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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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///////////////////////////////////////////////////////////////////////////

#ifndef INCLUDED_MAKE_LATLONG_MAP_H
#define INCLUDED_MAKE_LATLONG_MAP_H

//-----------------------------------------------------------------------------
//
//	function makeLatLongMap() -- makes latitude-longitude environment maps
//
//-----------------------------------------------------------------------------

#include <ImfTileDescription.h>
#include <ImfCompression.h>
#include <readInputImage.h>
#include "namespaceAlias.h"


void
makeLatLongMap (EnvmapImage &image,
                IMF::Header &header,
                IMF::RgbaChannels channels,
                const char outFileName[],
                int tileWidth,
                int tileHeight,
                IMF::LevelMode levelMode,
                IMF::LevelRoundingMode roundingMode,
                IMF::Compression compresssion,
                int mapWidth,
                float filterRadius,
                int numSamples,
                bool verbose);


#endif  // INCLUDED_MAKE_LATLONG_MAP_H