#ifndef adwaitawidgetstateengine_h #define adwaitawidgetstateengine_h /************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #include "adwaita.h" #include "adwaitabaseengine.h" #include "adwaitadatamap.h" #include "adwaitawidgetstatedata.h" namespace Adwaita { //* used for simple widgets class WidgetStateEngine: public BaseEngine { Q_OBJECT public: //* constructor explicit WidgetStateEngine( QObject* parent ): BaseEngine( parent ) {} //* destructor virtual ~WidgetStateEngine( void ) {} //* register widget virtual bool registerWidget( QWidget*, AnimationModes ); //* returns registered widgets virtual WidgetList registeredWidgets( AnimationModes ) const; using BaseEngine::registeredWidgets; //* true if widget hover state is changed virtual bool updateState( const QObject*, AnimationMode, bool ); //* true if widget is animated virtual bool isAnimated( const QObject*, AnimationMode ); //* animation opacity virtual qreal opacity( const QObject* object, AnimationMode mode ) { return isAnimated( object, mode ) ? data( object, mode ).data()->opacity(): AnimationData::OpacityInvalid; } //* animation mode /** precedence on focus */ virtual AnimationMode frameAnimationMode( const QObject* object ) { if( isAnimated( object, AnimationEnable ) ) return AnimationEnable; else if( isAnimated( object, AnimationFocus ) ) return AnimationFocus; else if( isAnimated( object, AnimationHover ) ) return AnimationHover; else return AnimationNone; } //* animation opacity /** precedence on focus */ virtual qreal frameOpacity( const QObject* object ) { if( isAnimated( object, AnimationEnable ) ) return data( object, AnimationEnable ).data()->opacity(); else if( isAnimated( object, AnimationFocus ) ) return data( object, AnimationFocus ).data()->opacity(); else if( isAnimated( object, AnimationHover ) ) return data( object, AnimationHover ).data()->opacity(); else return AnimationData::OpacityInvalid; } //* animation mode /** precedence on mouseOver */ virtual AnimationMode buttonAnimationMode( const QObject* object ) { if( isAnimated( object, AnimationEnable ) ) return AnimationEnable; else if( isAnimated( object, AnimationPressed ) ) return AnimationPressed; else if( isAnimated( object, AnimationHover ) ) return AnimationHover; else if( isAnimated( object, AnimationFocus ) ) return AnimationFocus; else return AnimationNone; } //* animation opacity /** precedence on mouseOver */ virtual qreal buttonOpacity( const QObject* object ) { if( isAnimated( object, AnimationEnable ) ) return data( object, AnimationEnable ).data()->opacity(); else if( isAnimated( object, AnimationPressed ) ) return data( object, AnimationPressed ).data()->opacity(); else if( isAnimated( object, AnimationHover ) ) return data( object, AnimationHover ).data()->opacity(); else if( isAnimated( object, AnimationFocus ) ) return data( object, AnimationFocus ).data()->opacity(); else return AnimationData::OpacityInvalid; } //* duration virtual void setEnabled( bool value ) { BaseEngine::setEnabled( value ); _hoverData.setEnabled( value ); _focusData.setEnabled( value ); _enableData.setEnabled( value ); _pressedData.setEnabled( value ); } //* duration virtual void setDuration( int value ) { BaseEngine::setDuration( value ); _hoverData.setDuration( value ); _focusData.setDuration( value ); _enableData.setDuration( value ); _pressedData.setDuration( value/2 ); } public Q_SLOTS: //* remove widget from map virtual bool unregisterWidget( QObject* object ) { if( !object ) return false; bool found = false; if( _hoverData.unregisterWidget( object ) ) found = true; if( _focusData.unregisterWidget( object ) ) found = true; if( _enableData.unregisterWidget( object ) ) found = true; if( _pressedData.unregisterWidget( object ) ) found = true; return found; } protected: //* returns data associated to widget DataMap::Value data( const QObject*, AnimationMode ); //* returns data map associated to animation mode DataMap& dataMap( AnimationMode ); private: //* maps DataMap _hoverData; DataMap _focusData; DataMap _enableData; DataMap _pressedData; }; } #endif