////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2006, Industrial Light & Magic, a division of Lucasfilm // Entertainment Company Ltd. Portions contributed and copyright held by // others as indicated. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above // copyright notice, this list of conditions and the following // disclaimer. // // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided with // the distribution. // // * Neither the name of Industrial Light & Magic nor the names of // any other contributors to this software may be used to endorse or // promote products derived from this software without specific prior // written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS // IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////// #include "ImfNamespace.h" #include #include bool withinB44ErrorBounds (const half A[4][4], const half B[4][4]); void compareB44 (int width, int height, const OPENEXR_IMF_NAMESPACE::Array2D &p1, const OPENEXR_IMF_NAMESPACE::Array2D &p2); void compareB44 (int width, int height, const OPENEXR_IMF_NAMESPACE::Array2D &p1, const OPENEXR_IMF_NAMESPACE::Array2D &p2, OPENEXR_IMF_NAMESPACE::RgbaChannels channels);