/************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #include "adwaitascrollbarengine.h" #include namespace Adwaita { //____________________________________________________________ bool ScrollBarEngine::registerWidget( QWidget* widget, AnimationModes mode ) { // check widget if( !widget ) return false; // only handle hover and focus if( mode&AnimationHover && !dataMap(AnimationHover).contains( widget ) ) { dataMap(AnimationHover).insert( widget, new ScrollBarData( this, widget, duration() ), enabled() ); } if( mode&AnimationFocus && !dataMap(AnimationFocus).contains( widget ) ) { dataMap(AnimationFocus).insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); } // connect destruction signal connect( widget, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterWidget(QObject*)), Qt::UniqueConnection ); return true; } //____________________________________________________________ bool ScrollBarEngine::isAnimated( const QObject* object, AnimationMode mode, QStyle::SubControl control ) { if( mode == AnimationHover ) { if( DataMap::Value data = this->data( object, AnimationHover ) ) { const ScrollBarData* scrollBarData( static_cast( data.data() ) ); Animation::Pointer animation = scrollBarData->animation( control ); return animation.data()->isRunning(); } else return false; } else if( control == QStyle::SC_ScrollBarSlider ) { return WidgetStateEngine::isAnimated( object, mode ); } else return false; } //____________________________________________________________ AnimationMode ScrollBarEngine::animationMode( const QObject* object, QStyle::SubControl control ) { // enable state if( isAnimated( object, AnimationHover, control ) ) return AnimationHover; else if( isAnimated( object, AnimationFocus, control ) ) return AnimationFocus; else if( isAnimated( object, AnimationPressed, control ) ) return AnimationPressed; else return AnimationNone; } //____________________________________________________________ qreal ScrollBarEngine::opacity( const QObject* object, QStyle::SubControl control ) { if( isAnimated( object, AnimationHover, control ) ) return static_cast(data( object, AnimationHover ).data())->opacity( control ); else if( control == QStyle::SC_ScrollBarSlider ) return WidgetStateEngine::buttonOpacity( object ); return AnimationData::OpacityInvalid; } }