/*
* Copyright (C) 2013 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*/
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Gettext = imports.gettext;
const _ = imports.gettext.gettext;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Clutter = imports.gi.Clutter;
const ClutterGst = imports.gi.ClutterGst;
const COLUMNS = 3;
const ROWS = 3;
const BIT_WIDTH = 200;
const BIT_HEIGHT = 200;
//if (ARGV.length < 1)
// throw "Needs 1 arguments : piece.js videofile";
//
Pieces.prototype = {
_init: function(rows, columns) {
this.rows = rows;
this.columns = columns;
this.array = [];
for (let i = 0; i < rows; i++)
this.array[i] = [];
this.gap = { x: columns - 1,
y: rows - 1 };
},
_moveToGap: function(fromX, fromY) {
let actor = this.array[fromY][fromX];
this.array[fromY][fromX] = undefined;
actor.save_easing_state();
actor.set_easing_duration(300);
actor.set_easing_mode(Clutter.AnimationMode.EASE_OUT_CUBIC);
actor.set_position(this.gap.x * actor.width,
this.gap.y * actor.height);
actor.restore_easing_state();
this.array[this.gap.y][this.gap.x] = actor;
},
moveLeft: function() {
if (this.gap.x >= this.columns - 1)
return;
this._moveToGap(this.gap.x + 1, this.gap.y);
this.gap.x += 1;
},
moveRight: function() {
if (this.gap.x <= 0)
return;
this._moveToGap(this.gap.x - 1, this.gap.y);
this.gap.x -= 1;
},
moveUp: function() {
if (this.gap.y >= this.rows - 1)
return;
this._moveToGap(this.gap.x, this.gap.y + 1);
this.gap.y += 1;
},
moveDown: function() {
if (this.gap.y <= 0)
return;
this._moveToGap(this.gap.x, this.gap.y - 1);
this.gap.y -= 1;
},
};
function Pieces(rows, columns) {
this._init(rows, columns);
}
//
Clutter.init(null, null);
ClutterGst.init(null, null);
let stage = new Clutter.Stage();
stage.set_size(BIT_WIDTH * 3, BIT_HEIGHT * 3);
stage.set_user_resizable(true);
//let player = new ClutterGst.Playback();
//player.set_filename(ARGV[0]);
//player.set_audio_volume(0.25);
let player = new ClutterGst.Camera();
let pieces = new Pieces(ROWS, COLUMNS);
for (let i = 0; i < ROWS; i++) {
for (let j = 0; j < COLUMNS; j++) {
if ((i * ROWS + j) >= (ROWS * COLUMNS - 1))
break;
let input = new ClutterGst.Box({ x1: j / COLUMNS,
x2: (j + 1) / COLUMNS,
y1: i / ROWS,
y2: (i + 1) / ROWS,
})
let actor = new Clutter.Actor({
width: BIT_WIDTH,
height: BIT_HEIGHT,
x: BIT_WIDTH * j,
y: BIT_HEIGHT * i,
content: new ClutterGst.Crop({
player: player,
input_region: input,
}),
});
stage.add_actor(actor);
pieces.array[i][j] = actor;
}
}
player.set_playing(true);
stage.connect('key-press-event', Lang.bind(this, function(actor, event) {
switch (event.get_key_symbol()) {
case Clutter.Left:
pieces.moveLeft();
break;
case Clutter.Right:
pieces.moveRight();
break;
case Clutter.Up:
pieces.moveUp();
break;
case Clutter.Down:
pieces.moveDown();
break;
default:
log(event.get_key_symbol());
break;
}
}));
stage.show();
stage.connect('destroy',
Lang.bind(this, function() { Clutter.main_quit(); }));
Clutter.main();