/*************************************************************************
* Copyright (C) 2014 by Hugo Pereira Da Costa <hugo.pereira@free.fr> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
*************************************************************************/
#include "adwaitawidgetstateengine.h"
#include "adwaitaenabledata.h"
namespace Adwaita
{
//____________________________________________________________
bool WidgetStateEngine::registerWidget( QWidget* widget, AnimationModes mode )
{
if( !widget ) return false;
if( mode&AnimationHover && !_hoverData.contains( widget ) ) { _hoverData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); }
if( mode&AnimationFocus && !_focusData.contains( widget ) ) { _focusData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); }
if( mode&AnimationEnable && !_enableData.contains( widget ) ) { _enableData.insert( widget, new EnableData( this, widget, duration() ), enabled() ); }
if( mode&AnimationPressed && !_pressedData.contains( widget ) ) { _pressedData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); }
// connect destruction signal
connect( widget, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterWidget(QObject*)), Qt::UniqueConnection );
return true;
}
//____________________________________________________________
BaseEngine::WidgetList WidgetStateEngine::registeredWidgets( AnimationModes mode ) const
{
WidgetList out;
using Value = DataMap<WidgetStateData>::Value;
if( mode&AnimationHover )
{
foreach( const Value& value, _hoverData )
{ if( value ) out.insert( value.data()->target().data() ); }
}
if( mode&AnimationFocus )
{
foreach( const Value& value, _focusData )
{ if( value ) out.insert( value.data()->target().data() ); }
}
if( mode&AnimationEnable )
{
foreach( const Value& value, _enableData )
{ if( value ) out.insert( value.data()->target().data() ); }
}
if( mode&AnimationPressed )
{
foreach( const Value& value, _pressedData )
{ if( value ) out.insert( value.data()->target().data() ); }
}
return out;
}
//____________________________________________________________
bool WidgetStateEngine::updateState( const QObject* object, AnimationMode mode, bool value )
{
DataMap<WidgetStateData>::Value data( WidgetStateEngine::data( object, mode ) );
return ( data && data.data()->updateState( value ) );
}
//____________________________________________________________
bool WidgetStateEngine::isAnimated( const QObject* object, AnimationMode mode )
{
DataMap<WidgetStateData>::Value data( WidgetStateEngine::data( object, mode ) );
return ( data && data.data()->animation() && data.data()->animation().data()->isRunning() );
}
//____________________________________________________________
DataMap<WidgetStateData>::Value WidgetStateEngine::data( const QObject* object, AnimationMode mode )
{
switch( mode )
{
case AnimationHover: return _hoverData.find( object ).data();
case AnimationFocus: return _focusData.find( object ).data();
case AnimationEnable: return _enableData.find( object ).data();
case AnimationPressed: return _pressedData.find( object ).data();
default: return DataMap<WidgetStateData>::Value();
}
}
//____________________________________________________________
DataMap<WidgetStateData>& WidgetStateEngine::dataMap( AnimationMode mode )
{
switch( mode )
{
default:
case AnimationHover: return _hoverData;
case AnimationFocus: return _focusData;
case AnimationEnable: return _enableData;
case AnimationPressed: return _pressedData;
}
}
}