Blame clutter/clutter-shader-types.h

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/*
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 * Clutter.
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 *
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 * An OpenGL based 'interactive canvas' library.
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 *
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 * Authored By Matthew Allum  <mallum@openedhand.com>
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 *
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 * Copyright (C) 2008  Intel Corporation.
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef __CLUTTER_SHADER_TYPES_H__
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#define __CLUTTER_SHADER_TYPES_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_SHADER_FLOAT   (clutter_shader_float_get_type ())
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#define CLUTTER_TYPE_SHADER_INT     (clutter_shader_int_get_type ())
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#define CLUTTER_TYPE_SHADER_MATRIX  (clutter_shader_matrix_get_type ())
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typedef struct _ClutterShaderFloat    ClutterShaderFloat;
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typedef struct _ClutterShaderInt      ClutterShaderInt;
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typedef struct _ClutterShaderMatrix   ClutterShaderMatrix;
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/**
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 * CLUTTER_VALUE_HOLDS_SHADER_FLOAT:
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 * @x: a #GValue
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 *
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 * Evaluates to %TRUE if @x holds a #ClutterShaderFloat.
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 *
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 * Since: 1.0
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 */
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#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))
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/**
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 * CLUTTER_VALUE_HOLDS_SHADER_INT:
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 * @x: a #GValue
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 *
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 * Evaluates to %TRUE if @x holds a #ClutterShaderInt.
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 *
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 * Since: 1.0
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 */
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#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))
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/**
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 * CLUTTER_VALUE_HOLDS_SHADER_MATRIX:
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 * @x: a #GValue
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 *
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 * Evaluates to %TRUE if @x holds a #ClutterShaderMatrix.
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 *
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 * Since: 1.0
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 */
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#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))
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CLUTTER_AVAILABLE_IN_1_0
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GType clutter_shader_float_get_type  (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_0
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GType clutter_shader_int_get_type    (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_0
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GType clutter_shader_matrix_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_0
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void            clutter_value_set_shader_float  (GValue       *value,
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                                                 gint          size,
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                                                 const gfloat *floats);
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CLUTTER_AVAILABLE_IN_1_0
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void            clutter_value_set_shader_int    (GValue       *value,
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                                                 gint          size,
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                                                 const gint   *ints);
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CLUTTER_AVAILABLE_IN_1_0
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void            clutter_value_set_shader_matrix (GValue       *value,
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                                                 gint          size,
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                                                 const gfloat *matrix);
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CLUTTER_AVAILABLE_IN_1_0
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const gfloat *  clutter_value_get_shader_float  (const GValue *value,
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                                                 gsize        *length);
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CLUTTER_AVAILABLE_IN_1_0
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const gint   *  clutter_value_get_shader_int    (const GValue *value,
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                                                 gsize        *length);
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CLUTTER_AVAILABLE_IN_1_0
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const gfloat *  clutter_value_get_shader_matrix (const GValue *value,
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                                                 gsize        *length);
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G_END_DECLS
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#endif /* __CLUTTER_SHADER_TYPES_H__ */