#include #include #include static void actor_meta_clear (void) { ClutterActor *actor, *stage; stage = clutter_test_get_stage (); actor = clutter_actor_new (); g_object_ref_sink (actor); g_object_add_weak_pointer (G_OBJECT (actor), (gpointer *) &actor); clutter_actor_add_action (actor, clutter_click_action_new ()); clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_ALL, 0)); clutter_actor_add_effect (actor, clutter_blur_effect_new ()); g_assert (clutter_actor_has_actions (actor)); g_assert (clutter_actor_has_constraints (actor)); g_assert (clutter_actor_has_effects (actor)); clutter_actor_clear_actions (actor); g_assert (!clutter_actor_has_actions (actor)); clutter_actor_clear_constraints (actor); g_assert (!clutter_actor_has_constraints (actor)); clutter_actor_clear_effects (actor); g_assert (!clutter_actor_has_effects (actor)); clutter_actor_destroy (actor); g_assert (actor == NULL); } CLUTTER_TEST_SUITE ( CLUTTER_TEST_UNIT ("/actor/meta/clear", actor_meta_clear) )