/* FreeRDP: A Remote Desktop Protocol Client * Alpha blending routines. * vi:ts=4 sw=4: * * (c) Copyright 2012 Hewlett-Packard Development Company, L.P. * Licensed under the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. You may obtain * a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing * permissions and limitations under the License. * * Note: this code assumes the second operand is fully opaque, * e.g. * newval = alpha1*val1 + (1-alpha1)*val2 * rather than * newval = alpha1*val1 + (1-alpha1)*alpha2*val2 * The IPP gives other options. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "prim_internal.h" #define ALPHA(_k_) (((_k_)&0xFF000000U) >> 24) #define RED(_k_) (((_k_)&0x00FF0000U) >> 16) #define GRN(_k_) (((_k_)&0x0000FF00U) >> 8) #define BLU(_k_) (((_k_)&0x000000FFU)) /* ------------------------------------------------------------------------- */ static pstatus_t general_alphaComp_argb(const BYTE* pSrc1, UINT32 src1Step, const BYTE* pSrc2, UINT32 src2Step, BYTE* pDst, UINT32 dstStep, UINT32 width, UINT32 height) { UINT32 y; for (y = 0; y < height; y++) { const UINT32* sptr1 = (const UINT32*)(pSrc1 + y * src1Step); const UINT32* sptr2 = (const UINT32*)(pSrc2 + y * src2Step); UINT32* dptr = (UINT32*)(pDst + y * dstStep); UINT32 x; for (x = 0; x < width; x++) { const UINT32 src1 = *sptr1++; const UINT32 src2 = *sptr2++; UINT32 alpha = ALPHA(src1) + 1; if (alpha == 256) { /* If alpha is 255+1, just copy src1. */ *dptr++ = src1; } else if (alpha <= 1) { /* If alpha is 0+1, just copy src2. */ *dptr++ = src2; } else { /* A perfectly accurate blend would do (a*src + (255-a)*dst)/255 * rather than adding one to alpha and dividing by 256, but this * is much faster and only differs by one 16% of the time. * I'm not sure who first designed the double-ops trick * (Red Blue and Alpha Green). */ UINT32 rb, ag; UINT32 s2rb = src2 & 0x00FF00FFU; UINT32 s2ag = (src2 >> 8) & 0x00FF00FFU; UINT32 s1rb = src1 & 0x00FF00FFU; UINT32 s1ag = (src1 >> 8) & 0x00FF00FFU; UINT32 drb = s1rb - s2rb; UINT32 dag = s1ag - s2ag; drb *= alpha; dag *= alpha; rb = ((drb >> 8) + s2rb) & 0x00FF00FFU; ag = (((dag >> 8) + s2ag) << 8) & 0xFF00FF00U; *dptr++ = rb | ag; } } } return PRIMITIVES_SUCCESS; } /* ------------------------------------------------------------------------- */ void primitives_init_alphaComp(primitives_t* prims) { prims->alphaComp_argb = general_alphaComp_argb; }