#include <cppunit/plugin/DynamicLibraryManager.h>
#if !defined(CPPUNIT_NO_TESTPLUGIN)
#include <cppunit/plugin/DynamicLibraryManagerException.h>
CPPUNIT_NS_BEGIN
DynamicLibraryManager::DynamicLibraryManager( const std::string &libraryFileName )
: m_libraryHandle( NULL )
, m_libraryName( libraryFileName )
{
loadLibrary( libraryFileName );
}
DynamicLibraryManager::~DynamicLibraryManager()
{
releaseLibrary();
}
DynamicLibraryManager::Symbol
DynamicLibraryManager::findSymbol( const std::string &symbol )
{
try
{
Symbol symbolPointer = doFindSymbol( symbol );
if ( symbolPointer != NULL )
return symbolPointer;
}
catch ( ... )
{
}
throw DynamicLibraryManagerException( m_libraryName,
symbol,
DynamicLibraryManagerException::symbolNotFound );
return NULL; // keep compiler happy
}
void
DynamicLibraryManager::loadLibrary( const std::string &libraryName )
{
try
{
releaseLibrary();
m_libraryHandle = doLoadLibrary( libraryName );
if ( m_libraryHandle != NULL )
return;
}
catch (...)
{
}
throw DynamicLibraryManagerException( m_libraryName,
getLastErrorDetail(),
DynamicLibraryManagerException::loadingFailed );
}
void
DynamicLibraryManager::releaseLibrary()
{
if ( m_libraryHandle != NULL )
{
doReleaseLibrary();
m_libraryHandle = NULL;
}
}
CPPUNIT_NS_END
#endif // !defined(CPPUNIT_NO_TESTPLUGIN)