/* * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ void handleClientConn(void *data) { int fd = (int)data; EGLStreamKHR stream; GLuint texId; stream = eglCreateStreamFromFileDescriptorKHR(__eglDpy, fd); glGenTextures(1, &texId); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texId); eglStreamConsumerGLTextureExternalKHR(__eglDpy, stream); sampleSurfaceListAppend(__surfaceList, stream, texId); /* Rest of the client connection handling */ [...] } void handleClientRepaint(void *data) { int id = (int)data; forall (surf, __surfaceList) { if (surf->id == id) { eglStreamConsumerAcquireKHR(__eglDpy, surf->stream); break; } } /* Rest of the client repaint handling */ [...] } int main() { /* Window system setup */ __sampleDpy = sample_create_display("sample-display"); sample_listen_to_client_connections(__sampleDpy, handleClientConn); sample_listen_to_client_repaints(__sampleDpy, handleClientRepaint); /* Rest of the window system setup */ [...] /* Native EGL setup (EGLDevice, GBM device, ...) */ __nativeDpy = /* Get native EGL display/device */ /* Get an EGLDisplay supporting EGLStreams that would allow creation of scanout EGLSurfaces */ __eglDpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_NATIVE, __nativeDpy, NULL); eglInitialize(__eglDpy); __eglSurf = /* Create a scanout EGLSurface on __eglDpy */; __eglCtx = eglCreateContext(__eglDpy, , EGL_NO_CONTEXT, NULL); eglMakeCurrent(__eglDpy, __eglSurf, __eglSurf, __eglCtx); /* Rest of the EGL and OpenGL setup */ [...] while (1) { sample_dispatch_events(__sampleDpy); /* Composite, repaint, ... */ [...] forall (surf, __surfaceList) { glBindTexture(GL_TEXTURE_EXTERNAL_OES, surf->texId); /* Draw surface quad */ } /* Rest of the repaint handling */ [...] eglSwapBuffers(__eglDpy, eglSrf); } /* Cleanup */ [...] }