#include #include /* all the easing modes provided by Clutter */ static const struct { const gchar *name; ClutterAnimationMode mode; } easing_modes[] = { { "linear", CLUTTER_LINEAR }, { "easeInQuad", CLUTTER_EASE_IN_QUAD }, { "easeOutQuad", CLUTTER_EASE_OUT_QUAD }, { "easeInOutQuad", CLUTTER_EASE_IN_OUT_QUAD }, { "easeInCubic", CLUTTER_EASE_IN_CUBIC }, { "easeOutCubic", CLUTTER_EASE_OUT_CUBIC }, { "easeInOutCubic", CLUTTER_EASE_IN_OUT_CUBIC }, { "easeInQuart", CLUTTER_EASE_IN_QUART }, { "easeOutQuart", CLUTTER_EASE_OUT_QUART }, { "easeInOutQuart", CLUTTER_EASE_IN_OUT_QUART }, { "easeInQuint", CLUTTER_EASE_IN_QUINT }, { "easeOutQuint", CLUTTER_EASE_OUT_QUINT }, { "easeInOutQuint", CLUTTER_EASE_IN_OUT_QUINT }, { "easeInSine", CLUTTER_EASE_IN_SINE }, { "easeOutSine", CLUTTER_EASE_OUT_SINE }, { "easeInOutSine", CLUTTER_EASE_IN_OUT_SINE }, { "easeInExpo", CLUTTER_EASE_IN_EXPO }, { "easeOutExpo", CLUTTER_EASE_OUT_EXPO }, { "easeInOutExpo", CLUTTER_EASE_IN_OUT_EXPO }, { "easeInCirc", CLUTTER_EASE_IN_CIRC }, { "easeOutCirc", CLUTTER_EASE_OUT_CIRC }, { "easeInOutCirc", CLUTTER_EASE_IN_OUT_CIRC }, { "easeInElastic", CLUTTER_EASE_IN_ELASTIC }, { "easeOutElastic", CLUTTER_EASE_OUT_ELASTIC }, { "easeInOutElastic", CLUTTER_EASE_IN_OUT_ELASTIC }, { "easeInBack", CLUTTER_EASE_IN_BACK }, { "easeOutBack", CLUTTER_EASE_OUT_BACK }, { "easeInOutBack", CLUTTER_EASE_IN_OUT_BACK }, { "easeInBounce", CLUTTER_EASE_IN_BOUNCE }, { "easeOutBounce", CLUTTER_EASE_OUT_BOUNCE }, { "easeInOutBounce", CLUTTER_EASE_IN_OUT_BOUNCE }, { "stepStart", CLUTTER_STEP_START }, { "stepEnd", CLUTTER_STEP_END }, { "ease", CLUTTER_EASE }, { "easeIn", CLUTTER_EASE_IN }, { "easeOut", CLUTTER_EASE_OUT }, { "easeInOut", CLUTTER_EASE_IN_OUT }, }; #define HELP_TEXT "Easing mode: %s (%d of %d)\n" \ "Left click to tween\n" \ "Middle click to jump\n" \ "Right click to change the easing mode" static const gint n_easing_modes = G_N_ELEMENTS (easing_modes); static gint current_mode = 0; static gint duration = 1; static ClutterActor *main_stage = NULL; static ClutterActor *easing_mode_label = NULL; static gboolean on_button_press (ClutterActor *actor, ClutterButtonEvent *event, ClutterActor *rectangle) { if (event->button == CLUTTER_BUTTON_SECONDARY) { gchar *text; /* cycle through the various easing modes */ current_mode = (current_mode + 1 < n_easing_modes) ? current_mode + 1 : 0; /* update the text of the label */ text = g_strdup_printf (HELP_TEXT, easing_modes[current_mode].name, current_mode + 1, n_easing_modes); clutter_text_set_markup (CLUTTER_TEXT (easing_mode_label), text); g_free (text); } else if (event->button == CLUTTER_BUTTON_MIDDLE) { clutter_actor_set_position (rectangle, event->x, event->y); } else if (event->button == CLUTTER_BUTTON_PRIMARY) { ClutterAnimationMode cur_mode; cur_mode = easing_modes[current_mode].mode; clutter_actor_save_easing_state (rectangle); /* tween the actor using the current easing mode */ clutter_actor_set_easing_mode (rectangle, cur_mode); clutter_actor_set_easing_duration (rectangle, duration * 1000); clutter_actor_set_position (rectangle, event->x, event->y); clutter_actor_restore_easing_state (rectangle); } return CLUTTER_EVENT_STOP; } static gboolean draw_bouncer (ClutterCanvas *canvas, cairo_t *cr, int width, int height) { const ClutterColor *bouncer_color; cairo_pattern_t *pattern; float radius; cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR); cairo_paint (cr); cairo_set_operator (cr, CAIRO_OPERATOR_OVER); radius = MAX (width, height); cairo_arc (cr, radius / 2, radius / 2, radius / 2, 0.0, 2.0 * G_PI); bouncer_color = CLUTTER_COLOR_DarkScarletRed; pattern = cairo_pattern_create_radial (radius / 2, radius / 2, 0, radius, radius, radius); cairo_pattern_add_color_stop_rgba (pattern, 0, bouncer_color->red / 255.0, bouncer_color->green / 255.0, bouncer_color->blue / 255.0, bouncer_color->alpha / 255.0); cairo_pattern_add_color_stop_rgba (pattern, 0.85, bouncer_color->red / 255.0, bouncer_color->green / 255.0, bouncer_color->blue / 255.0, 0.25); cairo_set_source (cr, pattern); cairo_fill_preserve (cr); cairo_pattern_destroy (pattern); return TRUE; } static ClutterActor * make_bouncer (gfloat width, gfloat height) { ClutterActor *retval; ClutterContent *canvas; retval = clutter_actor_new (); canvas = clutter_canvas_new (); g_signal_connect (canvas, "draw", G_CALLBACK (draw_bouncer), NULL); clutter_canvas_set_size (CLUTTER_CANVAS (canvas), width, height); clutter_actor_set_name (retval, "bouncer"); clutter_actor_set_size (retval, width, height); clutter_actor_set_pivot_point (retval, 0.5f, 0.5f); clutter_actor_set_translation (retval, width / -2.f, height / -2.f, 0.f); clutter_actor_set_reactive (retval, TRUE); clutter_actor_set_content (retval, canvas); g_object_unref (canvas); return retval; } static GOptionEntry test_easing_entries[] = { { "duration", 'd', 0, G_OPTION_ARG_INT, &duration, "Duration of the animation", "SECONDS" }, { NULL } }; int main (int argc, char *argv[]) { ClutterActor *stage, *rect, *label; gchar *text; gfloat stage_width, stage_height; GError *error = NULL; if (clutter_init_with_args (&argc, &argv, NULL, test_easing_entries, NULL, &error) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Easing Modes"); clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); main_stage = stage; clutter_actor_get_size (stage, &stage_width, &stage_height); /* create the actor that we want to tween */ rect = make_bouncer (50, 50); clutter_actor_add_child (stage, rect); clutter_actor_set_position (rect, stage_width / 2, stage_height / 2); text = g_strdup_printf (HELP_TEXT, easing_modes[current_mode].name, current_mode + 1, n_easing_modes); label = clutter_text_new (); clutter_actor_add_child (stage, label); clutter_text_set_markup (CLUTTER_TEXT (label), text); clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_RIGHT); clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.95)); clutter_actor_add_constraint (label, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.95)); easing_mode_label = label; g_free (text); g_signal_connect (stage, "button-press-event", G_CALLBACK (on_button_press), rect); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }