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/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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*
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* Copyright 2011-2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FREERDP_SERVER_SHADOW_MAC_SHADOW_H
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#define FREERDP_SERVER_SHADOW_MAC_SHADOW_H
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#include <freerdp/server/shadow.h>
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typedef struct mac_shadow_subsystem macShadowSubsystem;
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#include <winpr/crt.h>
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#include <winpr/synch.h>
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#include <winpr/thread.h>
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#include <winpr/stream.h>
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#include <winpr/collections.h>
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#include <dispatch/dispatch.h>
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#include <IOKit/IOKitLib.h>
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#include <IOSurface/IOSurface.h>
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#include <CoreVideo/CoreVideo.h>
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#include <CoreGraphics/CoreGraphics.h>
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struct mac_shadow_subsystem
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{
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rdpShadowSubsystem common;
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int width;
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int height;
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BOOL retina;
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int pixelWidth;
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int pixelHeight;
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BOOL mouseDownLeft;
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BOOL mouseDownRight;
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BOOL mouseDownOther;
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CGDisplayStreamRef stream;
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dispatch_queue_t captureQueue;
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CGDisplayStreamUpdateRef lastUpdate;
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};
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* FREERDP_SERVER_SHADOW_MAC_SHADOW_H */
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