#ifndef adwaitatransitiondata_h #define adwaitatransitiondata_h ////////////////////////////////////////////////////////////////////////////// // adwaitatransitiondata.h // data container for generic transitions // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "adwaitatransitionwidget.h" #include #include #include namespace Adwaita { //* generic data class TransitionData: public QObject { Q_OBJECT public: //* constructor TransitionData( QObject* parent, QWidget* target, int ); //* destructor virtual ~TransitionData( void ); //* enability virtual void setEnabled( bool value ) { _enabled = value; } //* enability virtual bool enabled( void ) const { return _enabled; } //* duration virtual void setDuration( int duration ) { if( _transition ) { _transition.data()->setDuration( duration ); } } //* max render time void setMaxRenderTime( int value ) { _maxRenderTime = value; } //* max renderTime const int& maxRenderTime( void ) const { return _maxRenderTime; } //* start clock void startClock( void ) { if( _clock.isNull() ) _clock.start(); else _clock.restart(); } //* check if rendering is two slow bool slow( void ) const { return !( _clock.isNull() || _clock.elapsed() <= maxRenderTime() ); } protected Q_SLOTS: //* initialize animation virtual bool initializeAnimation( void ) = 0; //* animate virtual bool animate( void ) = 0; protected: //* returns true if one parent matches given class name inline bool hasParent( const QWidget*, const char* ) const; //* transition widget virtual const TransitionWidget::Pointer& transition( void ) const { return _transition; } //* used to avoid recursion when grabbing widgets void setRecursiveCheck( bool value ) { _recursiveCheck = value; } //* used to avoid recursion when grabbing widgets bool recursiveCheck( void ) const { return _recursiveCheck; } private: //* enability bool _enabled = true; //* used to avoid recursion when grabbing widgets bool _recursiveCheck = false; //* timer used to detect slow rendering QTime _clock; //* max render time /*! used to detect slow rendering */ int _maxRenderTime = 200; //* animation handling TransitionWidget::Pointer _transition; }; //_____________________________________________________________________________________ bool TransitionData::hasParent( const QWidget* widget, const char* className ) const { if( !widget ) return false; for( QWidget* parent = widget->parentWidget(); parent; parent = parent->parentWidget() ) { if( parent->inherits( className ) ) return true; } return false; } } #endif