/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_IMAGE_LEVEL_H #define INCLUDED_IMF_IMAGE_LEVEL_H //---------------------------------------------------------------------------- // // class ImageLevel // // For an explanation of images, levels and channels, // see the comments in header file Image.h. // //---------------------------------------------------------------------------- #include #include #include #include #include "ImfExport.h" OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER class Image; class ImageLevel { public: // // Access to the image to which the level belongs. // Image & image () {return _image;} const Image & image () const {return _image;} // // Access to the level number and the data window of this level. // int xLevelNumber () const {return _xLevelNumber;} int yLevelNumber () const {return _yLevelNumber;} const IMATH_NAMESPACE::Box2i & dataWindow () const {return _dataWindow;} protected: friend class Image; ImageLevel (Image& image, int xLevelNumber, int yLevelNumber); virtual ~ImageLevel (); virtual void resize (const IMATH_NAMESPACE::Box2i& dataWindow); virtual void shiftPixels (int dx, int dy); virtual void insertChannel (const std::string& name, PixelType type, int xSampling, int ySampling, bool pLinear) = 0; virtual void eraseChannel (const std::string& name) = 0; virtual void clearChannels () = 0; virtual void renameChannel (const std::string &oldName, const std::string &newName) = 0; virtual void renameChannels (const RenamingMap &oldToNewNames) = 0; IMF_EXPORT void throwChannelExists(const std::string& name) const; IMF_EXPORT void throwBadChannelName(const std::string& name) const; IMF_EXPORT void throwBadChannelNameOrType (const std::string& name) const; private: ImageLevel (const ImageLevel &); // not implemented ImageLevel & operator = (const ImageLevel &); // not implemented Image & _image; int _xLevelNumber; int _yLevelNumber; IMATH_NAMESPACE::Box2i _dataWindow; }; OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT #endif