# This file is part of the ios-cmake project. It was retrieved from # https://github.com/cristeab/ios-cmake.git, which is a fork of # https://code.google.com/p/ios-cmake/. Which in turn is based off of # the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which # are included with CMake 2.8.4 # # The ios-cmake project is licensed under the new BSD license. # # Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software, # Kitware, Inc., Insight Software Consortium. All rights reserved. # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # # This file is based off of the Platform/Darwin.cmake and # Platform/UnixPaths.cmake files which are included with CMake 2.8.4 # It has been altered for iOS development. # # Updated by Alex Stewart (alexs.mac@gmail.com). # The following variables control the behaviour of this toolchain: # # IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 # OS = Build for iPhoneOS. # SIMULATOR = Build for x86 i386 iPhone Simulator. # SIMULATOR64 = Build for x86 x86_64 iPhone Simulator. # CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is # automatically determined from IOS_PLATFORM and xcodebuild, but # can also be manually specified (although this should not be required). # CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform # being compiled for. By default this is automatically determined from # CMAKE_OSX_SYSROOT, but can also be manually specified (although this should # not be required). # # This toolchain defines the following variables for use externally: # # XCODE_VERSION: Version number (not including Build version) of Xcode detected. # IOS_SDK_VERSION: Version of iOS SDK being used. # CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from # IOS_PLATFORM). # # This toolchain defines the following macros for use externally: # # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) # A convenience macro for setting xcode specific properties on targets # example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1"). # # find_host_package (PROGRAM ARGS) # A macro used to find executable programs on the host system, not within the # iOS environment. Thanks to the android-cmake project for providing the # command. # Get the Xcode version being used. execute_process(COMMAND xcodebuild -version OUTPUT_VARIABLE XCODE_VERSION ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}") string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}") message(STATUS "Building with Xcode version: ${XCODE_VERSION}") # Default to building for iPhoneOS if not specified otherwise, and we cannot # determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use # of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly # determine the value of IOS_PLATFORM from the root project, as # CMAKE_OSX_ARCHITECTURES is propagated to them by CMake. if (NOT DEFINED IOS_PLATFORM) if (CMAKE_OSX_ARCHITECTURES) if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*") set(IOS_PLATFORM "OS") elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386") set(IOS_PLATFORM "SIMULATOR") elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64") set(IOS_PLATFORM "SIMULATOR64") endif() endif() if (NOT IOS_PLATFORM) set(IOS_PLATFORM "OS") endif() endif() set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS platform for which to build.") # Determine the platform name and architectures for use in xcodebuild commands # from the specified IOS_PLATFORM name. if (IOS_PLATFORM STREQUAL "OS") set(XCODE_IOS_PLATFORM iphoneos) set(IOS_ARCH armv7 armv7s arm64) elseif (IOS_PLATFORM STREQUAL "SIMULATOR") set(XCODE_IOS_PLATFORM iphonesimulator) set(IOS_ARCH i386) elseif(IOS_PLATFORM STREQUAL "SIMULATOR64") set(XCODE_IOS_PLATFORM iphonesimulator) set(IOS_ARCH x86_64) else() message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}") endif() message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, " "architecture(s): ${IOS_ARCH}") # If user did not specify the SDK root to use, then query xcodebuild for it. if (NOT CMAKE_OSX_SYSROOT) execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path OUTPUT_VARIABLE CMAKE_OSX_SYSROOT ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}") endif() if (NOT EXISTS ${CMAKE_OSX_SYSROOT}) message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} " "does not exist.") endif() # Get the SDK version information. execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion OUTPUT_VARIABLE IOS_SDK_VERSION ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) # Find the Developer root for the specific iOS platform being compiled for # from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in # CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain # this information from xcrun or xcodebuild. if (NOT CMAKE_IOS_DEVELOPER_ROOT) get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH) get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH) endif() if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT}) message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: " "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.") endif() # Find the C & C++ compilers for the specified SDK. if (NOT CMAKE_C_COMPILER) execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang OUTPUT_VARIABLE CMAKE_C_COMPILER ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}") endif() if (NOT CMAKE_CXX_COMPILER) execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++ OUTPUT_VARIABLE CMAKE_CXX_COMPILER ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}") endif() # Find (Apple's) libtool. execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool OUTPUT_VARIABLE IOS_LIBTOOL ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) message(STATUS "Using libtool: ${IOS_LIBTOOL}") # Configure libtool to be used instead of ar + ranlib to build static libraries. # This is required on Xcode 7+, but should also work on previous versions of # Xcode. set(CMAKE_C_CREATE_STATIC_LIBRARY "${IOS_LIBTOOL} -static -o ") set(CMAKE_CXX_CREATE_STATIC_LIBRARY "${IOS_LIBTOOL} -static -o ") # Get the version of Darwin (OS X) of the host. execute_process(COMMAND uname -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) # Standard settings. set(CMAKE_SYSTEM_NAME Darwin) set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION}) set(UNIX TRUE) set(APPLE TRUE) set(IOS TRUE) # Force unset of OS X-specific deployment target (otherwise autopopulated), # required as of cmake 2.8.10. set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Must be empty for iOS builds." FORCE) # Set the architectures for which to build. set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") # Skip the platform compiler checks for cross compiling. set(CMAKE_CXX_COMPILER_FORCED TRUE) set(CMAKE_CXX_COMPILER_WORKS TRUE) set(CMAKE_C_COMPILER_FORCED TRUE) set(CMAKE_C_COMPILER_WORKS TRUE) # All iOS/Darwin specific settings - some may be redundant. set(CMAKE_SHARED_LIBRARY_PREFIX "lib") set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") set(CMAKE_SHARED_MODULE_PREFIX "lib") set(CMAKE_SHARED_MODULE_SUFFIX ".so") set(CMAKE_MODULE_EXISTS 1) set(CMAKE_DL_LIBS "") set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") # Specify minimum version of deployment target. # Unless specified, the latest SDK version is used by default. set(IOS_DEPLOYMENT_TARGET "${IOS_SDK_VERSION}" CACHE STRING "Minimum iOS version to build for." ) message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}" " (SDK version: ${IOS_SDK_VERSION})") # Note that only Xcode 7+ supports the newer more specific: # -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use: # -m(ios/ios-simulator)-version-min instead. if (XCODE_VERSION VERSION_LESS 7.0) if (IOS_PLATFORM STREQUAL "OS") set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-mios-version-min=${IOS_DEPLOYMENT_TARGET}") else() # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min. set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") endif() else() # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM. set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") endif() set(CMAKE_C_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}") # Hidden visibilty is required for C++ on iOS. set(CMAKE_CXX_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility=hidden -fvisibility-inlines-hidden -fobjc-abi-version=2 -fobjc-arc ${CMAKE_CXX_FLAGS}") set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math ${CMAKE_CXX_FLAGS_RELEASE}") set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") # In order to ensure that the updated compiler flags are used in try_compile() # tests, we have to forcibly set them in the CMake cache, not merely set them # in the local scope. list(APPEND VARS_TO_FORCE_IN_CACHE CMAKE_C_FLAGS CMAKE_CXX_FLAGS CMAKE_CXX_RELEASE CMAKE_C_LINK_FLAGS CMAKE_CXX_LINK_FLAGS) foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE}) set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE) endforeach() set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") # Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old # build tree (where install_name_tool was hardcoded) and where # CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in # CMakeFindBinUtils.cmake (because it isn't rerun) hardcode # CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did # before, Alex. if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) # Set the find root to the iOS developer roots and to user defined paths. set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root" FORCE) # Default to searching for frameworks first. set(CMAKE_FIND_FRAMEWORK FIRST) # Set up the default search directories for frameworks. set(CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks) # Only search the specified iOS SDK, not the remainder of the host filesystem. set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) # This little macro lets you set any XCode specific property. macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) endmacro(set_xcode_property) # This macro lets you find executable programs on the host system. macro(find_host_package) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) set(IOS FALSE) find_package(${ARGN}) set(IOS TRUE) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) endmacro(find_host_package)