Blame winpr/libwinpr/utils/collections/Queue.c

Packit 1fb8d4
/**
Packit 1fb8d4
 * WinPR: Windows Portable Runtime
Packit 1fb8d4
 * System.Collections.Queue
Packit 1fb8d4
 *
Packit 1fb8d4
 * Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
Packit 1fb8d4
 *
Packit 1fb8d4
 * Licensed under the Apache License, Version 2.0 (the "License");
Packit 1fb8d4
 * you may not use this file except in compliance with the License.
Packit 1fb8d4
 * You may obtain a copy of the License at
Packit 1fb8d4
 *
Packit 1fb8d4
 *     http://www.apache.org/licenses/LICENSE-2.0
Packit 1fb8d4
 *
Packit 1fb8d4
 * Unless required by applicable law or agreed to in writing, software
Packit 1fb8d4
 * distributed under the License is distributed on an "AS IS" BASIS,
Packit 1fb8d4
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Packit 1fb8d4
 * See the License for the specific language governing permissions and
Packit 1fb8d4
 * limitations under the License.
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
#ifdef HAVE_CONFIG_H
Packit 1fb8d4
#include "config.h"
Packit 1fb8d4
#endif
Packit 1fb8d4
Packit 1fb8d4
#include <winpr/crt.h>
Packit 1fb8d4
Packit 1fb8d4
#include <winpr/collections.h>
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * C equivalent of the C# Queue Class:
Packit 1fb8d4
 * http://msdn.microsoft.com/en-us/library/system.collections.queue.aspx
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Properties
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Gets the number of elements contained in the Queue.
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
int Queue_Count(wQueue* queue)
Packit 1fb8d4
{
Packit 1fb8d4
	int ret;
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		EnterCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	ret = queue->size;
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		LeaveCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	return ret;
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Lock access to the ArrayList
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
void Queue_Lock(wQueue* queue)
Packit 1fb8d4
{
Packit 1fb8d4
	EnterCriticalSection(&queue->lock);
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Unlock access to the ArrayList
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
void Queue_Unlock(wQueue* queue)
Packit 1fb8d4
{
Packit 1fb8d4
	LeaveCriticalSection(&queue->lock);
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Gets an event which is set when the queue is non-empty
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
HANDLE Queue_Event(wQueue* queue)
Packit 1fb8d4
{
Packit 1fb8d4
	return queue->event;
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Methods
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Removes all objects from the Queue.
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
void Queue_Clear(wQueue* queue)
Packit 1fb8d4
{
Packit 1fb8d4
	int index;
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		EnterCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	for (index = queue->head; index != queue->tail; index = (index + 1) % queue->capacity)
Packit 1fb8d4
	{
Packit 1fb8d4
		if (queue->object.fnObjectFree)
Packit 1fb8d4
			queue->object.fnObjectFree(queue->array[index]);
Packit 1fb8d4
Packit 1fb8d4
		queue->array[index] = NULL;
Packit 1fb8d4
	}
Packit 1fb8d4
Packit 1fb8d4
	queue->size = 0;
Packit 1fb8d4
	queue->head = queue->tail = 0;
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		LeaveCriticalSection(&queue->lock);
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Determines whether an element is in the Queue.
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
BOOL Queue_Contains(wQueue* queue, void* obj)
Packit 1fb8d4
{
Packit 1fb8d4
	int index;
Packit 1fb8d4
	BOOL found = FALSE;
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		EnterCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	for (index = 0; index < queue->tail; index++)
Packit 1fb8d4
	{
Packit 1fb8d4
		if (queue->object.fnObjectEquals(queue->array[index], obj))
Packit 1fb8d4
		{
Packit 1fb8d4
			found = TRUE;
Packit 1fb8d4
			break;
Packit 1fb8d4
		}
Packit 1fb8d4
	}
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		LeaveCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	return found;
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Adds an object to the end of the Queue.
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
BOOL Queue_Enqueue(wQueue* queue, void* obj)
Packit 1fb8d4
{
Packit 1fb8d4
	BOOL ret = TRUE;
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		EnterCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	if (queue->size == queue->capacity)
Packit 1fb8d4
	{
Packit 1fb8d4
		int old_capacity;
Packit 1fb8d4
		int new_capacity;
Packit 1fb8d4
		void** newArray;
Packit 1fb8d4
		old_capacity = queue->capacity;
Packit 1fb8d4
		new_capacity = queue->capacity * queue->growthFactor;
Packit 1fb8d4
		newArray = (void**)realloc(queue->array, sizeof(void*) * new_capacity);
Packit 1fb8d4
Packit 1fb8d4
		if (!newArray)
Packit 1fb8d4
		{
Packit 1fb8d4
			ret = FALSE;
Packit 1fb8d4
			goto out;
Packit 1fb8d4
		}
Packit 1fb8d4
Packit 1fb8d4
		queue->capacity = new_capacity;
Packit 1fb8d4
		queue->array = newArray;
Packit 1fb8d4
		ZeroMemory(&(queue->array[old_capacity]), (new_capacity - old_capacity) * sizeof(void*));
Packit 1fb8d4
Packit 1fb8d4
		/* rearrange wrapped entries */
Packit 1fb8d4
		if (queue->tail <= queue->head)
Packit 1fb8d4
		{
Packit 1fb8d4
			CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(void*));
Packit 1fb8d4
			queue->tail += old_capacity;
Packit 1fb8d4
		}
Packit 1fb8d4
	}
Packit 1fb8d4
Packit 1fb8d4
	queue->array[queue->tail] = obj;
Packit 1fb8d4
	queue->tail = (queue->tail + 1) % queue->capacity;
Packit 1fb8d4
	queue->size++;
Packit 1fb8d4
	SetEvent(queue->event);
Packit 1fb8d4
out:
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		LeaveCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	return ret;
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Removes and returns the object at the beginning of the Queue.
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
void* Queue_Dequeue(wQueue* queue)
Packit 1fb8d4
{
Packit 1fb8d4
	void* obj = NULL;
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		EnterCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	if (queue->size > 0)
Packit 1fb8d4
	{
Packit 1fb8d4
		obj = queue->array[queue->head];
Packit 1fb8d4
		queue->array[queue->head] = NULL;
Packit 1fb8d4
		queue->head = (queue->head + 1) % queue->capacity;
Packit 1fb8d4
		queue->size--;
Packit 1fb8d4
	}
Packit 1fb8d4
Packit 1fb8d4
	if (queue->size < 1)
Packit 1fb8d4
		ResetEvent(queue->event);
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		LeaveCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	return obj;
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Returns the object at the beginning of the Queue without removing it.
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
void* Queue_Peek(wQueue* queue)
Packit 1fb8d4
{
Packit 1fb8d4
	void* obj = NULL;
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		EnterCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	if (queue->size > 0)
Packit 1fb8d4
		obj = queue->array[queue->head];
Packit 1fb8d4
Packit 1fb8d4
	if (queue->synchronized)
Packit 1fb8d4
		LeaveCriticalSection(&queue->lock);
Packit 1fb8d4
Packit 1fb8d4
	return obj;
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
static BOOL default_queue_equals(const void* obj1, const void* obj2)
Packit 1fb8d4
{
Packit 1fb8d4
	return (obj1 == obj2);
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
/**
Packit 1fb8d4
 * Construction, Destruction
Packit 1fb8d4
 */
Packit 1fb8d4
Packit 1fb8d4
wQueue* Queue_New(BOOL synchronized, int capacity, int growthFactor)
Packit 1fb8d4
{
Packit 1fb8d4
	wQueue* queue = NULL;
Packit 1fb8d4
	queue = (wQueue*)calloc(1, sizeof(wQueue));
Packit 1fb8d4
Packit 1fb8d4
	if (!queue)
Packit 1fb8d4
		return NULL;
Packit 1fb8d4
Packit 1fb8d4
	queue->capacity = 32;
Packit 1fb8d4
	queue->growthFactor = 2;
Packit 1fb8d4
	queue->synchronized = synchronized;
Packit 1fb8d4
Packit 1fb8d4
	if (capacity > 0)
Packit 1fb8d4
		queue->capacity = capacity;
Packit 1fb8d4
Packit 1fb8d4
	if (growthFactor > 0)
Packit 1fb8d4
		queue->growthFactor = growthFactor;
Packit 1fb8d4
Packit 1fb8d4
	queue->array = (void**)calloc(queue->capacity, sizeof(void*));
Packit 1fb8d4
Packit 1fb8d4
	if (!queue->array)
Packit 1fb8d4
		goto out_free;
Packit 1fb8d4
Packit 1fb8d4
	queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
Packit 1fb8d4
Packit 1fb8d4
	if (!queue->event)
Packit 1fb8d4
		goto out_free_array;
Packit 1fb8d4
Packit 1fb8d4
	if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000))
Packit 1fb8d4
		goto out_free_event;
Packit 1fb8d4
Packit 1fb8d4
	queue->object.fnObjectEquals = default_queue_equals;
Packit 1fb8d4
	return queue;
Packit 1fb8d4
out_free_event:
Packit 1fb8d4
	CloseHandle(queue->event);
Packit 1fb8d4
out_free_array:
Packit 1fb8d4
	free(queue->array);
Packit 1fb8d4
out_free:
Packit 1fb8d4
	free(queue);
Packit 1fb8d4
	return NULL;
Packit 1fb8d4
}
Packit 1fb8d4
Packit 1fb8d4
void Queue_Free(wQueue* queue)
Packit 1fb8d4
{
Packit 1fb8d4
	if (!queue)
Packit 1fb8d4
		return;
Packit 1fb8d4
Packit 1fb8d4
	Queue_Clear(queue);
Packit 1fb8d4
	CloseHandle(queue->event);
Packit 1fb8d4
	DeleteCriticalSection(&queue->lock);
Packit 1fb8d4
	free(queue->array);
Packit 1fb8d4
	free(queue);
Packit 1fb8d4
}