/** * FreeRDP: A Remote Desktop Protocol Implementation * Windows Float Bar * * Copyright 2013 Zhang Zhaolong * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "resource.h" #include "wf_client.h" #include "wf_floatbar.h" #include "wf_gdi.h" #pragma comment(lib, "Msimg32.lib") #define TAG CLIENT_TAG("windows.floatbar") typedef struct _Button Button; /* TIMERs */ #define TIMER_HIDE 1 #define TIMER_ANIMAT_SHOW 2 #define TIMER_ANIMAT_HIDE 3 /* Button Type */ #define BUTTON_LOCKPIN 0 #define BUTTON_MINIMIZE 1 #define BUTTON_RESTORE 2 #define BUTTON_CLOSE 3 #define BTN_MAX 4 /* bmp size */ #define BACKGROUND_W 576 #define BACKGROUND_H 27 #define BUTTON_OFFSET 5 #define BUTTON_Y 2 #define BUTTON_WIDTH 23 #define BUTTON_HEIGHT 21 #define BUTTON_SPACING 1 #define LOCK_X (BACKGROUND_H + BUTTON_OFFSET) #define CLOSE_X ((BACKGROUND_W - (BACKGROUND_H + BUTTON_OFFSET)) - BUTTON_WIDTH) #define RESTORE_X (CLOSE_X - (BUTTON_WIDTH + BUTTON_SPACING)) #define MINIMIZE_X (RESTORE_X - (BUTTON_WIDTH + BUTTON_SPACING)) #define TEXT_X (BACKGROUND_H + ((BUTTON_WIDTH + BUTTON_SPACING) * 3) + 5) struct _Button { wfFloatBar* floatbar; int type; int x, y, h, w; int active; HBITMAP bmp; HBITMAP bmp_act; /* Lock Specified */ HBITMAP locked_bmp; HBITMAP locked_bmp_act; HBITMAP unlocked_bmp; HBITMAP unlocked_bmp_act; }; struct _FloatBar { HINSTANCE root_window; DWORD flags; HWND parent; HWND hwnd; RECT rect; LONG width; LONG height; LONG offset; wfContext* wfc; Button* buttons[BTN_MAX]; BOOL shown; BOOL locked; HDC hdcmem; RECT textRect; UINT_PTR animating; }; static BOOL floatbar_kill_timers(wfFloatBar* floatbar) { size_t x; UINT_PTR timers[] = { TIMER_HIDE, TIMER_ANIMAT_HIDE, TIMER_ANIMAT_SHOW }; if (!floatbar) return FALSE; for (x = 0; x < ARRAYSIZE(timers); x++) KillTimer(floatbar->hwnd, timers[x]); floatbar->animating = 0; return TRUE; } static BOOL floatbar_animation(wfFloatBar* const floatbar, const BOOL show) { UINT_PTR timer = show ? TIMER_ANIMAT_SHOW : TIMER_ANIMAT_HIDE; if (!floatbar) return FALSE; if (floatbar->shown == show) return TRUE; if (floatbar->animating == timer) return TRUE; floatbar->animating = timer; if (SetTimer(floatbar->hwnd, timer, USER_TIMER_MINIMUM, NULL) == NULL) { DWORD err = GetLastError(); WLog_ERR(TAG, "SetTimer failed with %08" PRIx32, err); return FALSE; } return TRUE; } static BOOL floatbar_trigger_hide(wfFloatBar* floatbar) { if (!floatbar_kill_timers(floatbar)) return FALSE; if (!floatbar->locked && floatbar->shown) { if (SetTimer(floatbar->hwnd, TIMER_HIDE, 3000, NULL) == NULL) { DWORD err = GetLastError(); WLog_ERR(TAG, "SetTimer failed with %08" PRIx32, err); return FALSE; } } return TRUE; } static BOOL floatbar_hide(wfFloatBar* floatbar) { if (!floatbar_kill_timers(floatbar)) return FALSE; floatbar->offset = floatbar->height - 2; if (!MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->offset, floatbar->width, floatbar->height, TRUE)) { DWORD err = GetLastError(); WLog_ERR(TAG, "MoveWindow failed with %08" PRIx32, err); return FALSE; } floatbar->shown = FALSE; if (!floatbar_trigger_hide(floatbar)) return FALSE; return TRUE; } static BOOL floatbar_show(wfFloatBar* floatbar) { if (!floatbar_kill_timers(floatbar)) return FALSE; floatbar->offset = 0; if (!MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->offset, floatbar->width, floatbar->height, TRUE)) { DWORD err = GetLastError(); WLog_ERR(TAG, "MoveWindow failed with %08" PRIx32, err); return FALSE; } floatbar->shown = TRUE; if (!floatbar_trigger_hide(floatbar)) return FALSE; return TRUE; } static BOOL button_set_locked(Button* button, BOOL locked) { if (locked) { button->bmp = button->locked_bmp; button->bmp_act = button->locked_bmp_act; } else { button->bmp = button->unlocked_bmp; button->bmp_act = button->unlocked_bmp_act; } InvalidateRect(button->floatbar->hwnd, NULL, FALSE); UpdateWindow(button->floatbar->hwnd); return TRUE; } static BOOL update_locked_state(wfFloatBar* floatbar) { Button* button; if (!floatbar) return FALSE; button = floatbar->buttons[3]; if (!button_set_locked(button, floatbar->locked)) return FALSE; return TRUE; } static int button_hit(Button* const button) { wfFloatBar* const floatbar = button->floatbar; switch (button->type) { case BUTTON_LOCKPIN: floatbar->locked = !floatbar->locked; update_locked_state(floatbar); break; case BUTTON_MINIMIZE: ShowWindow(floatbar->parent, SW_MINIMIZE); break; case BUTTON_RESTORE: wf_toggle_fullscreen(floatbar->wfc); break; case BUTTON_CLOSE: SendMessage(floatbar->parent, WM_DESTROY, 0, 0); break; default: return 0; } return 0; } static int button_paint(const Button* const button, const HDC hdc) { if (button != NULL) { wfFloatBar* floatbar = button->floatbar; BLENDFUNCTION bf; SelectObject(floatbar->hdcmem, button->active ? button->bmp_act : button->bmp); bf.BlendOp = AC_SRC_OVER; bf.BlendFlags = 0; bf.SourceConstantAlpha = 255; bf.AlphaFormat = AC_SRC_ALPHA; AlphaBlend(hdc, button->x, button->y, button->w, button->h, floatbar->hdcmem, 0, 0, button->w, button->h, bf); } return 0; } static Button* floatbar_create_button(wfFloatBar* const floatbar, const int type, const int resid, const int resid_act, const int x, const int y, const int h, const int w) { Button* button = (Button*)calloc(1, sizeof(Button)); if (!button) return NULL; button->floatbar = floatbar; button->type = type; button->x = x; button->y = y; button->w = w; button->h = h; button->active = FALSE; button->bmp = (HBITMAP)LoadImage(floatbar->root_window, MAKEINTRESOURCE(resid), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR); button->bmp_act = (HBITMAP)LoadImage(floatbar->root_window, MAKEINTRESOURCE(resid_act), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR); return button; } static Button* floatbar_create_lock_button(wfFloatBar* const floatbar, const int unlock_resid, const int unlock_resid_act, const int lock_resid, const int lock_resid_act, const int x, const int y, const int h, const int w) { Button* button = floatbar_create_button(floatbar, BUTTON_LOCKPIN, unlock_resid, unlock_resid_act, x, y, h, w); if (!button) return NULL; button->unlocked_bmp = button->bmp; button->unlocked_bmp_act = button->bmp_act; button->locked_bmp = (HBITMAP)LoadImage(floatbar->wfc->hInstance, MAKEINTRESOURCE(lock_resid), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR); button->locked_bmp_act = (HBITMAP)LoadImage(floatbar->wfc->hInstance, MAKEINTRESOURCE(lock_resid_act), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR); return button; } static Button* floatbar_get_button(const wfFloatBar* const floatbar, const int x, const int y) { int i; if ((y > BUTTON_Y) && (y < BUTTON_Y + BUTTON_HEIGHT)) { for (i = 0; i < BTN_MAX; i++) { if ((floatbar->buttons[i] != NULL) && (x > floatbar->buttons[i]->x) && (x < floatbar->buttons[i]->x + floatbar->buttons[i]->w)) { return floatbar->buttons[i]; } } } return NULL; } static BOOL floatbar_paint(wfFloatBar* const floatbar, const HDC hdc) { int i; HPEN hpen; HGDIOBJECT orig; /* paint background */ GRADIENT_RECT gradientRect = { 0, 1 }; COLORREF rgbTop = RGB(117, 154, 198); COLORREF rgbBottom = RGB(6, 55, 120); const int top = 0; int left = 0; int bottom = BACKGROUND_H - 1; int right = BACKGROUND_W - 1; const int angleOffset = BACKGROUND_H - 1; TRIVERTEX triVertext[2] = { left, top, GetRValue(rgbTop) << 8, GetGValue(rgbTop) << 8, GetBValue(rgbTop) << 8, 0x0000, right, bottom, GetRValue(rgbBottom) << 8, GetGValue(rgbBottom) << 8, GetBValue(rgbBottom) << 8, 0x0000 }; if (!floatbar) return FALSE; GradientFill(hdc, triVertext, 2, &gradientRect, 1, GRADIENT_FILL_RECT_V); /* paint shadow */ hpen = CreatePen(PS_SOLID, 1, RGB(71, 71, 71)); orig = SelectObject(hdc, hpen); MoveToEx(hdc, left, top, NULL); LineTo(hdc, left + angleOffset, bottom); LineTo(hdc, right - angleOffset, bottom); LineTo(hdc, right + 1, top - 1); DeleteObject(hpen); hpen = CreatePen(PS_SOLID, 1, RGB(107, 141, 184)); SelectObject(hdc, hpen); left += 1; bottom -= 1; right -= 1; MoveToEx(hdc, left, top, NULL); LineTo(hdc, left + (angleOffset - 1), bottom); LineTo(hdc, right - (angleOffset - 1), bottom); LineTo(hdc, right + 1, top - 1); DeleteObject(hpen); SelectObject(hdc, orig); DrawText(hdc, floatbar->wfc->window_title, wcslen(floatbar->wfc->window_title), &floatbar->textRect, DT_CENTER | DT_VCENTER | DT_END_ELLIPSIS | DT_NOPREFIX | DT_SINGLELINE); /* paint buttons */ for (i = 0; i < BTN_MAX; i++) button_paint(floatbar->buttons[i], hdc); return TRUE; } static LRESULT CALLBACK floatbar_proc(const HWND hWnd, const UINT Msg, const WPARAM wParam, const LPARAM lParam) { static int dragging = FALSE; static int lbtn_dwn = FALSE; static int btn_dwn_x = 0; static wfFloatBar* floatbar; static TRACKMOUSEEVENT tme; PAINTSTRUCT ps; Button* button; HDC hdc; int pos_x; int pos_y; NONCLIENTMETRICS ncm; int xScreen = GetSystemMetrics(SM_CXSCREEN); switch (Msg) { case WM_CREATE: floatbar = ((wfFloatBar*)((CREATESTRUCT*)lParam)->lpCreateParams); floatbar->hwnd = hWnd; GetWindowRect(floatbar->hwnd, &floatbar->rect); floatbar->width = floatbar->rect.right - floatbar->rect.left; floatbar->height = floatbar->rect.bottom - floatbar->rect.top; hdc = GetDC(hWnd); floatbar->hdcmem = CreateCompatibleDC(hdc); ReleaseDC(hWnd, hdc); tme.cbSize = sizeof(TRACKMOUSEEVENT); tme.dwFlags = TME_LEAVE; tme.hwndTrack = hWnd; tme.dwHoverTime = HOVER_DEFAULT; // Use caption font, white, draw transparent GetClientRect(hWnd, &floatbar->textRect); InflateRect(&floatbar->textRect, -TEXT_X, 0); SetBkMode(hdc, TRANSPARENT); SetTextColor(hdc, RGB(255, 255, 255)); ncm.cbSize = sizeof(NONCLIENTMETRICS); SystemParametersInfo(SPI_GETNONCLIENTMETRICS, sizeof(NONCLIENTMETRICS), &ncm, 0); SelectObject(hdc, CreateFontIndirect(&ncm.lfCaptionFont)); floatbar_trigger_hide(floatbar); break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); floatbar_paint(floatbar, hdc); EndPaint(hWnd, &ps); break; case WM_LBUTTONDOWN: pos_x = lParam & 0xffff; pos_y = (lParam >> 16) & 0xffff; button = floatbar_get_button(floatbar, pos_x, pos_y); if (!button) { SetCapture(hWnd); dragging = TRUE; btn_dwn_x = lParam & 0xffff; } else lbtn_dwn = TRUE; break; case WM_LBUTTONUP: pos_x = lParam & 0xffff; pos_y = (lParam >> 16) & 0xffff; ReleaseCapture(); dragging = FALSE; if (lbtn_dwn) { button = floatbar_get_button(floatbar, pos_x, pos_y); if (button) button_hit(button); lbtn_dwn = FALSE; } break; case WM_MOUSEMOVE: pos_x = lParam & 0xffff; pos_y = (lParam >> 16) & 0xffff; if (!floatbar->locked) floatbar_animation(floatbar, TRUE); if (dragging) { floatbar->rect.left = floatbar->rect.left + (lParam & 0xffff) - btn_dwn_x; if (floatbar->rect.left < 0) floatbar->rect.left = 0; else if (floatbar->rect.left > xScreen - floatbar->width) floatbar->rect.left = xScreen - floatbar->width; MoveWindow(hWnd, floatbar->rect.left, 0, floatbar->width, floatbar->height, TRUE); } else { int i; for (i = 0; i < BTN_MAX; i++) { if (floatbar->buttons[i] != NULL) { floatbar->buttons[i]->active = FALSE; } } button = floatbar_get_button(floatbar, pos_x, pos_y); if (button) button->active = TRUE; InvalidateRect(hWnd, NULL, FALSE); UpdateWindow(hWnd); } TrackMouseEvent(&tme); break; case WM_CAPTURECHANGED: dragging = FALSE; break; case WM_MOUSELEAVE: { int i; for (i = 0; i < BTN_MAX; i++) { if (floatbar->buttons[i] != NULL) { floatbar->buttons[i]->active = FALSE; } } InvalidateRect(hWnd, NULL, FALSE); UpdateWindow(hWnd); floatbar_trigger_hide(floatbar); break; } case WM_TIMER: switch (wParam) { case TIMER_HIDE: floatbar_animation(floatbar, FALSE); break; case TIMER_ANIMAT_SHOW: { floatbar->offset--; MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->offset, floatbar->width, floatbar->height, TRUE); if (floatbar->offset <= 0) floatbar_show(floatbar); break; } case TIMER_ANIMAT_HIDE: { floatbar->offset++; MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->offset, floatbar->width, floatbar->height, TRUE); if (floatbar->offset >= floatbar->height - 2) floatbar_hide(floatbar); break; } default: break; } break; case WM_DESTROY: DeleteDC(floatbar->hdcmem); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, Msg, wParam, lParam); } return 0; } static BOOL floatbar_window_create(wfFloatBar* floatbar) { WNDCLASSEX wnd_cls; HWND barWnd; HRGN hRgn; POINT pt[4]; RECT rect; LONG x; if (!floatbar) return FALSE; if (!GetWindowRect(floatbar->parent, &rect)) return FALSE; x = (rect.right - rect.left - BACKGROUND_W) / 2; wnd_cls.cbSize = sizeof(WNDCLASSEX); wnd_cls.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; wnd_cls.lpfnWndProc = floatbar_proc; wnd_cls.cbClsExtra = 0; wnd_cls.cbWndExtra = 0; wnd_cls.hIcon = LoadIcon(NULL, IDI_APPLICATION); wnd_cls.hCursor = LoadCursor(floatbar->root_window, IDC_ARROW); wnd_cls.hbrBackground = NULL; wnd_cls.lpszMenuName = NULL; wnd_cls.lpszClassName = L"floatbar"; wnd_cls.hInstance = floatbar->root_window; wnd_cls.hIconSm = LoadIcon(NULL, IDI_APPLICATION); RegisterClassEx(&wnd_cls); barWnd = CreateWindowEx(WS_EX_TOPMOST, L"floatbar", L"floatbar", WS_CHILD, x, 0, BACKGROUND_W, BACKGROUND_H, floatbar->parent, NULL, floatbar->root_window, floatbar); if (barWnd == NULL) return FALSE; pt[0].x = 0; pt[0].y = 0; pt[1].x = BACKGROUND_W; pt[1].y = 0; pt[2].x = BACKGROUND_W - BACKGROUND_H; pt[2].y = BACKGROUND_H; pt[3].x = BACKGROUND_H; pt[3].y = BACKGROUND_H; hRgn = CreatePolygonRgn(pt, 4, ALTERNATE); SetWindowRgn(barWnd, hRgn, TRUE); return TRUE; } void wf_floatbar_free(wfFloatBar* floatbar) { if (!floatbar) return; free(floatbar); } wfFloatBar* wf_floatbar_new(wfContext* wfc, HINSTANCE window, DWORD flags) { wfFloatBar* floatbar; /* Floatbar not enabled */ if ((flags & 0x0001) == 0) return NULL; if (!wfc) return NULL; // TODO: Disable for remote app floatbar = (wfFloatBar*)calloc(1, sizeof(wfFloatBar)); if (!floatbar) return NULL; floatbar->root_window = window; floatbar->flags = flags; floatbar->wfc = wfc; floatbar->locked = (flags & 0x0002) != 0; floatbar->shown = (flags & 0x0006) != 0; /* If it is loked or shown show it */ floatbar->hwnd = NULL; floatbar->parent = wfc->hwnd; floatbar->hdcmem = NULL; if (wfc->fullscreen_toggle) { floatbar->buttons[0] = floatbar_create_button(floatbar, BUTTON_MINIMIZE, IDB_MINIMIZE, IDB_MINIMIZE_ACT, MINIMIZE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH); floatbar->buttons[1] = floatbar_create_button(floatbar, BUTTON_RESTORE, IDB_RESTORE, IDB_RESTORE_ACT, RESTORE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH); } else { floatbar->buttons[0] = NULL; floatbar->buttons[1] = NULL; } floatbar->buttons[2] = floatbar_create_button(floatbar, BUTTON_CLOSE, IDB_CLOSE, IDB_CLOSE_ACT, CLOSE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH); floatbar->buttons[3] = floatbar_create_lock_button(floatbar, IDB_UNLOCK, IDB_UNLOCK_ACT, IDB_LOCK, IDB_LOCK_ACT, LOCK_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH); if (!floatbar_window_create(floatbar)) goto fail; if (!update_locked_state(floatbar)) goto fail; if (!wf_floatbar_toggle_fullscreen(floatbar, wfc->context.settings->Fullscreen)) goto fail; return floatbar; fail: wf_floatbar_free(floatbar); return NULL; } BOOL wf_floatbar_toggle_fullscreen(wfFloatBar* floatbar, BOOL fullscreen) { BOOL show_fs, show_wn; if (!floatbar) return FALSE; show_fs = (floatbar->flags & 0x0010) != 0; show_wn = (floatbar->flags & 0x0020) != 0; if ((show_fs && fullscreen) || (show_wn && !fullscreen)) { ShowWindow(floatbar->hwnd, SW_SHOWNORMAL); Sleep(10); if (floatbar->shown) floatbar_show(floatbar); else floatbar_hide(floatbar); } else { ShowWindow(floatbar->hwnd, SW_HIDE); } return TRUE; }