/************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #ifndef ADWAITA_ANIMATION_DATA_H #define ADWAITA_ANIMATION_DATA_H #include "adwaitaanimation.h" #include "adwaitaqt_export.h" #include #include #include #include namespace Adwaita { //* base class class ADWAITAQT_EXPORT AnimationData : public QObject { Q_OBJECT public: //* constructor AnimationData(QObject *parent, QWidget *target) : QObject(parent) , _target(target) , _enabled(true) { Q_ASSERT(_target); } //* destructor virtual ~AnimationData() { } //* duration virtual void setDuration(int) = 0; //* steps static void setSteps(int value) { _steps = value; } //* enability virtual bool enabled() const { return _enabled; } //* enability virtual void setEnabled(bool value) { _enabled = value; } //* target const WeakPointer &target() const { return _target; } //* invalid opacity static const qreal OpacityInvalid; protected: //* setup animation virtual void setupAnimation(const Animation::Pointer &animation, const QByteArray &property); //* apply step virtual qreal digitize(const qreal &value) const { if (_steps > 0) { return std::floor(value * _steps) / _steps; } else { return value; } } //* trigger target update virtual void setDirty() const { if (_target) { _target.data()->update(); } } private: //* guarded target WeakPointer _target; //* enability bool _enabled; //* steps static int _steps; }; } // namespace Adwaita #endif // ADWAITA_ANIMATION_DATA_H