Blame hdspmixer/src/HDSPMixerButtons.cxx

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/*
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 *   HDSPMixer
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 *    
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 *   Copyright (C) 2003 Thomas Charbonnel (thomas@undata.org)
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 *    
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 *   This program is free software; you can redistribute it and/or modify
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 *   it under the terms of the GNU General Public License as published by
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 *   the Free Software Foundation; either version 2 of the License, or
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 *   (at your option) any later version.
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 *
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 *   This program is distributed in the hope that it will be useful,
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *   GNU General Public License for more details.
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 *
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 *   You should have received a copy of the GNU General Public License
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 *   along with this program; if not, write to the Free Software
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 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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 */
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#pragma implementation
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#include "HDSPMixerButtons.h"
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HDSPMixerButtons::HDSPMixerButtons(int x, int y, int w, int h):Fl_Group(x, y, w, h)
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{
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    cardselector = new HDSPMixerCardSelector(x+6, y+227, 61, 13, 1);
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    master = new HDSPMixerMaster(x+6 , y+18 , 62, 12);
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    view = new HDSPMixerView(x+6, y+53, 13, 76);
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    presets = new HDSPMixerPresets(x+6, y+153, 61, 52);
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    end();
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    preset = 0;
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    input = 0;
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    playback = 0;
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    output = 0;
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    submix = 0;
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    save = 0;
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}
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void HDSPMixerButtons::draw_background()
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{
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    draw_background(x(), y(), w(), h());
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}
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void HDSPMixerButtons::draw_background(int xpos, int ypos, int w, int h)
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{
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    fl_push_clip(xpos, ypos, w, h);
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    fl_draw_pixmap(buttons_xpm, x(), y());
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    fl_pop_clip();
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}
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void HDSPMixerButtons::draw()
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{
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    Fl_Widget *const* a = array();
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    if (damage() & ~FL_DAMAGE_CHILD) {
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	draw_background();
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	for (int i=children(); i--;) {
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	    Fl_Widget& o = **a++;
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	    draw_child(o);
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	}
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    } else  {
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	for (int i=children(); i--;)  update_child(**a++);
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    }	
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}
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void HDSPMixerButtons::update_child(Fl_Widget& widget)
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{
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    if (widget.damage() && widget.visible() && widget.type() < FL_WINDOW && fl_not_clipped(widget.x(), widget.y(), widget.w(), widget.h())) {
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	draw_background(widget.x(), widget.y(), widget.w(), widget.h());
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	widget.draw();
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	widget.clear_damage();
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    }
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}
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