/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // // class DeepImage // //---------------------------------------------------------------------------- #include "ImfDeepImage.h" #include #include using namespace IMATH_NAMESPACE; using namespace IEX_NAMESPACE; using namespace std; OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER DeepImage::DeepImage (): Image () { resize (Box2i (V2i (0, 0), V2i (-1, -1)), ONE_LEVEL, ROUND_DOWN); } DeepImage::DeepImage (const Box2i &dataWindow, LevelMode levelMode, LevelRoundingMode levelRoundingMode) : Image () { resize (dataWindow, levelMode, levelRoundingMode); } DeepImage::~DeepImage () { // empty } DeepImageLevel & DeepImage::level (int l) { return static_cast (Image::level (l)); } const DeepImageLevel & DeepImage::level (int l) const { return static_cast (Image::level (l)); } DeepImageLevel & DeepImage::level (int lx, int ly) { return static_cast (Image::level (lx, ly)); } const DeepImageLevel & DeepImage::level (int lx, int ly) const { return static_cast (Image::level (lx, ly)); } DeepImageLevel * DeepImage::newLevel (int lx, int ly, const Box2i &dataWindow) { return new DeepImageLevel (*this, lx, ly, dataWindow); } OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT