/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // // Classes for storing OpenEXR images in memory. // //---------------------------------------------------------------------------- #include "Image.h" #include "namespaceAlias.h" using namespace IMF; using namespace IMATH_NAMESPACE; using namespace std; ImageChannel::ImageChannel (Image &image): _image (image) { // empty } ImageChannel::~ImageChannel () { // empty } Image::Image (): _dataWindow (Box2i (V2i (0, 0), V2i (0, 0))) { // empty } Image::Image (const Box2i &dataWindow): _dataWindow (dataWindow) { // empty } Image::~Image () { for (ChannelMap::iterator i = _channels.begin(); i != _channels.end(); ++i) delete i->second; } void Image::resize (const IMATH_NAMESPACE::Box2i &dataWindow) { _dataWindow = dataWindow; for (ChannelMap::iterator i = _channels.begin(); i != _channels.end(); ++i) i->second->resize (width(), height()); } void Image::addChannel (const string &name, PixelType type) { switch (type) { case IMF::HALF: _channels[name] = new HalfChannel (*this, width(), height()); break; case IMF::FLOAT: _channels[name] = new FloatChannel (*this, width(), height()); break; case IMF::UINT: _channels[name] = new UIntChannel (*this, width(), height()); break; default: throw IEX_NAMESPACE::ArgExc ("Unknown channel type."); } } ImageChannel & Image::channel (const string &name) { return *_channels.find(name)->second; } const ImageChannel & Image::channel (const string &name) const { return *_channels.find(name)->second; }