#ifndef __BOARDGAMETEST_H__ #define __BOARDGAMETEST_H__ #include #include template class BoardGameTest : public CPPUNIT_NS::TestFixture { CPPUNIT_TEST_SUITE( BoardGameTest ); CPPUNIT_TEST( testReset ); CPPUNIT_TEST( testResetShouldFail ); CPPUNIT_TEST_SUITE_END(); protected: GAMECLASS *m_game; public: BoardGameTest() { } int countTestCases () const { return 1; } void setUp() { this->m_game = new GAMECLASS; } void tearDown() { delete this->m_game; } void testReset() { CPPUNIT_ASSERT( this->m_game->reset() ); } void testResetShouldFail() { CPPUNIT_NS::stdCOut() << "The following test fails, this is intended:" << "\n"; CPPUNIT_ASSERT( !this->m_game->reset() ); } }; #endif