#ifndef adwaita_animationdata_h #define adwaita_animationdata_h /************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #include "adwaitaanimation.h" #include #include #include #include namespace Adwaita { //* base class class AnimationData: public QObject { Q_OBJECT public: //* constructor AnimationData( QObject* parent, QWidget* target ): QObject( parent ), _target( target ), _enabled( true ) { Q_ASSERT( _target ); } //* destructor virtual ~AnimationData( void ) {} //* duration virtual void setDuration( int ) = 0; //* steps static void setSteps( int value ) { _steps = value; } //* enability virtual bool enabled( void ) const { return _enabled; } //* enability virtual void setEnabled( bool value ) { _enabled = value; } //* target const WeakPointer& target( void ) const { return _target; } //* invalid opacity static const qreal OpacityInvalid; protected: //* setup animation virtual void setupAnimation( const Animation::Pointer& animation, const QByteArray& property ); //* apply step virtual qreal digitize( const qreal& value ) const { if( _steps > 0 ) return std::floor( value*_steps )/_steps; else return value; } //* trigger target update virtual void setDirty( void ) const { if( _target ) _target.data()->update(); } private: //* guarded target WeakPointer _target; //* enability bool _enabled; //* steps static int _steps; }; } #endif