Blame winpr/libwinpr/utils/lodepng/lodepng.h

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/*
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LodePNG version 20140823
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Copyright (c) 2005-2014 Lode Vandevenne
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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    1. The origin of this software must not be misrepresented; you must not
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    claim that you wrote the original software. If you use this software
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    in a product, an acknowledgment in the product documentation would be
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    appreciated but is not required.
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    2. Altered source versions must be plainly marked as such, and must not be
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    misrepresented as being the original software.
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    3. This notice may not be removed or altered from any source
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    distribution.
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*/
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#ifndef LODEPNG_H
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#define LODEPNG_H
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#include <string.h> /*for size_t*/
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#ifdef __cplusplus
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#include <vector>
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#include <string>
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#endif /*__cplusplus*/
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/*
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The following #defines are used to create code sections. They can be disabled
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to disable code sections, which can give faster compile time and smaller binary.
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The "NO_COMPILE" defines are designed to be used to pass as defines to the
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compiler command to disable them without modifying this header, e.g.
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-DLODEPNG_NO_COMPILE_ZLIB for gcc.
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*/
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/*deflate & zlib. If disabled, you must specify alternative zlib functions in
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the custom_zlib field of the compress and decompress settings*/
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#ifndef LODEPNG_NO_COMPILE_ZLIB
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#define LODEPNG_COMPILE_ZLIB
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#endif
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/*png encoder and png decoder*/
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#ifndef LODEPNG_NO_COMPILE_PNG
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#define LODEPNG_COMPILE_PNG
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#endif
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/*deflate&zlib decoder and png decoder*/
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#ifndef LODEPNG_NO_COMPILE_DECODER
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#define LODEPNG_COMPILE_DECODER
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#endif
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/*deflate&zlib encoder and png encoder*/
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#ifndef LODEPNG_NO_COMPILE_ENCODER
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#define LODEPNG_COMPILE_ENCODER
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#endif
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/*the optional built in harddisk file loading and saving functions*/
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#ifndef LODEPNG_NO_COMPILE_DISK
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#define LODEPNG_COMPILE_DISK
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#endif
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/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
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#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
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#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
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#endif
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/*ability to convert error numerical codes to English text string*/
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#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
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#define LODEPNG_COMPILE_ERROR_TEXT
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#endif
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#ifdef LODEPNG_COMPILE_PNG
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/*The PNG color types (also used for raw).*/
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typedef enum LodePNGColorType
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{
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  LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
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  LCT_RGB = 2, /*RGB: 8,16 bit*/
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  LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
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  LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
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  LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
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} LodePNGColorType;
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#ifdef LODEPNG_COMPILE_DECODER
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/*
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Converts PNG data in memory to raw pixel data.
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out: Output parameter. Pointer to buffer that will contain the raw pixel data.
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     After decoding, its size is w * h * (bytes per pixel) bytes larger than
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     initially. Bytes per pixel depends on colortype and bitdepth.
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     Must be freed after usage with free(*out).
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     Note: for 16-bit per channel colors, uses big endian format like PNG does.
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w: Output parameter. Pointer to width of pixel data.
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h: Output parameter. Pointer to height of pixel data.
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in: Memory buffer with the PNG file.
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insize: size of the in buffer.
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colortype: the desired color type for the raw output image. See explanation on PNG color types.
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bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
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Return value: LodePNG error code (0 means no error).
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*/
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unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
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                               const unsigned char* in, size_t insize,
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                               LodePNGColorType colortype, unsigned bitdepth);
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/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
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unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
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                          const unsigned char* in, size_t insize);
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/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
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unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
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                          const unsigned char* in, size_t insize);
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#ifdef LODEPNG_COMPILE_DISK
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/*
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Load PNG from disk, from file with given name.
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Same as the other decode functions, but instead takes a filename as input.
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*/
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unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
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                             const char* filename,
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                             LodePNGColorType colortype, unsigned bitdepth);
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/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
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unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
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                               const char* filename);
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/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
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unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
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                               const char* filename);
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#endif /*LODEPNG_COMPILE_DISK*/
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#endif /*LODEPNG_COMPILE_DECODER*/
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#ifdef LODEPNG_COMPILE_ENCODER
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/*
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Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
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  of the output PNG image cannot be chosen, they are automatically determined
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  by the colortype, bitdepth and content of the input pixel data.
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  Note: for 16-bit per channel colors, needs big endian format like PNG does.
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out: Output parameter. Pointer to buffer that will contain the PNG image data.
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     Must be freed after usage with free(*out).
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outsize: Output parameter. Pointer to the size in bytes of the out buffer.
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image: The raw pixel data to encode. The size of this buffer should be
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       w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
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w: width of the raw pixel data in pixels.
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h: height of the raw pixel data in pixels.
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colortype: the color type of the raw input image. See explanation on PNG color types.
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bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
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Return value: LodePNG error code (0 means no error).
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*/
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unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
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                               const unsigned char* image, unsigned w, unsigned h,
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                               LodePNGColorType colortype, unsigned bitdepth);
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/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
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unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
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                          const unsigned char* image, unsigned w, unsigned h);
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/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
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unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
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                          const unsigned char* image, unsigned w, unsigned h);
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#ifdef LODEPNG_COMPILE_DISK
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/*
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Converts raw pixel data into a PNG file on disk.
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Same as the other encode functions, but instead takes a filename as output.
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NOTE: This overwrites existing files without warning!
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*/
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unsigned lodepng_encode_file(const char* filename,
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                             const unsigned char* image, unsigned w, unsigned h,
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                             LodePNGColorType colortype, unsigned bitdepth);
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/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
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unsigned lodepng_encode32_file(const char* filename,
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                               const unsigned char* image, unsigned w, unsigned h);
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/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
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unsigned lodepng_encode24_file(const char* filename,
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                               const unsigned char* image, unsigned w, unsigned h);
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#endif /*LODEPNG_COMPILE_DISK*/
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#endif /*LODEPNG_COMPILE_ENCODER*/
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#endif /*LODEPNG_COMPILE_PNG*/
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#ifdef LODEPNG_COMPILE_ERROR_TEXT
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/*Returns an English description of the numerical error code.*/
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const char* lodepng_error_text(unsigned code);
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#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
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#ifdef LODEPNG_COMPILE_DECODER
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/*Settings for zlib decompression*/
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typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
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struct LodePNGDecompressSettings
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{
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  unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
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  /*use custom zlib decoder instead of built in one (default: null)*/
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  unsigned (*custom_zlib)(unsigned char**, size_t*,
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                          const unsigned char*, size_t,
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                          const LodePNGDecompressSettings*);
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  /*use custom deflate decoder instead of built in one (default: null)
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  if custom_zlib is used, custom_deflate is ignored since only the built in
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  zlib function will call custom_deflate*/
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  unsigned (*custom_inflate)(unsigned char**, size_t*,
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                             const unsigned char*, size_t,
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                             const LodePNGDecompressSettings*);
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  const void* custom_context; /*optional custom settings for custom functions*/
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};
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extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
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void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
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#endif /*LODEPNG_COMPILE_DECODER*/
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#ifdef LODEPNG_COMPILE_ENCODER
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/*
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Settings for zlib compression. Tweaking these settings tweaks the balance
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between speed and compression ratio.
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*/
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typedef struct LodePNGCompressSettings LodePNGCompressSettings;
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struct LodePNGCompressSettings /*deflate = compress*/
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{
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  /*LZ77 related settings*/
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  unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
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  unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
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  unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
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  unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
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  unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
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  unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
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  /*use custom zlib encoder instead of built in one (default: null)*/
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  unsigned (*custom_zlib)(unsigned char**, size_t*,
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                          const unsigned char*, size_t,
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                          const LodePNGCompressSettings*);
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  /*use custom deflate encoder instead of built in one (default: null)
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  if custom_zlib is used, custom_deflate is ignored since only the built in
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  zlib function will call custom_deflate*/
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  unsigned (*custom_deflate)(unsigned char**, size_t*,
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                             const unsigned char*, size_t,
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                             const LodePNGCompressSettings*);
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  const void* custom_context; /*optional custom settings for custom functions*/
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};
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extern const LodePNGCompressSettings lodepng_default_compress_settings;
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void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
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#endif /*LODEPNG_COMPILE_ENCODER*/
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#ifdef LODEPNG_COMPILE_PNG
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/*
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Color mode of an image. Contains all information required to decode the pixel
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bits to RGBA colors. This information is the same as used in the PNG file
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format, and is used both for PNG and raw image data in LodePNG.
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*/
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typedef struct LodePNGColorMode
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{
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  /*header (IHDR)*/
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  LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
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  unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
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  /*
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  palette (PLTE and tRNS)
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  Dynamically allocated with the colors of the palette, including alpha.
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  When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
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  lodepng_palette_clear, then for each color use lodepng_palette_add.
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  If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
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  When decoding, by default you can ignore this palette, since LodePNG already
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  fills the palette colors in the pixels of the raw RGBA output.
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  The palette is only supported for color type 3.
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  */
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  unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
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  size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
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  /*
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  transparent color key (tRNS)
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  This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
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  For greyscale PNGs, r, g and b will all 3 be set to the same.
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  When decoding, by default you can ignore this information, since LodePNG sets
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  pixels with this key to transparent already in the raw RGBA output.
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  The color key is only supported for color types 0 and 2.
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  */
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  unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
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  unsigned key_r;       /*red/greyscale component of color key*/
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  unsigned key_g;       /*green component of color key*/
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  unsigned key_b;       /*blue component of color key*/
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} LodePNGColorMode;
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/*init, cleanup and copy functions to use with this struct*/
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void lodepng_color_mode_init(LodePNGColorMode* info);
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void lodepng_color_mode_cleanup(LodePNGColorMode* info);
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/*return value is error code (0 means no error)*/
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unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
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void lodepng_palette_clear(LodePNGColorMode* info);
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/*add 1 color to the palette*/
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unsigned lodepng_palette_add(LodePNGColorMode* info,
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                             unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
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unsigned lodepng_get_bpp(const LodePNGColorMode* info);
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/*get the amount of color channels used, based on colortype in the struct.
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If a palette is used, it counts as 1 channel.*/
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unsigned lodepng_get_channels(const LodePNGColorMode* info);
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/*is it a greyscale type? (only colortype 0 or 4)*/
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unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
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/*has it got an alpha channel? (only colortype 2 or 6)*/
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unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
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/*has it got a palette? (only colortype 3)*/
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unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
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/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
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Loops through the palette to check this.*/
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unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
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/*
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Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
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Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
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Returns false if the image can only have opaque pixels.
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In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
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or if "key_defined" is true.
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*/
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unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
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/*Returns the byte size of a raw image buffer with given width, height and color mode*/
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size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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/*The information of a Time chunk in PNG.*/
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typedef struct LodePNGTime
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{
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  unsigned year;    /*2 bytes used (0-65535)*/
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  unsigned month;   /*1-12*/
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  unsigned day;     /*1-31*/
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  unsigned hour;    /*0-23*/
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  unsigned minute;  /*0-59*/
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  unsigned second;  /*0-60 (to allow for leap seconds)*/
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} LodePNGTime;
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#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
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/*Information about the PNG image, except pixels, width and height.*/
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typedef struct LodePNGInfo
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{
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  /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
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  unsigned compression_method;/*compression method of the original file. Always 0.*/
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  unsigned filter_method;     /*filter method of the original file*/
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  unsigned interlace_method;  /*interlace method of the original file*/
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  LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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  /*
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  suggested background color chunk (bKGD)
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  This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
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  For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
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  the encoder writes the red one. For palette PNGs: When decoding, the RGB value
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  will be stored, not a palette index. But when encoding, specify the index of
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  the palette in background_r, the other two are then ignored.
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  The decoder does not use this background color to edit the color of pixels.
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  */
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  unsigned background_defined; /*is a suggested background color given?*/
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  unsigned background_r;       /*red component of suggested background color*/
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  unsigned background_g;       /*green component of suggested background color*/
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  unsigned background_b;       /*blue component of suggested background color*/
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  /*
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  non-international text chunks (tEXt and zTXt)
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  The char** arrays each contain num strings. The actual messages are in
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  text_strings, while text_keys are keywords that give a short description what
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  the actual text represents, e.g. Title, Author, Description, or anything else.
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  A keyword is minimum 1 character and maximum 79 characters long. It's
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  discouraged to use a single line length longer than 79 characters for texts.
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  Don't allocate these text buffers yourself. Use the init/cleanup functions
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  correctly and use lodepng_add_text and lodepng_clear_text.
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  */
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  size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
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  char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
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  char** text_strings; /*the actual text*/
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  /*
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  international text chunks (iTXt)
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  Similar to the non-international text chunks, but with additional strings
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  "langtags" and "transkeys".
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  */
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  size_t itext_num; /*the amount of international texts in this PNG*/
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  char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
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  char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
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  char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
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  char** itext_strings; /*the actual international text - UTF-8 string*/
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  /*time chunk (tIME)*/
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  unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
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  LodePNGTime time;
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  /*phys chunk (pHYs)*/
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  unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
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  unsigned phys_x; /*pixels per unit in x direction*/
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  unsigned phys_y; /*pixels per unit in y direction*/
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  unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
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  /*
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  unknown chunks
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  There are 3 buffers, one for each position in the PNG where unknown chunks can appear
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  each buffer contains all unknown chunks for that position consecutively
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  The 3 buffers are the unknown chunks between certain critical chunks:
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  0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
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  Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
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  later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
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  */
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  unsigned char* unknown_chunks_data[3];
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  size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
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#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
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} LodePNGInfo;
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/*init, cleanup and copy functions to use with this struct*/
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void lodepng_info_init(LodePNGInfo* info);
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void lodepng_info_cleanup(LodePNGInfo* info);
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/*return value is error code (0 means no error)*/
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unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
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unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
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void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
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unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
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                           const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
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#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
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/*
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Converts raw buffer from one color type to another color type, based on
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LodePNGColorMode structs to describe the input and output color type.
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See the reference manual at the end of this header file to see which color conversions are supported.
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return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
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The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
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of the output color type (lodepng_get_bpp).
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For < 8 bpp images, there should not be padding bits at the end of scanlines.
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For 16-bit per channel colors, uses big endian format like PNG does.
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Return value is LodePNG error code
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*/
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unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
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                         LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
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                         unsigned w, unsigned h);
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#ifdef LODEPNG_COMPILE_DECODER
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/*
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Settings for the decoder. This contains settings for the PNG and the Zlib
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decoder, but not the Info settings from the Info structs.
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*/
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typedef struct LodePNGDecoderSettings
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{
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  LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
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  unsigned ignore_crc; /*ignore CRC checksums*/
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  unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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  unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
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  /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
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  unsigned remember_unknown_chunks;
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#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
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} LodePNGDecoderSettings;
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void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
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#endif /*LODEPNG_COMPILE_DECODER*/
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#ifdef LODEPNG_COMPILE_ENCODER
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/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
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typedef enum LodePNGFilterStrategy
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{
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  /*every filter at zero*/
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  LFS_ZERO,
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  /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
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  LFS_MINSUM,
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  /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
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  on the image, this is better or worse than minsum.*/
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  LFS_ENTROPY,
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  /*
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  Brute-force-search PNG filters by compressing each filter for each scanline.
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  Experimental, very slow, and only rarely gives better compression than MINSUM.
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  */
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  LFS_BRUTE_FORCE,
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  /*use predefined_filters buffer: you specify the filter type for each scanline*/
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  LFS_PREDEFINED
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} LodePNGFilterStrategy;
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/*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
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Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
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typedef struct LodePNGColorProfile
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{
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  unsigned colored; /*not greyscale*/
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  unsigned key; /*if true, image is not opaque. Only if true and alpha is false, color key is possible.*/
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  unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/
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  unsigned short key_g;
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  unsigned short key_b;
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  unsigned alpha; /*alpha channel or alpha palette required*/
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  unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
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  unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
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  unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
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} LodePNGColorProfile;
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void lodepng_color_profile_init(LodePNGColorProfile* profile);
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/*Get a LodePNGColorProfile of the image.*/
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unsigned get_color_profile(LodePNGColorProfile* profile,
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                           const unsigned char* image, unsigned w, unsigned h,
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                           const LodePNGColorMode* mode_in);
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/*The function LodePNG uses internally to decide the PNG color with auto_convert.
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Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
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unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
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                                   const unsigned char* image, unsigned w, unsigned h,
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                                   const LodePNGColorMode* mode_in);
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/*Settings for the encoder.*/
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typedef struct LodePNGEncoderSettings
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{
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  LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
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  unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
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  /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
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  8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
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  completely follow the official PNG heuristic, filter_palette_zero must be true and
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  filter_strategy must be LFS_MINSUM*/
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  unsigned filter_palette_zero;
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  /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
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  Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
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  LodePNGFilterStrategy filter_strategy;
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  /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
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  the same length as the amount of scanlines in the image, and each value must <= 5. You
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  have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
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  must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
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  const unsigned char* predefined_filters;
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  /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
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  If colortype is 3, PLTE is _always_ created.*/
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  unsigned force_palette;
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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  /*add LodePNG identifier and version as a text chunk, for debugging*/
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  unsigned add_id;
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  /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
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  unsigned text_compression;
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#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
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} LodePNGEncoderSettings;
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void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
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#endif /*LODEPNG_COMPILE_ENCODER*/
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#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
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/*The settings, state and information for extended encoding and decoding.*/
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typedef struct LodePNGState
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{
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#ifdef LODEPNG_COMPILE_DECODER
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  LodePNGDecoderSettings decoder; /*the decoding settings*/
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#endif /*LODEPNG_COMPILE_DECODER*/
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#ifdef LODEPNG_COMPILE_ENCODER
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  LodePNGEncoderSettings encoder; /*the encoding settings*/
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#endif /*LODEPNG_COMPILE_ENCODER*/
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  LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
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  LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
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  unsigned error;
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} LodePNGState;
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/*init, cleanup and copy functions to use with this struct*/
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void lodepng_state_init(LodePNGState* state);
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void lodepng_state_cleanup(LodePNGState* state);
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void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
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#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
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#ifdef LODEPNG_COMPILE_DECODER
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/*
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Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
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getting much more information about the PNG image and color mode.
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*/
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unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
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                        LodePNGState* state,
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                        const unsigned char* in, size_t insize);
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/*
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Read the PNG header, but not the actual data. This returns only the information
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that is in the header chunk of the PNG, such as width, height and color type. The
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information is placed in the info_png field of the LodePNGState.
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*/
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unsigned lodepng_inspect(unsigned* w, unsigned* h,
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                         LodePNGState* state,
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                         const unsigned char* in, size_t insize);
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#endif /*LODEPNG_COMPILE_DECODER*/
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#ifdef LODEPNG_COMPILE_ENCODER
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/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
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unsigned lodepng_encode(unsigned char** out, size_t* outsize,
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                        const unsigned char* image, unsigned w, unsigned h,
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                        LodePNGState* state);
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#endif /*LODEPNG_COMPILE_ENCODER*/
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/*
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The lodepng_chunk functions are normally not needed, except to traverse the
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unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
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It also allows traversing the chunks of an encoded PNG file yourself.
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PNG standard chunk naming conventions:
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First byte: uppercase = critical, lowercase = ancillary
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Second byte: uppercase = public, lowercase = private
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Third byte: must be uppercase
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Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
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*/
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/*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
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unsigned lodepng_chunk_length(const unsigned char* chunk);
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/*puts the 4-byte type in null terminated string*/
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void lodepng_chunk_type(char type[5], const unsigned char* chunk);
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/*check if the type is the given type*/
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unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
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/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
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unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
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/*0: public, 1: private (see PNG standard)*/
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unsigned char lodepng_chunk_private(const unsigned char* chunk);
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/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
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unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
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/*get pointer to the data of the chunk, where the input points to the header of the chunk*/
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unsigned char* lodepng_chunk_data(unsigned char* chunk);
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const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
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/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
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unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
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/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
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void lodepng_chunk_generate_crc(unsigned char* chunk);
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/*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
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unsigned char* lodepng_chunk_next(unsigned char* chunk);
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const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
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/*
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Appends chunk to the data in out. The given chunk should already have its chunk header.
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The out variable and outlength are updated to reflect the new reallocated buffer.
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Returns error code (0 if it went ok)
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*/
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unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
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/*
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Appends new chunk to out. The chunk to append is given by giving its length, type
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and data separately. The type is a 4-letter string.
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The out variable and outlength are updated to reflect the new reallocated buffer.
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Returne error code (0 if it went ok)
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*/
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unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
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                              const char* type, const unsigned char* data);
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/*Calculate CRC32 of buffer*/
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unsigned lodepng_crc32(const unsigned char* buf, size_t len);
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#endif /*LODEPNG_COMPILE_PNG*/
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#ifdef LODEPNG_COMPILE_ZLIB
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/*
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This zlib part can be used independently to zlib compress and decompress a
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buffer. It cannot be used to create gzip files however, and it only supports the
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part of zlib that is required for PNG, it does not support dictionaries.
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*/
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#ifdef LODEPNG_COMPILE_DECODER
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/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
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unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
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                         const unsigned char* in, size_t insize,
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                         const LodePNGDecompressSettings* settings);
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/*
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Decompresses Zlib data. Reallocates the out buffer and appends the data. The
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data must be according to the zlib specification.
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Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
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buffer and *outsize its size in bytes. out must be freed by user after usage.
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*/
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unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
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                                 const unsigned char* in, size_t insize,
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                                 const LodePNGDecompressSettings* settings);
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#endif /*LODEPNG_COMPILE_DECODER*/
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#ifdef LODEPNG_COMPILE_ENCODER
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/*
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Compresses data with Zlib. Reallocates the out buffer and appends the data.
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Zlib adds a small header and trailer around the deflate data.
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The data is output in the format of the zlib specification.
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Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
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buffer and *outsize its size in bytes. out must be freed by user after usage.
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*/
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unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
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                               const unsigned char* in, size_t insize,
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                               const LodePNGCompressSettings* settings);
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/*
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Find length-limited Huffman code for given frequencies. This function is in the
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public interface only for tests, it's used internally by lodepng_deflate.
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*/
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unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
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                                      size_t numcodes, unsigned maxbitlen);
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/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
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unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
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                         const unsigned char* in, size_t insize,
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                         const LodePNGCompressSettings* settings);
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#endif /*LODEPNG_COMPILE_ENCODER*/
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#endif /*LODEPNG_COMPILE_ZLIB*/
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#ifdef LODEPNG_COMPILE_DISK
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/*
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Load a file from disk into buffer. The function allocates the out buffer, and
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after usage you should free it.
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out: output parameter, contains pointer to loaded buffer.
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outsize: output parameter, size of the allocated out buffer
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filename: the path to the file to load
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return value: error code (0 means ok)
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*/
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unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
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/*
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Save a file from buffer to disk. Warning, if it exists, this function overwrites
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the file without warning!
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buffer: the buffer to write
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buffersize: size of the buffer to write
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filename: the path to the file to save to
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return value: error code (0 means ok)
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*/
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unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
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#endif /*LODEPNG_COMPILE_DISK*/
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/*
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TODO:
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[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
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[.] check compatibility with vareous compilers  - done but needs to be redone for every newer version
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[X] converting color to 16-bit per channel types
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[ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
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[ ] make sure encoder generates no chunks with size > (2^31)-1
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[ ] partial decoding (stream processing)
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[X] let the "isFullyOpaque" function check color keys and transparent palettes too
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[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
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[ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
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[ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
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[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
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*/
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#endif /*LODEPNG_H inclusion guard*/
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/*
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LodePNG Documentation
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---------------------
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0. table of contents
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--------------------
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  1. about
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   1.1. supported features
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   1.2. features not supported
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  2. C and C++ version
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  3. security
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  4. decoding
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  5. encoding
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  6. color conversions
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    6.1. PNG color types
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    6.2. color conversions
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    6.3. padding bits
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    6.4. A note about 16-bits per channel and endianness
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  7. error values
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  8. chunks and PNG editing
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  9. compiler support
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  10. examples
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   10.1. decoder C++ example
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   10.2. decoder C example
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  11. changes
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  12. contact information
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1. about
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--------
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PNG is a file format to store raster images losslessly with good compression,
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supporting different color types and alpha channel.
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LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
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Specification (Second Edition) - W3C Recommendation 10 November 2003.
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The specifications used are:
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*) Portable Network Graphics (PNG) Specification (Second Edition):
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     http://www.w3.org/TR/2003/REC-PNG-20031110
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*) RFC 1950 ZLIB Compressed Data Format version 3.3:
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     http://www.gzip.org/zlib/rfc-zlib.html
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*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
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     http://www.gzip.org/zlib/rfc-deflate.html
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The most recent version of LodePNG can currently be found at
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http://lodev.org/lodepng/
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LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
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extra functionality.
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LodePNG exists out of two files:
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-lodepng.h: the header file for both C and C++
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-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
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If you want to start using LodePNG right away without reading this doc, get the
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examples from the LodePNG website to see how to use it in code, or check the
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smaller examples in chapter 13 here.
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LodePNG is simple but only supports the basic requirements. To achieve
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simplicity, the following design choices were made: There are no dependencies
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on any external library. There are functions to decode and encode a PNG with
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a single function call, and extended versions of these functions taking a
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LodePNGState struct allowing to specify or get more information. By default
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the colors of the raw image are always RGB or RGBA, no matter what color type
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the PNG file uses. To read and write files, there are simple functions to
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convert the files to/from buffers in memory.
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This all makes LodePNG suitable for loading textures in games, demos and small
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programs, ... It's less suitable for full fledged image editors, loading PNGs
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over network (it requires all the image data to be available before decoding can
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begin), life-critical systems, ...
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1.1. supported features
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-----------------------
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The following features are supported by the decoder:
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*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
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   or the same color type as the PNG
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*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
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*) Adam7 interlace and deinterlace for any color type
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*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
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*) support for alpha channels, including RGBA color model, translucent palettes and color keying
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*) zlib decompression (inflate)
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*) zlib compression (deflate)
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*) CRC32 and ADLER32 checksums
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*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
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*) the following chunks are supported (generated/interpreted) by both encoder and decoder:
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    IHDR: header information
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    PLTE: color palette
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    IDAT: pixel data
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    IEND: the final chunk
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    tRNS: transparency for palettized images
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    tEXt: textual information
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    zTXt: compressed textual information
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    iTXt: international textual information
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    bKGD: suggested background color
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    pHYs: physical dimensions
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    tIME: modification time
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1.2. features not supported
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---------------------------
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The following features are _not_ supported:
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*) some features needed to make a conformant PNG-Editor might be still missing.
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*) partial loading/stream processing. All data must be available and is processed in one call.
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*) The following public chunks are not supported but treated as unknown chunks by LodePNG
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    cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
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   Some of these are not supported on purpose: LodePNG wants to provide the RGB values
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   stored in the pixels, not values modified by system dependent gamma or color models.
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2. C and C++ version
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--------------------
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The C version uses buffers allocated with alloc that you need to free()
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yourself. You need to use init and cleanup functions for each struct whenever
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using a struct from the C version to avoid exploits and memory leaks.
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The C++ version has extra functions with std::vectors in the interface and the
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lodepng::State class which is a LodePNGState with constructor and destructor.
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These files work without modification for both C and C++ compilers because all
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the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
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ignore it, and the C code is made to compile both with strict ISO C90 and C++.
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To use the C++ version, you need to rename the source file to lodepng.cpp
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(instead of lodepng.c), and compile it with a C++ compiler.
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To use the C version, you need to rename the source file to lodepng.c (instead
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of lodepng.cpp), and compile it with a C compiler.
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3. Security
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-----------
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Even if carefully designed, it's always possible that LodePNG contains possible
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exploits. If you discover one, please let me know, and it will be fixed.
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When using LodePNG, care has to be taken with the C version of LodePNG, as well
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as the C-style structs when working with C++. The following conventions are used
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for all C-style structs:
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-if a struct has a corresponding init function, always call the init function when making a new one
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-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
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-if a struct has a corresponding copy function, use the copy function instead of "=".
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 The destination must also be inited already.
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4. Decoding
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-----------
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Decoding converts a PNG compressed image to a raw pixel buffer.
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Most documentation on using the decoder is at its declarations in the header
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above. For C, simple decoding can be done with functions such as
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lodepng_decode32, and more advanced decoding can be done with the struct
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LodePNGState and lodepng_decode. For C++, all decoding can be done with the
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various lodepng::decode functions, and lodepng::State can be used for advanced
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features.
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When using the LodePNGState, it uses the following fields for decoding:
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*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
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*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
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*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
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LodePNGInfo info_png
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--------------------
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After decoding, this contains extra information of the PNG image, except the actual
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pixels, width and height because these are already gotten directly from the decoder
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functions.
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It contains for example the original color type of the PNG image, text comments,
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suggested background color, etc... More details about the LodePNGInfo struct are
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at its declaration documentation.
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LodePNGColorMode info_raw
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-------------------------
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When decoding, here you can specify which color type you want
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the resulting raw image to be. If this is different from the colortype of the
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PNG, then the decoder will automatically convert the result. This conversion
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always works, except if you want it to convert a color PNG to greyscale or to
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a palette with missing colors.
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By default, 32-bit color is used for the result.
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LodePNGDecoderSettings decoder
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------------------------------
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The settings can be used to ignore the errors created by invalid CRC and Adler32
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chunks, and to disable the decoding of tEXt chunks.
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There's also a setting color_convert, true by default. If false, no conversion
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is done, the resulting data will be as it was in the PNG (after decompression)
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and you'll have to puzzle the colors of the pixels together yourself using the
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color type information in the LodePNGInfo.
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5. Encoding
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-----------
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Encoding converts a raw pixel buffer to a PNG compressed image.
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Most documentation on using the encoder is at its declarations in the header
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above. For C, simple encoding can be done with functions such as
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lodepng_encode32, and more advanced decoding can be done with the struct
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LodePNGState and lodepng_encode. For C++, all encoding can be done with the
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various lodepng::encode functions, and lodepng::State can be used for advanced
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features.
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Like the decoder, the encoder can also give errors. However it gives less errors
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since the encoder input is trusted, the decoder input (a PNG image that could
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be forged by anyone) is not trusted.
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When using the LodePNGState, it uses the following fields for encoding:
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*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
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*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
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*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
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LodePNGInfo info_png
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--------------------
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When encoding, you use this the opposite way as when decoding: for encoding,
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you fill in the values you want the PNG to have before encoding. By default it's
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not needed to specify a color type for the PNG since it's automatically chosen,
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but it's possible to choose it yourself given the right settings.
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The encoder will not always exactly match the LodePNGInfo struct you give,
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it tries as close as possible. Some things are ignored by the encoder. The
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encoder uses, for example, the following settings from it when applicable:
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colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
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background color, the interlace method, unknown chunks, ...
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When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
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If the palette contains any colors for which the alpha channel is not 255 (so
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there are translucent colors in the palette), it'll add a tRNS chunk.
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LodePNGColorMode info_raw
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-------------------------
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You specify the color type of the raw image that you give to the input here,
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including a possible transparent color key and palette you happen to be using in
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your raw image data.
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By default, 32-bit color is assumed, meaning your input has to be in RGBA
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format with 4 bytes (unsigned chars) per pixel.
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LodePNGEncoderSettings encoder
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The following settings are supported (some are in sub-structs):
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*) auto_convert: when this option is enabled, the encoder will
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automatically choose the smallest possible color mode (including color key) that
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can encode the colors of all pixels without information loss.
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*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
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   2 = dynamic huffman tree (best compression). Should be 2 for proper
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   compression.
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*) use_lz77: whether or not to use LZ77 for compressed block types. Should be
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   true for proper compression.
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*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
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   2048 by default, but can be set to 32768 for better, but slow, compression.
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*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
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   chunk if force_palette is true. This can used as suggested palette to convert
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   to by viewers that don't support more than 256 colors (if those still exist)
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*) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
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*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
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  zTXt chunks use zlib compression on the text. This gives a smaller result on
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  large texts but a larger result on small texts (such as a single program name).
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  It's all tEXt or all zTXt though, there's no separate setting per text yet.
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6. color conversions
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--------------------
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An important thing to note about LodePNG, is that the color type of the PNG, and
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the color type of the raw image, are completely independent. By default, when
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you decode a PNG, you get the result as a raw image in the color type you want,
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no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
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And if you encode an image, by default LodePNG will automatically choose the PNG
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color type that gives good compression based on the values of colors and amount
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of colors in the image. It can be configured to let you control it instead as
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well, though.
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To be able to do this, LodePNG does conversions from one color mode to another.
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It can convert from almost any color type to any other color type, except the
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following conversions: RGB to greyscale is not supported, and converting to a
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palette when the palette doesn't have a required color is not supported. This is
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not supported on purpose: this is information loss which requires a color
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reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
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is easy, but there are multiple ways if you want to give some channels more
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weight).
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By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
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color, no matter what color type the PNG has. And by default when encoding,
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LodePNG automatically picks the best color model for the output PNG, and expects
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the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
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the color format of the images yourself, you can skip this chapter.
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6.1. PNG color types
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--------------------
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A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
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as well as palettized color modes. After the zlib decompression and unfiltering
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in the PNG image is done, the raw pixel data will have that color type and thus
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a certain amount of bits per pixel. If you want the output raw image after
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decoding to have another color type, a conversion is done by LodePNG.
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The PNG specification gives the following color types:
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0: greyscale, bit depths 1, 2, 4, 8, 16
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2: RGB, bit depths 8 and 16
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3: palette, bit depths 1, 2, 4 and 8
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4: greyscale with alpha, bit depths 8 and 16
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6: RGBA, bit depths 8 and 16
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Bit depth is the amount of bits per pixel per color channel. So the total amount
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of bits per pixel is: amount of channels * bitdepth.
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6.2. color conversions
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----------------------
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As explained in the sections about the encoder and decoder, you can specify
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color types and bit depths in info_png and info_raw to change the default
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behaviour.
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If, when decoding, you want the raw image to be something else than the default,
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you need to set the color type and bit depth you want in the LodePNGColorMode,
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or the parameters colortype and bitdepth of the simple decoding function.
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If, when encoding, you use another color type than the default in the raw input
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image, you need to specify its color type and bit depth in the LodePNGColorMode
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of the raw image, or use the parameters colortype and bitdepth of the simple
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encoding function.
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If, when encoding, you don't want LodePNG to choose the output PNG color type
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but control it yourself, you need to set auto_convert in the encoder settings
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to false, and specify the color type you want in the LodePNGInfo of the
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encoder (including palette: it can generate a palette if auto_convert is true,
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otherwise not).
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If the input and output color type differ (whether user chosen or auto chosen),
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LodePNG will do a color conversion, which follows the rules below, and may
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sometimes result in an error.
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To avoid some confusion:
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-the decoder converts from PNG to raw image
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-the encoder converts from raw image to PNG
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-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
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-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
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-when encoding, the color type in LodePNGInfo is ignored if auto_convert
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 is enabled, it is automatically generated instead
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-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
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 PNG image, but it can be ignored since the raw image has the color type you requested instead
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-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
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 between the color types is done if the color types are supported. If it is not
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 supported, an error is returned. If the types are the same, no conversion is done.
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-even though some conversions aren't supported, LodePNG supports loading PNGs from any
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 colortype and saving PNGs to any colortype, sometimes it just requires preparing
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 the raw image correctly before encoding.
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-both encoder and decoder use the same color converter.
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Non supported color conversions:
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-color to greyscale: no error is thrown, but the result will look ugly because
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only the red channel is taken
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-anything to palette when that palette does not have that color in it: in this
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case an error is thrown
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Supported color conversions:
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-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
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-any grey or grey+alpha, to grey or grey+alpha
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-anything to a palette, as long as the palette has the requested colors in it
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-removing alpha channel
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-higher to smaller bitdepth, and vice versa
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If you want no color conversion to be done (e.g. for speed or control):
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-In the encoder, you can make it save a PNG with any color type by giving the
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raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
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false.
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-In the decoder, you can make it store the pixel data in the same color type
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as the PNG has, by setting the color_convert setting to false. Settings in
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info_raw are then ignored.
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The function lodepng_convert does the color conversion. It is available in the
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interface but normally isn't needed since the encoder and decoder already call
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it.
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6.3. padding bits
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-----------------
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In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
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have a bit amount that isn't a multiple of 8, then padding bits are used so that each
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scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
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The raw input image you give to the encoder, and the raw output image you get from the decoder
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will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
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of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
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not the first bit of a new byte.
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6.4. A note about 16-bits per channel and endianness
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----------------------------------------------------
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LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
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for any other color format. The 16-bit values are stored in big endian (most
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significant byte first) in these arrays. This is the opposite order of the
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little endian used by x86 CPU's.
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LodePNG always uses big endian because the PNG file format does so internally.
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Conversions to other formats than PNG uses internally are not supported by
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LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
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colors, the order in which you store R, G, B and A, and so on. Supporting and
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converting to/from all that is outside the scope of LodePNG.
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This may mean that, depending on your use case, you may want to convert the big
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endian output of LodePNG to little endian with a for loop. This is certainly not
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always needed, many applications and libraries support big endian 16-bit colors
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anyway, but it means you cannot simply cast the unsigned char* buffer to an
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unsigned short* buffer on x86 CPUs.
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7. error values
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---------------
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All functions in LodePNG that return an error code, return 0 if everything went
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OK, or a non-zero code if there was an error.
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The meaning of the LodePNG error values can be retrieved with the function
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lodepng_error_text: given the numerical error code, it returns a description
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of the error in English as a string.
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Check the implementation of lodepng_error_text to see the meaning of each code.
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8. chunks and PNG editing
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-------------------------
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If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
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editor that should follow the rules about handling of unknown chunks, or if your
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program is able to read other types of chunks than the ones handled by LodePNG,
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then that's possible with the chunk functions of LodePNG.
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A PNG chunk has the following layout:
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4 bytes length
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4 bytes type name
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length bytes data
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4 bytes CRC
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8.1. iterating through chunks
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-----------------------------
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If you have a buffer containing the PNG image data, then the first chunk (the
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IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
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signature of the PNG and are not part of a chunk. But if you start at byte 8
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then you have a chunk, and can check the following things of it.
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NOTE: none of these functions check for memory buffer boundaries. To avoid
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exploits, always make sure the buffer contains all the data of the chunks.
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When using lodepng_chunk_next, make sure the returned value is within the
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allocated memory.
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unsigned lodepng_chunk_length(const unsigned char* chunk):
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Get the length of the chunk's data. The total chunk length is this length + 12.
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void lodepng_chunk_type(char type[5], const unsigned char* chunk):
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unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
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Get the type of the chunk or compare if it's a certain type
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unsigned char lodepng_chunk_critical(const unsigned char* chunk):
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unsigned char lodepng_chunk_private(const unsigned char* chunk):
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unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
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Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
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Check if the chunk is private (public chunks are part of the standard, private ones not).
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Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
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chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
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program doesn't handle that type of unknown chunk.
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unsigned char* lodepng_chunk_data(unsigned char* chunk):
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const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
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Get a pointer to the start of the data of the chunk.
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unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
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void lodepng_chunk_generate_crc(unsigned char* chunk):
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Check if the crc is correct or generate a correct one.
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unsigned char* lodepng_chunk_next(unsigned char* chunk):
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const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
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Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
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functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
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data available in the buffer to be able to go to the next chunk.
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unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
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unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
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                              const char* type, const unsigned char* data):
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These functions are used to create new chunks that are appended to the data in *out that has
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length *outlength. The append function appends an existing chunk to the new data. The create
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function creates a new chunk with the given parameters and appends it. Type is the 4-letter
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name of the chunk.
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8.2. chunks in info_png
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-----------------------
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The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
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buffers (each with size) to contain 3 types of unknown chunks:
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the ones that come before the PLTE chunk, the ones that come between the PLTE
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and the IDAT chunks, and the ones that come after the IDAT chunks.
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It's necessary to make the distionction between these 3 cases because the PNG
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standard forces to keep the ordering of unknown chunks compared to the critical
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chunks, but does not force any other ordering rules.
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info_png.unknown_chunks_data[0] is the chunks before PLTE
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info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
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info_png.unknown_chunks_data[2] is the chunks after IDAT
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The chunks in these 3 buffers can be iterated through and read by using the same
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way described in the previous subchapter.
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When using the decoder to decode a PNG, you can make it store all unknown chunks
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if you set the option settings.remember_unknown_chunks to 1. By default, this
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option is off (0).
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The encoder will always encode unknown chunks that are stored in the info_png.
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If you need it to add a particular chunk that isn't known by LodePNG, you can
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use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
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info_png.unknown_chunks_data[x].
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Chunks that are known by LodePNG should not be added in that way. E.g. to make
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LodePNG add a bKGD chunk, set background_defined to true and add the correct
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parameters there instead.
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9. compiler support
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-------------------
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No libraries other than the current standard C library are needed to compile
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LodePNG. For the C++ version, only the standard C++ library is needed on top.
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Add the files lodepng.c(pp) and lodepng.h to your project, include
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lodepng.h where needed, and your program can read/write PNG files.
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It is compatible with C90 and up, and C++03 and up.
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If performance is important, use optimization when compiling! For both the
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encoder and decoder, this makes a large difference.
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Make sure that LodePNG is compiled with the same compiler of the same version
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and with the same settings as the rest of the program, or the interfaces with
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std::vectors and std::strings in C++ can be incompatible.
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CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
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*) gcc and g++
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LodePNG is developed in gcc so this compiler is natively supported. It gives no
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warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
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version 4.7.1 on Linux, 32-bit and 64-bit.
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*) Clang
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Fully supported and warning-free.
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*) Mingw
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The Mingw compiler (a port of gcc for Windows) should be fully supported by
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LodePNG.
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*) Visual Studio and Visual C++ Express Edition
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LodePNG should be warning-free with warning level W4. Two warnings were disabled
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with pragmas though: warning 4244 about implicit conversions, and warning 4996
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where it wants to use a non-standard function fopen_s instead of the standard C
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fopen.
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Visual Studio may want "stdafx.h" files to be included in each source file and
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give an error "unexpected end of file while looking for precompiled header".
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This is not standard C++ and will not be added to the stock LodePNG. You can
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disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
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Precompiled Headers, and set it to Not Using Precompiled Headers there.
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NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
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VS6, are not guaranteed to work.
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*) Compilers on Macintosh
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LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
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C and C++.
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*) Other Compilers
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If you encounter problems on any compilers, feel free to let me know and I may
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try to fix it if the compiler is modern and standards complient.
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10. examples
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------------
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This decoder example shows the most basic usage of LodePNG. More complex
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examples can be found on the LodePNG website.
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10.1. decoder C++ example
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-------------------------
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#include "lodepng.h"
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#include <iostream>
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int main(int argc, char *argv[])
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{
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  const char* filename = argc > 1 ? argv[1] : "test.png";
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  //load and decode
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  std::vector<unsigned char> image;
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  unsigned width, height;
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  unsigned error = lodepng::decode(image, width, height, filename);
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  //if there's an error, display it
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  if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
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  //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
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}
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10.2. decoder C example
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-----------------------
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#include "lodepng.h"
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int main(int argc, char *argv[])
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{
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  unsigned error;
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  unsigned char* image;
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  size_t width, height;
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  const char* filename = argc > 1 ? argv[1] : "test.png";
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  error = lodepng_decode32_file(&image, &width, &height, filename);
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  if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
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  / * use image here * /
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  free(image);
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  return 0;
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}
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11. changes
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-----------
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The version number of LodePNG is the date of the change given in the format
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yyyymmdd.
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Some changes aren't backwards compatible. Those are indicated with a (!)
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symbol.
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*) 23 aug 2014: Reduced needless memory usage of decoder.
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*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
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    simplicity. Made ColorProfile public.
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*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
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*) 22 dec 2013: Power of two windowsize required for optimization.
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*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
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*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
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*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
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    prefix for the custom allocators and made it possible with a new #define to
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    use custom ones in your project without needing to change lodepng's code.
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*) 28 jan 2013: Bugfix with color key.
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*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
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*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
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    (no palette). Better deflate tree encoding. New compression tweak settings.
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    Faster color conversions while decoding. Some internal cleanups.
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*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
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*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
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    and made it work with function pointers instead.
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*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
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    and free functions and toggle #defines from compiler flags. Small fixes.
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*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
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*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
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    redundant C++ codec classes. Reduced amount of structs. Everything changed,
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    but it is cleaner now imho and functionality remains the same. Also fixed
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    several bugs and shrinked the implementation code. Made new samples.
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*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
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    PNG color model and bit depth, based on the amount and type of colors of the
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    raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
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*) 9 okt 2011: simpler hash chain implementation for the encoder.
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*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
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*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
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    A bug with the PNG filtertype heuristic was fixed, so that it chooses much
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    better ones (it's quite significant). A setting to do an experimental, slow,
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    brute force search for PNG filter types is added.
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*) 17 aug 2011 (!): changed some C zlib related function names.
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*) 16 aug 2011: made the code less wide (max 120 characters per line).
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*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
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*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
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*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
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    to optimize long sequences of zeros.
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*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
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    LodePNG_InfoColor_canHaveAlpha functions for convenience.
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*) 7 nov 2010: added LodePNG_error_text function to get error code description.
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*) 30 okt 2010: made decoding slightly faster
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*) 26 okt 2010: (!) changed some C function and struct names (more consistent).
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     Reorganized the documentation and the declaration order in the header.
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*) 08 aug 2010: only changed some comments and external samples.
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*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
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*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
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*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
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    read by ignoring the problem but windows apps couldn't.
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*) 06 jun 2008: added more error checks for out of memory cases.
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*) 26 apr 2008: added a few more checks here and there to ensure more safety.
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*) 06 mar 2008: crash with encoding of strings fixed
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*) 02 feb 2008: support for international text chunks added (iTXt)
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*) 23 jan 2008: small cleanups, and #defines to divide code in sections
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*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
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*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
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*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
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    Also vareous fixes, such as in the deflate and the padding bits code.
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*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
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    filtering code of encoder.
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*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
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    C++ wrapper around this provides an interface almost identical to before.
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    Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
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    are together in these files but it works both for C and C++ compilers.
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*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
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*) 30 aug 2007: bug fixed which makes this Borland C++ compatible
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*) 09 aug 2007: some VS2005 warnings removed again
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*) 21 jul 2007: deflate code placed in new namespace separate from zlib code
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*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
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*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
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    invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
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*) 02 jun 2007: made the encoder add a tag with version by default
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*) 27 may 2007: zlib and png code separated (but still in the same file),
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    simple encoder/decoder functions added for more simple usage cases
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*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
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    moved some examples from here to lodepng_examples.cpp
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*) 12 may 2007: palette decoding bug fixed
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*) 24 apr 2007: changed the license from BSD to the zlib license
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*) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
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*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
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    palettized PNG images. Plus little interface change with palette and texts.
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*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
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    Fixed a bug where the end code of a block had length 0 in the Huffman tree.
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*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
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    and supported by the encoder, resulting in smaller PNGs at the output.
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*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
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*) 24 jan 2007: gave encoder an error interface. Added color conversion from any
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    greyscale type to 8-bit greyscale with or without alpha.
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*) 21 jan 2007: (!) Totally changed the interface. It allows more color types
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    to convert to and is more uniform. See the manual for how it works now.
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*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
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    encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
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    at last made the decoder give errors for incorrect Adler32 or Crc.
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*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
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*) 29 dec 2006: Added support for encoding images without alpha channel, and
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    cleaned out code as well as making certain parts faster.
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*) 28 dec 2006: Added "Settings" to the encoder.
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*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
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    Removed some code duplication in the decoder. Fixed little bug in an example.
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*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
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    Fixed a bug of the decoder with 16-bit per color.
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*) 15 okt 2006: Changed documentation structure
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*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
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    given image buffer, however for now it's not compressed.
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*) 08 sep 2006: (!) Changed to interface with a Decoder class
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*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
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    way. Renamed decodePNG to decodePNGGeneric.
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*) 29 jul 2006: (!) Changed the interface: image info is now returned as a
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    struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
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*) 28 jul 2006: Cleaned the code and added new error checks.
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    Corrected terminology "deflate" into "inflate".
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*) 23 jun 2006: Added SDL example in the documentation in the header, this
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    example allows easy debugging by displaying the PNG and its transparency.
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*) 22 jun 2006: (!) Changed way to obtain error value. Added
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    loadFile function for convenience. Made decodePNG32 faster.
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*) 21 jun 2006: (!) Changed type of info vector to unsigned.
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    Changed position of palette in info vector. Fixed an important bug that
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    happened on PNGs with an uncompressed block.
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*) 16 jun 2006: Internally changed unsigned into unsigned where
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    needed, and performed some optimizations.
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*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
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    in LodePNG namespace. Changed the order of the parameters. Rewrote the
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    documentation in the header. Renamed files to lodepng.cpp and lodepng.h
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*) 22 apr 2006: Optimized and improved some code
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*) 07 sep 2005: (!) Changed to std::vector interface
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*) 12 aug 2005: Initial release (C++, decoder only)
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12. contact information
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-----------------------
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Feel free to contact me with suggestions, problems, comments, ... concerning
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LodePNG. If you encounter a PNG image that doesn't work properly with this
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decoder, feel free to send it and I'll use it to find and fix the problem.
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My email address is (puzzle the account and domain together with an @ symbol):
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Domain: gmail dot com.
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Account: lode dot vandevenne.
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Copyright (c) 2005-2014 Lode Vandevenne
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*/