/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ #ifndef __CLUTTER_ACTOR_META_PRIVATE_H__ #define __CLUTTER_ACTOR_META_PRIVATE_H__ #include G_BEGIN_DECLS #define CLUTTER_TYPE_META_GROUP (_clutter_meta_group_get_type ()) #define CLUTTER_META_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_META_GROUP, ClutterMetaGroup)) #define CLUTTER_IS_META_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_META_GROUP)) typedef struct _ClutterMetaGroup ClutterMetaGroup; typedef struct _ClutterMetaGroupClass ClutterMetaGroupClass; struct _ClutterMetaGroup { GObject parent_instance; ClutterActor *actor; GList *meta; }; struct _ClutterMetaGroupClass { GObjectClass parent_class; }; /* Each actor meta has a priority with zero as a default. A higher number means higher priority. Higher priority metas stay at the beginning of the list. The priority can be negative to give lower priority than the default. */ #define CLUTTER_ACTOR_META_PRIORITY_DEFAULT 0 /* Any value greater than this is considered an 'internal' priority and if we expose the priority property publicly then an application would not be able to use these values. */ #define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH (G_MAXINT / 2) #define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW (G_MININT / 2) GType _clutter_meta_group_get_type (void) G_GNUC_CONST; void _clutter_meta_group_add_meta (ClutterMetaGroup *group, ClutterActorMeta *meta); void _clutter_meta_group_remove_meta (ClutterMetaGroup *group, ClutterActorMeta *meta); const GList * _clutter_meta_group_peek_metas (ClutterMetaGroup *group); void _clutter_meta_group_clear_metas (ClutterMetaGroup *group); ClutterActorMeta * _clutter_meta_group_get_meta (ClutterMetaGroup *group, const gchar *name); gboolean _clutter_meta_group_has_metas_no_internal (ClutterMetaGroup *group); GList * _clutter_meta_group_get_metas_no_internal (ClutterMetaGroup *group); void _clutter_meta_group_clear_metas_no_internal (ClutterMetaGroup *group); /* ActorMeta */ void _clutter_actor_meta_set_actor (ClutterActorMeta *meta, ClutterActor *actor); const gchar * _clutter_actor_meta_get_debug_name (ClutterActorMeta *meta); void _clutter_actor_meta_set_priority (ClutterActorMeta *meta, gint priority); int _clutter_actor_meta_get_priority (ClutterActorMeta *meta); gboolean _clutter_actor_meta_is_internal (ClutterActorMeta *meta); G_END_DECLS #endif /* __CLUTTER_ACTOR_META_PRIVATE_H__ */