/************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #include "adwaitatabbarengine.h" #include namespace Adwaita { //____________________________________________________________ bool TabBarEngine::registerWidget( QWidget* widget ) { if( !widget ) return false; // create new data class if( !_hoverData.contains( widget ) ) _hoverData.insert( widget, new TabBarData( this, widget, duration() ), enabled() ); if( !_focusData.contains( widget ) ) _focusData.insert( widget, new TabBarData( this, widget, duration() ), enabled() ); // connect destruction signal connect( widget, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterWidget(QObject*)), Qt::UniqueConnection ); return true; } //____________________________________________________________ bool TabBarEngine::updateState( const QObject* object, const QPoint& position, AnimationMode mode, bool value ) { DataMap::Value data( TabBarEngine::data( object, mode ) ); return ( data && data.data()->updateState( position, value ) ); } //____________________________________________________________ bool TabBarEngine::isAnimated( const QObject* object, const QPoint& position, AnimationMode mode ) { DataMap::Value data( TabBarEngine::data( object, mode ) ); return ( data && data.data()->animation( position ) && data.data()->animation( position ).data()->isRunning() ); } //____________________________________________________________ DataMap::Value TabBarEngine::data( const QObject* object, AnimationMode mode ) { switch( mode ) { case AnimationHover: return _hoverData.find( object ).data(); case AnimationFocus: return _focusData.find( object ).data(); default: return DataMap::Value(); } } }