = 0; pool->aCapacity = 32; pool->aArray = (wBufferPoolItem*)calloc(pool->aCapacity, sizeof(wBufferPoolItem)); if (!pool->aArray) goto out_error; pool->uSize = 0; pool->uCapacity = 32; pool->uArray = (wBufferPoolItem*)calloc(pool->uCapacity, sizeof(wBufferPoolItem)); if (!pool->uArray) { free(pool->aArray); goto out_error; } } } return pool; out_error: if (pool->synchronized) DeleteCriticalSection(&pool->lock); free(pool); return NULL; } void BufferPool_Free(wBufferPool* pool) { if (pool) { BufferPool_Clear(pool); if (pool->synchronized) DeleteCriticalSection(&pool->lock); if (pool->fixedSize) { /* fixed size buffers */ free(pool->array); } else { /* variable size buffers */ free(pool->aArray); free(pool->uArray); } free(pool); } }