#ifndef adwaitabaseengine_h
#define adwaitabaseengine_h
/*************************************************************************
* Copyright (C) 2014 by Hugo Pereira Da Costa <hugo.pereira@free.fr> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
*************************************************************************/
#include "adwaita.h"
#include <QObject>
#include <QSet>
namespace Adwaita
{
//* base class for all animation engines
/** it is used to store configuration values used by all animations stored in the engine */
class BaseEngine: public QObject
{
Q_OBJECT
public:
using Pointer = WeakPointer<BaseEngine>;
//* constructor
explicit BaseEngine( QObject* parent ):
QObject( parent ),
_enabled( true ),
_duration( 200 )
{}
//* destructor
virtual ~BaseEngine( void )
{}
//* enability
virtual void setEnabled( bool value )
{ _enabled = value; }
//* enability
virtual bool enabled( void ) const
{ return _enabled; }
//* duration
virtual void setDuration( int value )
{ _duration = value; }
//* duration
virtual int duration( void ) const
{ return _duration; }
//* unregister widget
virtual bool unregisterWidget( QObject* object ) = 0;
//* list of widgets
using WidgetList = QSet<QWidget*>;
//* returns registered widgets
virtual WidgetList registeredWidgets( void ) const
{ return WidgetList(); }
private:
//* engine enability
bool _enabled;
//* animation duration
int _duration;
};
}
#endif