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#ifndef adwaitastackedwidget_datah
#define adwaitastackedwidget_datah

//////////////////////////////////////////////////////////////////////////////
// adwaitastackedwidgetdata.h
// data container for QStackedWidget transition
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////

#include "adwaitatransitiondata.h"

#include <QStackedWidget>

namespace Adwaita
{

    //! generic data
    class StackedWidgetData: public TransitionData
    {

        Q_OBJECT

        public:

        //! constructor
        StackedWidgetData( QObject*, QStackedWidget*, int );

        //! destructor
        virtual ~StackedWidgetData( void )
        {}

        protected Q_SLOTS:

        //! initialize animation
        virtual bool initializeAnimation( void );

        //! animate
        virtual bool animate( void );

        //! finish animation
        virtual void finishAnimation( void );

        //! called when target is destroyed
        virtual void targetDestroyed( void );

        private:

        //! target
        WeakPointer<QStackedWidget> _target;

        //! current index
        int _index;

    };

}

#endif