/**************************************************************************** ** ** ** Implementation of QMap ** ** Created : 990406 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the tools module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "qmap.h" typedef QMapNodeBase* NodePtr; typedef QMapNodeBase Node; void QMapPrivateBase::rotateLeft( NodePtr x, NodePtr& root) { NodePtr y = x->right; x->right = y->left; if (y->left !=0) y->left->parent = x; y->parent = x->parent; if (x == root) root = y; else if (x == x->parent->left) x->parent->left = y; else x->parent->right = y; y->left = x; x->parent = y; } void QMapPrivateBase::rotateRight( NodePtr x, NodePtr& root ) { NodePtr y = x->left; x->left = y->right; if (y->right != 0) y->right->parent = x; y->parent = x->parent; if (x == root) root = y; else if (x == x->parent->right) x->parent->right = y; else x->parent->left = y; y->right = x; x->parent = y; } void QMapPrivateBase::rebalance( NodePtr x, NodePtr& root) { x->color = Node::Red; while ( x != root && x->parent->color == Node::Red ) { if ( x->parent == x->parent->parent->left ) { NodePtr y = x->parent->parent->right; if (y && y->color == Node::Red) { x->parent->color = Node::Black; y->color = Node::Black; x->parent->parent->color = Node::Red; x = x->parent->parent; } else { if (x == x->parent->right) { x = x->parent; rotateLeft( x, root ); } x->parent->color = Node::Black; x->parent->parent->color = Node::Red; rotateRight (x->parent->parent, root ); } } else { NodePtr y = x->parent->parent->left; if ( y && y->color == Node::Red ) { x->parent->color = Node::Black; y->color = Node::Black; x->parent->parent->color = Node::Red; x = x->parent->parent; } else { if (x == x->parent->left) { x = x->parent; rotateRight( x, root ); } x->parent->color = Node::Black; x->parent->parent->color = Node::Red; rotateLeft( x->parent->parent, root ); } } } root->color = Node::Black; } NodePtr QMapPrivateBase::removeAndRebalance( NodePtr z, NodePtr& root, NodePtr& leftmost, NodePtr& rightmost ) { NodePtr y = z; NodePtr x; NodePtr x_parent; if (y->left == 0) { x = y->right; } else { if (y->right == 0) x = y->left; else { y = y->right; while (y->left != 0) y = y->left; x = y->right; } } if (y != z) { z->left->parent = y; y->left = z->left; if (y != z->right) { x_parent = y->parent; if (x) x->parent = y->parent; y->parent->left = x; y->right = z->right; z->right->parent = y; } else { x_parent = y; } if (root == z) root = y; else if (z->parent->left == z) z->parent->left = y; else z->parent->right = y; y->parent = z->parent; // Swap the colors Node::Color c = y->color; y->color = z->color; z->color = c; y = z; } else { x_parent = y->parent; if (x) x->parent = y->parent; if (root == z) root = x; else if (z->parent->left == z) z->parent->left = x; else z->parent->right = x; if ( leftmost == z ) { if (z->right == 0) leftmost = z->parent; else leftmost = x->minimum(); } if (rightmost == z) { if (z->left == 0) rightmost = z->parent; else rightmost = x->maximum(); } } if (y->color != Node::Red) { while (x != root && (x == 0 || x->color == Node::Black)) { if (x == x_parent->left) { NodePtr w = x_parent->right; if (w->color == Node::Red) { w->color = Node::Black; x_parent->color = Node::Red; rotateLeft(x_parent, root); w = x_parent->right; } if ((w->left == 0 || w->left->color == Node::Black) && (w->right == 0 || w->right->color == Node::Black)) { w->color = Node::Red; x = x_parent; x_parent = x_parent->parent; } else { if (w->right == 0 || w->right->color == Node::Black) { if (w->left) w->left->color = Node::Black; w->color = Node::Red; rotateRight(w, root); w = x_parent->right; } w->color = x_parent->color; x_parent->color = Node::Black; if (w->right) w->right->color = Node::Black; rotateLeft(x_parent, root); break; } } else { NodePtr w = x_parent->left; if (w->color == Node::Red) { w->color = Node::Black; x_parent->color = Node::Red; rotateRight(x_parent, root); w = x_parent->left; } if ((w->right == 0 || w->right->color == Node::Black) && (w->left == 0 || w->left->color == Node::Black)) { w->color = Node::Red; x = x_parent; x_parent = x_parent->parent; } else { if (w->left == 0 || w->left->color == Node::Black) { if (w->right) w->right->color = Node::Black; w->color = Node::Red; rotateLeft(w, root); w = x_parent->left; } w->color = x_parent->color; x_parent->color = Node::Black; if (w->left) w->left->color = Node::Black; rotateRight(x_parent, root); break; } } } if (x) x->color = Node::Black; } return y; }