/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Code examples that show how class TiledInputFile and // class TiledOutputFile can be used to read and write // OpenEXR image files with an arbitrary set of channels. // //----------------------------------------------------------------------------- #include #include #include #include #include #include #include "drawImage.h" #include #include "namespaceAlias.h" using namespace IMF; using namespace std; using namespace IMATH_NAMESPACE; void writeTiled1 (const char fileName[], Array2D &pixels, int width, int height, int tileWidth, int tileHeight) { Header header (width, height); header.channels().insert ("G", Channel (IMF::HALF)); header.channels().insert ("Z", Channel (IMF::FLOAT)); header.setTileDescription (TileDescription (tileWidth, tileHeight, ONE_LEVEL)); TiledOutputFile out (fileName, header); FrameBuffer frameBuffer; frameBuffer.insert ("G", // name Slice (IMF::HALF, // type (char *) &pixels[0][0].g, // base sizeof (pixels[0][0]) * 1, // xStride sizeof (pixels[0][0]) * width)); // yStride frameBuffer.insert ("Z", // name Slice (IMF::FLOAT, // type (char *) &pixels[0][0].z, // base sizeof (pixels[0][0]) * 1, // xStride sizeof (pixels[0][0]) * width)); // yStride out.setFrameBuffer (frameBuffer); out.writeTiles (0, out.numXTiles() - 1, 0, out.numYTiles() - 1); } void readTiled1 (const char fileName[], Array2D &pixels, int &width, int &height) { TiledInputFile in (fileName); Box2i dw = in.header().dataWindow(); width = dw.max.x - dw.min.x + 1; height = dw.max.y - dw.min.y + 1; int dx = dw.min.x; int dy = dw.min.y; pixels.resizeErase (height, width); FrameBuffer frameBuffer; frameBuffer.insert ("G", // name Slice (IMF::HALF, // type (char *) &pixels[-dy][-dx].g, // base sizeof (pixels[0][0]) * 1, // xStride sizeof (pixels[0][0]) * width)); // yStride frameBuffer.insert ("Z", // name Slice (IMF::FLOAT, // type (char *) &pixels[-dy][-dx].z, // base sizeof (pixels[0][0]) * 1, // xStride sizeof (pixels[0][0]) * width)); // yStride in.setFrameBuffer (frameBuffer); in.readTiles (0, in.numXTiles() - 1, 0, in.numYTiles() - 1); } void generalInterfaceTiledExamples () { cout << "\nGZ (green, depth) tiled files\n" << endl; cout << "drawing image" << endl; int w = 800; int h = 600; Array2D pixels (h, w); drawImage6 (pixels, w, h); cout << "writing file" << endl; writeTiled1 ("tiledgz1.exr", pixels, w, h, 64, 64); cout << "reading file" << endl; readTiled1 ("tiledgz1.exr", pixels, w, h); }