/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2007, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include #include // Handle the case when the custom namespace is not exposed #include #include #include #include #include #include #include using namespace OPENEXR_IMF_INTERNAL_NAMESPACE; using namespace std; using namespace IMATH_NAMESPACE; namespace { void fillPixels (Array2D &pixels, int w, int h) { for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { Rgba &p = pixels[y][x]; p.r = 0.5 + 0.5 * sin (0.1 * x + 0.1 * y); p.g = 0.5 + 0.5 * sin (0.1 * x + 0.2 * y); p.b = 0.5 + 0.5 * sin (0.1 * x + 0.3 * y); p.a = (p.r + p.b + p.g) / 3.0; } } } void writeImageONE (const char fileName[], int width, int height, int xSize, int ySize, int parts, Compression comp) { cout << "levelMode 0" << ", compression " << comp << " parts " << parts << endl; Header header (width, height); header.lineOrder() = INCREASING_Y; header.compression() = comp; Array2D pixels (height, width); fillPixels (pixels, width, height); if(parts==1) { TiledRgbaOutputFile out (fileName, header, WRITE_RGBA, xSize, ySize, ONE_LEVEL); out.setFrameBuffer (&pixels[0][0], 1, width); out.writeTiles (0, out.numXTiles() - 1, 0, out.numYTiles() - 1); }else{ header.setTileDescription(TileDescription(xSize,ySize,ONE_LEVEL)); header.setType(TILEDIMAGE); header.channels().insert("R",Channel(HALF)); header.channels().insert("G",Channel(HALF)); header.channels().insert("B",Channel(HALF)); header.channels().insert("A",Channel(HALF)); FrameBuffer f; f.insert("R",Slice(HALF,(char *) &(pixels[0][0].r),sizeof(Rgba),width*sizeof(Rgba))); f.insert("G",Slice(HALF,(char *) &(pixels[0][0].g),sizeof(Rgba),width*sizeof(Rgba))); f.insert("B",Slice(HALF,(char *) &(pixels[0][0].b),sizeof(Rgba),width*sizeof(Rgba))); f.insert("A",Slice(HALF,(char *) &(pixels[0][0].a),sizeof(Rgba),width*sizeof(Rgba))); vector
headers(parts); for(int p=0;p pixels (h, w); in.setFrameBuffer (&pixels[-dwy][-dwx], 1, w); in.readTiles (0, in.numXTiles() - 1, 0, in.numYTiles() - 1); } catch (...) { // empty } try { // attempt MultiPart interface MultiPartInputFile in(fileName); for(int p=0;p pixels (h, w); FrameBuffer i; i.insert("R",Slice(HALF,(char *)&(pixels[-dwy][-dwx].r),sizeof(Rgba),w*sizeof(Rgba))); i.insert("G",Slice(HALF,(char *)&(pixels[-dwy][-dwx].g),sizeof(Rgba),w*sizeof(Rgba))); i.insert("B",Slice(HALF,(char *)&(pixels[-dwy][-dwx].b),sizeof(Rgba),w*sizeof(Rgba))); i.insert("A",Slice(HALF,(char *)&(pixels[-dwy][-dwx].a),sizeof(Rgba),w*sizeof(Rgba))); inpart.setFrameBuffer (i); inpart.readTiles (0, inpart.numXTiles() - 1, 0, inpart.numYTiles() - 1); } } catch (...) { // empty } } void writeImageMIP (const char fileName[], int width, int height, int xSize, int ySize, int parts, ///\todo support multipart MIP files Compression comp) { cout << "levelMode 1" << ", compression " << comp << endl; Header header (width, height); header.lineOrder() = INCREASING_Y; header.compression() = comp; Array < Array2D > levels; TiledRgbaOutputFile out (fileName, header, WRITE_RGBA, xSize, ySize, MIPMAP_LEVELS, ROUND_DOWN); int numLevels = out.numLevels(); levels.resizeErase (numLevels); for (int level = 0; level < out.numLevels(); ++level) { int levelWidth = out.levelWidth(level); int levelHeight = out.levelHeight(level); levels[level].resizeErase(levelHeight, levelWidth); fillPixels (levels[level], levelWidth, levelHeight); out.setFrameBuffer (&(levels[level])[0][0], 1, levelWidth); out.writeTiles (0, out.numXTiles(level) - 1, 0, out.numYTiles(level) - 1, level); } } void readImageMIP (const char fileName[]) { // // Try to read the specified mipmap file, which may be damaged. // Reading should either succeed or throw an exception, but it // should not cause a crash. // try { TiledRgbaInputFile in (fileName); const Box2i &dw = in.dataWindow(); int dwx = dw.min.x; int dwy = dw.min.y; int numLevels = in.numLevels(); Array < Array2D > levels2 (numLevels); for (int level = 0; level < numLevels; ++level) { int levelWidth = in.levelWidth(level); int levelHeight = in.levelHeight(level); levels2[level].resizeErase(levelHeight, levelWidth); in.setFrameBuffer (&(levels2[level])[-dwy][-dwx], 1, levelWidth); in.readTiles (0, in.numXTiles(level) - 1, 0, in.numYTiles(level) - 1, level); } } catch (...) { // empty } } void writeImageRIP (const char fileName[], int width, int height, int xSize, int ySize, int parts, ///\todo support multipart RIP files Compression comp) { cout << "levelMode 2" << ", compression " << comp << endl; Header header (width, height); header.lineOrder() = INCREASING_Y; header.compression() = comp; Array2D < Array2D > levels; TiledRgbaOutputFile out (fileName, header, WRITE_RGBA, xSize, ySize, RIPMAP_LEVELS, ROUND_UP); levels.resizeErase (out.numYLevels(), out.numXLevels()); for (int ylevel = 0; ylevel < out.numYLevels(); ++ylevel) { for (int xlevel = 0; xlevel < out.numXLevels(); ++xlevel) { int levelWidth = out.levelWidth(xlevel); int levelHeight = out.levelHeight(ylevel); levels[ylevel][xlevel].resizeErase(levelHeight, levelWidth); fillPixels (levels[ylevel][xlevel], levelWidth, levelHeight); out.setFrameBuffer (&(levels[ylevel][xlevel])[0][0], 1, levelWidth); out.writeTiles (0, out.numXTiles(xlevel) - 1, 0, out.numYTiles(ylevel) - 1, xlevel, ylevel); } } } void readImageRIP (const char fileName[]) { // // Try to read the specified ripmap file, which may be damaged. // Reading should either succeed or throw an exception, but it // should not cause a crash. // try { TiledRgbaInputFile in (fileName); const Box2i &dw = in.dataWindow(); int dwx = dw.min.x; int dwy = dw.min.y; int numXLevels = in.numXLevels(); int numYLevels = in.numYLevels(); Array2D < Array2D > levels2 (numYLevels, numXLevels); for (int ylevel = 0; ylevel < numYLevels; ++ylevel) { for (int xlevel = 0; xlevel < numXLevels; ++xlevel) { int levelWidth = in.levelWidth(xlevel); int levelHeight = in.levelHeight(ylevel); levels2[ylevel][xlevel].resizeErase(levelHeight, levelWidth); in.setFrameBuffer (&(levels2[ylevel][xlevel])[-dwy][-dwx], 1, levelWidth); in.readTiles (0, in.numXTiles(xlevel) - 1, 0, in.numYTiles(ylevel) - 1, xlevel, ylevel); } } } catch (...) { // empty } } void fuzzTiles (int numThreads, Rand48 &random) { if (ILMTHREAD_NAMESPACE::supportsThreads()) { setGlobalThreadCount (numThreads); cout << "\nnumber of threads: " << globalThreadCount() << endl; } Header::setMaxImageSize (10000, 10000); Header::setMaxTileSize (10000, 10000); const int W = 217; const int H = 197; const int TW = 64; const int TH = 64; const char *goodFile = IMF_TMP_DIR "imf_test_tile_file_fuzz_good.exr"; const char *brokenFile = IMF_TMP_DIR "imf_test_tile_file_fuzz_broken.exr"; for (int parts = 1 ; parts < 3 ; parts++) { for (int comp = 0; comp < NUM_COMPRESSION_METHODS; ++comp) { writeImageONE (goodFile, W, H, TW, TH, parts , Compression (comp)); fuzzFile (goodFile, brokenFile, readImageONE, 5000, 3000, random); if(parts==1) { writeImageMIP (goodFile, W, H, TW, TH, parts , Compression (comp)); fuzzFile (goodFile, brokenFile, readImageMIP, 5000, 3000, random); writeImageRIP (goodFile, W, H, TW, TH, parts , Compression (comp)); fuzzFile (goodFile, brokenFile, readImageRIP, 5000, 3000, random); } } } remove (goodFile); remove (brokenFile); } } // namespace void testFuzzTiles () { try { cout << "Testing tile-based files " "with randomly inserted errors" << endl; Rand48 random (5); fuzzTiles (0, random); if (ILMTHREAD_NAMESPACE::supportsThreads()) fuzzTiles (2, random); cout << "ok\n" << endl; } catch (const std::exception &e) { cerr << "ERROR -- caught exception: " << e.what() << endl; assert (false); } }