/**************************************************************************** ** ** ** Definition of QQueue template/macro class ** ** Created : 920917 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the tools module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QQUEUE_H #define QQUEUE_H #ifndef QT_H #include "qglist.h" #endif // QT_H template class QQueue : private QGList { public: QQueue() {} QQueue( const QQueue &q ) : QGList(q) {} ~QQueue() { clear(); } QQueue& operator=(const QQueue &q) { return (QQueue&)QGList::operator=(q); } bool autoDelete() const { return QCollection::autoDelete(); } void setAutoDelete( bool del ) { QCollection::setAutoDelete(del); } uint count() const { return QGList::count(); } bool isEmpty() const { return QGList::count() == 0; } void enqueue( const type *d ) { QGList::append(Item(d)); } type *dequeue() { return (type *)QGList::takeFirst();} bool remove() { return QGList::removeFirst(); } void clear() { QGList::clear(); } type *head() const { return (type *)QGList::cfirst(); } operator type *() const { return (type *)QGList::cfirst(); } type *current() const { return (type *)QGList::cfirst(); } private: void deleteItem( Item d ) { if ( del_item ) delete (type *)d; } }; #endif // QQUEUE_H