/************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #include "adwaitawidgetstateengine.h" #include "adwaitaenabledata.h" namespace Adwaita { //____________________________________________________________ bool WidgetStateEngine::registerWidget( QWidget* widget, AnimationModes mode ) { if( !widget ) return false; if( mode&AnimationHover && !_hoverData.contains( widget ) ) { _hoverData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); } if( mode&AnimationFocus && !_focusData.contains( widget ) ) { _focusData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); } if( mode&AnimationEnable && !_enableData.contains( widget ) ) { _enableData.insert( widget, new EnableData( this, widget, duration() ), enabled() ); } if( mode&AnimationPressed && !_pressedData.contains( widget ) ) { _pressedData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); } // connect destruction signal connect( widget, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterWidget(QObject*)), Qt::UniqueConnection ); return true; } //____________________________________________________________ BaseEngine::WidgetList WidgetStateEngine::registeredWidgets( AnimationModes mode ) const { WidgetList out; using Value = DataMap::Value; if( mode&AnimationHover ) { foreach( const Value& value, _hoverData ) { if( value ) out.insert( value.data()->target().data() ); } } if( mode&AnimationFocus ) { foreach( const Value& value, _focusData ) { if( value ) out.insert( value.data()->target().data() ); } } if( mode&AnimationEnable ) { foreach( const Value& value, _enableData ) { if( value ) out.insert( value.data()->target().data() ); } } if( mode&AnimationPressed ) { foreach( const Value& value, _pressedData ) { if( value ) out.insert( value.data()->target().data() ); } } return out; } //____________________________________________________________ bool WidgetStateEngine::updateState( const QObject* object, AnimationMode mode, bool value ) { DataMap::Value data( WidgetStateEngine::data( object, mode ) ); return ( data && data.data()->updateState( value ) ); } //____________________________________________________________ bool WidgetStateEngine::isAnimated( const QObject* object, AnimationMode mode ) { DataMap::Value data( WidgetStateEngine::data( object, mode ) ); return ( data && data.data()->animation() && data.data()->animation().data()->isRunning() ); } //____________________________________________________________ DataMap::Value WidgetStateEngine::data( const QObject* object, AnimationMode mode ) { switch( mode ) { case AnimationHover: return _hoverData.find( object ).data(); case AnimationFocus: return _focusData.find( object ).data(); case AnimationEnable: return _enableData.find( object ).data(); case AnimationPressed: return _pressedData.find( object ).data(); default: return DataMap::Value(); } } //____________________________________________________________ DataMap& WidgetStateEngine::dataMap( AnimationMode mode ) { switch( mode ) { default: case AnimationHover: return _hoverData; case AnimationFocus: return _focusData; case AnimationEnable: return _enableData; case AnimationPressed: return _pressedData; } } }