#ifndef adwaitabusyindicatorengine_h #define adwaitabusyindicatorengine_h /************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #include "adwaitaanimation.h" #include "adwaitabaseengine.h" #include "adwaitabusyindicatordata.h" #include "adwaitadatamap.h" namespace Adwaita { //* handles progress bar animations class BusyIndicatorEngine: public BaseEngine { Q_OBJECT //* declare opacity property Q_PROPERTY( int value READ value WRITE setValue ) public: //* constructor explicit BusyIndicatorEngine( QObject* ); //* destructor virtual ~BusyIndicatorEngine( void ) {} //*@name accessors //@{ //* true if widget is animated virtual bool isAnimated( const QObject* ); //* value virtual int value( void ) const { return _value; } //@} //*@name modifiers //@{ //* register progressbar virtual bool registerWidget( QObject* ); //* duration virtual void setDuration( int ); //* set object as animated virtual void setAnimated( const QObject*, bool ); //* opacity virtual void setValue( int value ); //@} public Q_SLOTS: //* remove widget from map virtual bool unregisterWidget( QObject* ); protected: //* returns data associated to widget DataMap::Value data( const QObject* ); private: //* map widgets to progressbar data DataMap _data; //* animation Animation::Pointer _animation; //* value int _value = 0; }; } #endif