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// Ceres Solver - A fast non-linear least squares minimizer
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// Copyright 2015 Google Inc. All rights reserved.
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// http://ceres-solver.org/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors may be
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// used to endorse or promote products derived from this software without
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// specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: sameeragarwal@google.com (Sameer Agarwal)
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#include "ceres/block_random_access_diagonal_matrix.h"
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#include <algorithm>
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#include <set>
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#include <utility>
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#include <vector>
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#include "Eigen/Dense"
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#include "ceres/internal/port.h"
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#include "ceres/internal/scoped_ptr.h"
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#include "ceres/stl_util.h"
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#include "ceres/triplet_sparse_matrix.h"
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#include "ceres/types.h"
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#include "glog/logging.h"
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namespace ceres {
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namespace internal {
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using std::vector;
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// TODO(sameeragarwal): Drop the dependence on TripletSparseMatrix.
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BlockRandomAccessDiagonalMatrix::BlockRandomAccessDiagonalMatrix(
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const vector<int>& blocks)
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: blocks_(blocks) {
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// Build the row/column layout vector and count the number of scalar
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// rows/columns.
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int num_cols = 0;
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int num_nonzeros = 0;
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vector<int> block_positions;
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for (int i = 0; i < blocks_.size(); ++i) {
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block_positions.push_back(num_cols);
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num_cols += blocks_[i];
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num_nonzeros += blocks_[i] * blocks_[i];
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}
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VLOG(1) << "Matrix Size [" << num_cols
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<< "," << num_cols
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<< "] " << num_nonzeros;
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tsm_.reset(new TripletSparseMatrix(num_cols, num_cols, num_nonzeros));
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tsm_->set_num_nonzeros(num_nonzeros);
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int* rows = tsm_->mutable_rows();
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int* cols = tsm_->mutable_cols();
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double* values = tsm_->mutable_values();
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int pos = 0;
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for (int i = 0; i < blocks_.size(); ++i) {
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const int block_size = blocks_[i];
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layout_.push_back(new CellInfo(values + pos));
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const int block_begin = block_positions[i];
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for (int r = 0; r < block_size; ++r) {
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for (int c = 0; c < block_size; ++c, ++pos) {
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rows[pos] = block_begin + r;
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cols[pos] = block_begin + c;
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}
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}
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}
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}
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// Assume that the user does not hold any locks on any cell blocks
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// when they are calling SetZero.
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BlockRandomAccessDiagonalMatrix::~BlockRandomAccessDiagonalMatrix() {
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STLDeleteContainerPointers(layout_.begin(), layout_.end());
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}
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CellInfo* BlockRandomAccessDiagonalMatrix::GetCell(int row_block_id,
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int col_block_id,
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int* row,
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int* col,
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int* row_stride,
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int* col_stride) {
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if (row_block_id != col_block_id) {
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return NULL;
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}
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const int stride = blocks_[row_block_id];
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// Each cell is stored contiguously as its own little dense matrix.
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*row = 0;
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*col = 0;
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*row_stride = stride;
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*col_stride = stride;
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return layout_[row_block_id];
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}
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// Assume that the user does not hold any locks on any cell blocks
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// when they are calling SetZero.
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void BlockRandomAccessDiagonalMatrix::SetZero() {
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if (tsm_->num_nonzeros()) {
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VectorRef(tsm_->mutable_values(),
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tsm_->num_nonzeros()).setZero();
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}
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}
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void BlockRandomAccessDiagonalMatrix::Invert() {
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double* values = tsm_->mutable_values();
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for (int i = 0; i < blocks_.size(); ++i) {
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const int block_size = blocks_[i];
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MatrixRef block(values, block_size, block_size);
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block =
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block
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.selfadjointView<Eigen::Upper>()
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.llt()
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.solve(Matrix::Identity(block_size, block_size));
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values += block_size * block_size;
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}
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}
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void BlockRandomAccessDiagonalMatrix::RightMultiply(const double* x,
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double* y) const {
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CHECK_NOTNULL(x);
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CHECK_NOTNULL(y);
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const double* values = tsm_->values();
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for (int i = 0; i < blocks_.size(); ++i) {
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const int block_size = blocks_[i];
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ConstMatrixRef block(values, block_size, block_size);
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VectorRef(y, block_size).noalias() += block * ConstVectorRef(x, block_size);
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x += block_size;
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y += block_size;
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values += block_size * block_size;
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}
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}
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} // namespace internal
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} // namespace ceres
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