/*************************************************************************
* Copyright (C) 2014 by Hugo Pereira Da Costa <hugo.pereira@free.fr> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
*************************************************************************/
#include "adwaitawidgetstateengine.h"
#include "adwaitaenabledata.h"
namespace Adwaita
{
//____________________________________________________________
bool WidgetStateEngine::registerWidget(QWidget *widget, AnimationModes mode)
{
if (!widget) {
return false;
}
if (mode & AnimationHover && !_hoverData.contains(widget)) {
_hoverData.insert(widget, new WidgetStateData(this, widget, duration()), enabled());
}
if (mode & AnimationFocus && !_focusData.contains(widget)) {
_focusData.insert(widget, new WidgetStateData(this, widget, duration()), enabled());
}
if (mode & AnimationEnable && !_enableData.contains(widget)) {
_enableData.insert(widget, new EnableData(this, widget, duration()), enabled());
}
if (mode & AnimationPressed && !_pressedData.contains(widget)) {
_pressedData.insert(widget, new WidgetStateData(this, widget, duration()), enabled());
}
// connect destruction signal
connect(widget, SIGNAL(destroyed(QObject *)), this, SLOT(unregisterWidget(QObject *)), Qt::UniqueConnection);
return true;
}
//____________________________________________________________
BaseEngine::WidgetList WidgetStateEngine::registeredWidgets(AnimationModes mode) const
{
WidgetList out;
using Value = DataMap<WidgetStateData>::Value;
if (mode & AnimationHover) {
foreach (const Value &value, _hoverData) {
if (value) out.insert(value.data()->target().data());
}
}
if (mode & AnimationFocus) {
foreach (const Value &value, _focusData) {
if (value) out.insert(value.data()->target().data());
}
}
if (mode & AnimationEnable) {
foreach (const Value &value, _enableData) {
if (value) out.insert(value.data()->target().data());
}
}
if (mode & AnimationPressed) {
foreach (const Value &value, _pressedData) {
if (value) out.insert(value.data()->target().data());
}
}
return out;
}
//____________________________________________________________
bool WidgetStateEngine::updateState(const QObject *object, AnimationMode mode, bool value)
{
DataMap<WidgetStateData>::Value data(WidgetStateEngine::data(object, mode));
return (data && data.data()->updateState(value));
}
//____________________________________________________________
bool WidgetStateEngine::isAnimated(const QObject *object, AnimationMode mode)
{
DataMap<WidgetStateData>::Value data(WidgetStateEngine::data(object, mode));
return (data && data.data()->animation() && data.data()->animation().data()->isRunning());
}
//____________________________________________________________
DataMap<WidgetStateData>::Value WidgetStateEngine::data(const QObject *object, AnimationMode mode)
{
switch (mode) {
case AnimationHover:
return _hoverData.find(object).data();
case AnimationFocus:
return _focusData.find(object).data();
case AnimationEnable:
return _enableData.find(object).data();
case AnimationPressed:
return _pressedData.find(object).data();
default:
return DataMap<WidgetStateData>::Value();
}
}
//____________________________________________________________
DataMap<WidgetStateData> &WidgetStateEngine::dataMap(AnimationMode mode)
{
switch (mode) {
default:
case AnimationHover:
return _hoverData;
case AnimationFocus:
return _focusData;
case AnimationEnable:
return _enableData;
case AnimationPressed:
return _pressedData;
}
}
} // namespace Adwaita